Search found 8 matches

by Iskabis
Sat Apr 18, 2020 1:26 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 272963

Re: pY HighTech Discussion

Thanks; I ran the command you listed as well, just in case my ad-hoc attempt to fix it didn't work as well as I hoped.
by Iskabis
Sat Apr 18, 2020 1:05 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 272963

Re: pY HighTech Discussion

I started up a game with all the Py mods except for high tech, and was having fun with the Py alien life stuff, until I discovered that for some reason, a bunch of Alien Life critters require Moondrops, and the Moondrop recipe is in HighTech, not AlienLife. Not wanting to miss out on all those critt...
by Iskabis
Mon Sep 04, 2017 4:56 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 664498

Re: [MOD 0.15.x] pY Coal Processing

Another minor issue when running with Bob's. The silicon plate recipe requires the quartz ore. There's no equivalent recipe that uses crushed quartz.
by Iskabis
Wed Aug 30, 2017 10:20 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 664498

Re: [MOD 0.15.x] pY Coal Processing

Small bug: the recipes for alumina and lead-oxide take bauxite-ore and lead-ore respectively, instead of their crushed counterparts. I'm not sure why this is, since in bob-updates.lua you are calling the bob's library function to replace those ingredients, but for whatever reason, it doesn't appear...
by Iskabis
Wed Aug 30, 2017 10:10 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 664498

Re: [MOD 0.15.x] pY Coal Processing

I have a small gripe with the frequency of recipes that have one or more byproducts. I've ended up automatically voiding so many different resources to ensure my factory runs without overproducing one resource and stopping production of other essential materials. I don't think this will be so easil...
by Iskabis
Tue Aug 29, 2017 12:01 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 664498

Re: [MOD 0.15.x] pY Coal Processing

Small bug: the recipes for alumina and lead-oxide take bauxite-ore and lead-ore respectively, instead of their crushed counterparts. I'm not sure why this is, since in bob-updates.lua you are calling the bob's library function to replace those ingredients, but for whatever reason, it doesn't appear ...
by Iskabis
Sat Aug 19, 2017 11:58 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 664498

Re: [MOD 0.15.x] pY Coal Processing

Overall a very fun mod. I enjoy the novel challenge of having to deal with all the extra "waste" products and the lengthy supply chains. A few random issues in playing the current version of this mod (plus bobs and a few others). - there is a typo that prevents the crushed lead recipe fro...
by Iskabis
Sat Aug 19, 2017 2:51 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 664498

Re: [MOD 0.15.x] pY Coal Processing

Overall a very fun mod. I enjoy the novel challenge of having to deal with all the extra "waste" products and the lengthy supply chains. A few random issues in playing the current version of this mod (plus bobs and a few others). - there is a typo that prevents the crushed lead recipe from...

Go to advanced search