Search found 4 matches

by Ntropy
Fri Dec 08, 2017 2:25 pm
Forum: Ideas and Suggestions
Topic: Zoom levels
Replies: 4
Views: 2263

Re: Zoom levels

I don't understand what you mean when you say that zoom change is no implemented in 0.15, when I can change it now, is it going to be a different kind of zoom on 0.16?

If I understand it, FFF #204 is talking about changes coming for version 0.16--which hasn't been released yet. So right now you ...
by Ntropy
Thu Dec 07, 2017 4:14 pm
Forum: Ideas and Suggestions
Topic: Zoom levels
Replies: 4
Views: 2263

Re: Zoom levels

Hi Bilka,

I don't understand what you mean when you say that zoom change is no implemented in 0.15, when I can change it now, is it going to be a different kind of zoom on 0.16?.

You are right regarding screenshots, i use the "/c game.take_screenshot{<parameter>=<value>,...}" command, i was just ...
by Ntropy
Thu Dec 07, 2017 3:29 pm
Forum: Ideas and Suggestions
Topic: Zoom levels
Replies: 4
Views: 2263

Zoom levels

Hi!

Congrats on such an awesome game.

I would like to suggest some ideas about the zoom levels available ingame, previously mentioned in FFF-204 and talked about in the corresponding forum post.

In FFF-204 it is mentioned that the zoom factor has been slighty changed in order to achieve a perfect ...
by Ntropy
Tue Aug 22, 2017 1:12 am
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 51522

Re: Friday Facts #204 - Another day, another optimisation

When multiplying and dividing extremely specific floating point decimals there is a very good chance you'll accumulate a "drift" from tiny rounding errors (reason number 907.0000000000000156 to hate floats). Why not use a simple list of zoom values? Or at least snap the zoom level when it should ...

Go to advanced search