Search found 3 matches

by devious
Tue Dec 09, 2014 1:07 am
Forum: Mods
Topic: [0.11.22+] Natural Evolution v3.0.1 - All things Alien! (OLD)
Replies: 16
Views: 33275

Re: [0.11.x] Natural Evolution v1.0.1

The pollution evolution modifier is global though, correct? Would there be a way to have the pollution only effect pockets it touches or the surrounding area? ** I think you have a typo in your post also. The mod changes the spawn kill evolution factor to 0.001 not 0.000004 ".destroy_factor = 0...
by devious
Thu Dec 04, 2014 1:35 pm
Forum: Multiplayer
Topic: Desync Loop (crc issue)
Replies: 6
Views: 11816

Re: Desync Loop (crc issue)

Some common things that people say and have helped me. Save file as a different name.(maybe new) Play the game a few minutes in MP before your friend joins. Give him the save file, and let him host. Stopping all logistics robots is said to help. This worked, saved as new name gave him copy. Thanks,
by devious
Wed Dec 03, 2014 5:27 pm
Forum: Multiplayer
Topic: Desync Loop (crc issue)
Replies: 6
Views: 11816

Desync Loop (crc issue)

*Edit* I think should have been posted in bugs. I understand this is alpha and am not complaining. I would just like to get some ideas as to either prevent this loop in the future or fix the one we are experiencing. Info: My buddy and I have been playing a game which is about 10-14 hours old. We hav...

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