Search found 24 matches
- Wed Feb 12, 2020 11:44 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Cliff Deconstruction not issued (MR)
- Replies: 13
- Views: 10003
Re: [0.17.4] Cliff Deconstruction not issued (MR)
is it possible to get a kind of alert if bots stuck at construction tasks?
- Mon Dec 09, 2019 3:16 pm
- Forum: Technical Help
- Topic: Multiplayer block rest of my internet
- Replies: 1
- Views: 1328
Re: Multiplayer block rest of my internet
After diggin in...everytime i join a multiplayer game the DoS protection my router has blacklists my ip ... when i joined the game after catching up i could remove my ip from blacklist and it doesnt blacklist me again ... no idea what factorio does in special and no idea what changed within the last...
- Fri Dec 06, 2019 10:45 am
- Forum: Technical Help
- Topic: Multiplayer block rest of my internet
- Replies: 1
- Views: 1328
Multiplayer block rest of my internet
So, if i start a multiplayer session, i could join it and play forever but at the same time, my browser doesnt find any page and even steam shows a error if i want to look into the store. If i quit the multiplayer session and want to browse public games i get: Download failed (status code 520): fail...
- Thu Mar 14, 2019 8:33 am
- Forum: Ideas and Suggestions
- Topic: Request/Idea: Train toggle to don't skip disabled stations
- Replies: 18
- Views: 7227
Re: Request/Idea: Train toggle to don't skip disabled stations
If they shouldnt skip a station build another station of that kind (C) near the other stations or the stacker but seal it with a signal that is always red, so the train wait at the stacker for that signal to change but will repath if any of the other stations enable again. For the option with the wa...
- Sun Mar 10, 2019 8:59 am
- Forum: Duplicates
- Topic: [0.17.9] Crash on first campaign scenario
- Replies: 2
- Views: 1201
Re: [0.17.9] Crash on first campaign scenario
I setup 2 coal miners (supply each) to mine coal and another one + the furnace, the 2 coal miners mine so that objective was finished, i took coal out of em and wanted to put em into the other drill supplyn the furnace (so second objectiv finished), dont know if it crashed at the moment i put it int...
- Thu Jan 25, 2018 12:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.17] Cannot scroll servers list.
- Replies: 2
- Views: 1606
Re: [0.16.17] Cannot scroll servers list.
Only if you scroll with the mouse wheel (cause it doesn't move the selection)
If you use the arrow keys (move the selection) you could scroll the list
If you use the arrow keys (move the selection) you could scroll the list
- Sat Jan 13, 2018 10:48 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424349
Re: Friday Facts #225 - Bots versus belts (part 2)
After removing the splitter magic, that splitter update is a nice way :) But it feels a bit strange, first removing some handy belt options and then going into a belt vs bot story. (After these compression removals and stuff i tend to go more for bots) Most stuff i read is about doing some weird stu...
- Wed Jan 10, 2018 1:51 pm
- Forum: Gameplay Help
- Topic: Can anyone figure out what this bot's problem is?
- Replies: 5
- Views: 8662
Re: Can anyone figure out what this bot's problem is?
if u setup 2 logistic networks may be like:
YYY
XYX
XYX
XXX
the bot deconnstruct sth at one side of X, fly to the storage box at the other side but then the X network run out of storage, it just wait at the area of Y but won't unload or recharge there?
YYY
XYX
XYX
XXX
the bot deconnstruct sth at one side of X, fly to the storage box at the other side but then the X network run out of storage, it just wait at the area of Y but won't unload or recharge there?
- Wed Jan 10, 2018 1:30 pm
- Forum: Gameplay Help
- Topic: Steam backup blueprint?
- Replies: 3
- Views: 2824
Re: Steam backup blueprint?
cause i want my accumulators be the 2nd and nuke be the third U could use it to cut of the power: rq1.PNG 0eNq9Vu2OmzAQfJf9TU7ghKRFvZNOfYyqQmCcZFUwyB9JUcS7dw0pxyXhElCvfyKM17O7M+MlJ0hzKyqF0kB0AuSl1BD9OIHGnUxy987UlYAI0IgCPJBJ4VYJ57aweWJKBY0HKDPxG6Kg8e6ezATHTKgFL4sU5QUAa356IKRBg6Kro13UsbRFKhRl6HGq8kgo+...
- Sat Jan 06, 2018 10:12 am
- Forum: Not a bug
- Topic: 16.15 Logistic Storage and buffer chests
- Replies: 8
- Views: 3030
Re: 16.15 Logistic Storage and buffer chests
As this is intended, it feels like a downgrade of logistic handling cause i always thought using the logistic network for limitation is the most advanced one. But another question, how are requests done now? If i have active and buffer (enabled for requests), what would be used first, if a request i...
- Sat Jan 06, 2018 12:50 am
- Forum: Not a bug
- Topic: 16.15 Logistic Storage and buffer chests
- Replies: 8
- Views: 3030
16.15 Logistic Storage and buffer chests
Not sure if a bug or there's a other way to work this out or i just doing it wrong :D Ok, we got buffer chests, so now it is possible to build a kind of outpost to shorten paths for bots. These chest behave like requesters, but could be used by construction drones or requests the player made (or if ...
- Mon Jan 01, 2018 1:37 am
- Forum: Not a bug
- Topic: [0.16.12] Requesterchests request to many items by CircuitN.
- Replies: 2
- Views: 1235
Re: [0.16.12] Requesterchests request to many items by CircuitN.
Isn't that a issue of the drone cargo upgrade? (the drones carry more stuff than needed) cause it's requested they get fully loaded edit: https://wiki.factorio.com/Worker_robot_cargo_size_(research) so u got +3 boni = drones have 4 cargosize if u want to avoid the chests getting stuck cause they are...
- Sat Dec 30, 2017 1:37 am
- Forum: Resolved Problems and Bugs
- Topic: [16.8] Logistics network not detected by passive provider
- Replies: 12
- Views: 5411
Re: [16.8] Logistics network not detected by passive provider
I made a fix. Is it possible, that all of you that got the problem specified inventory size limit for the provider chest in the meantime? (After loading 0.16.8 ?) Because I fixed a bug that this action could corrupt potentially random amount of providers in that network. It is "probably" ...
- Fri Dec 29, 2017 10:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.9] crash when opening logistic network (L)
- Replies: 1
- Views: 912
[16.9] crash when opening logistic network (L)
If i limit a passive provider chest and then press L to open the logistic network the game freeze rq1.PNG i limited the chest (500 to 100) rq2.PNG after that i press L and the game freeze, have to kill it with taskmgr sometimes i have to press it twice or have to make some steps around and then use ...
- Fri Dec 29, 2017 10:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.8] Logistics network not detected by passive provider
- Replies: 12
- Views: 5411
Re: [16.8] Logistics network not detected by passive provider
only have a save 7 min before the already posted save in which the chests arnt bugged
- Fri Dec 29, 2017 9:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.8] Logistics network not detected by passive provider
- Replies: 12
- Views: 5411
Re: [16.8-5] Logistics network not detected by passive provider
same issue at some saves done with 16.8
also the bots try to gather stuff and pile up (circled) and one bugged chest
also the bots try to gather stuff and pile up (circled) and one bugged chest
- Fri Dec 29, 2017 9:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.8] Requester chest do not request stuff ...
- Replies: 36
- Views: 11956
Re: [0.16.8] Requester chest do not request stuff ...
same issue...bp and replace the requesterchests and they work again
- Fri Dec 29, 2017 7:36 pm
- Forum: Technical Help
- Topic: Crash on gamestart (random)
- Replies: 5
- Views: 2544
Re: Crash on gamestart (random)
yes it still happened with 16.7 but feels like not that often
so i should just lower the setting from "all" to "high" ?
even with bigger factorys the game run at high fps/ups with "all" ... or is it just a startup thing?
so i should just lower the setting from "all" to "high" ?
even with bigger factorys the game run at high fps/ups with "all" ... or is it just a startup thing?
- Fri Dec 29, 2017 7:29 pm
- Forum: Releases
- Topic: Version 0.16.8
- Replies: 64
- Views: 33883
Re: Version 0.16.8
The chest system i ever wanted...but i miss a setting at the options to set the default requesterchest behavior
- Mon Dec 18, 2017 3:03 pm
- Forum: Duplicates
- Topic: [16.5] Bug/Crash BP related?
- Replies: 2
- Views: 1273
Re: [16.5] Bug/Crash BP related?
wasnt aware of that but: after deeper testing... the game crashes if i connect the powerpoles at the part i recently rebuild c1.PNG c2.PNG c3.PNG (to get it clear, it's also not connected to the main grid, so still without power) i also try to upload the save don't know if thats now worth a new bug ...