Search found 24 matches

by Ishimuro
Wed Feb 12, 2020 11:44 am
Forum: Resolved Problems and Bugs
Topic: [0.17.4] Cliff Deconstruction not issued (MR)
Replies: 13
Views: 10003

Re: [0.17.4] Cliff Deconstruction not issued (MR)

Image

is it possible to get a kind of alert if bots stuck at construction tasks?
by Ishimuro
Mon Dec 09, 2019 3:16 pm
Forum: Technical Help
Topic: Multiplayer block rest of my internet
Replies: 1
Views: 1328

Re: Multiplayer block rest of my internet

After diggin in...everytime i join a multiplayer game the DoS protection my router has blacklists my ip ... when i joined the game after catching up i could remove my ip from blacklist and it doesnt blacklist me again ... no idea what factorio does in special and no idea what changed within the last...
by Ishimuro
Fri Dec 06, 2019 10:45 am
Forum: Technical Help
Topic: Multiplayer block rest of my internet
Replies: 1
Views: 1328

Multiplayer block rest of my internet

So, if i start a multiplayer session, i could join it and play forever but at the same time, my browser doesnt find any page and even steam shows a error if i want to look into the store. If i quit the multiplayer session and want to browse public games i get: Download failed (status code 520): fail...
by Ishimuro
Thu Mar 14, 2019 8:33 am
Forum: Ideas and Suggestions
Topic: Request/Idea: Train toggle to don't skip disabled stations
Replies: 18
Views: 7227

Re: Request/Idea: Train toggle to don't skip disabled stations

If they shouldnt skip a station build another station of that kind (C) near the other stations or the stacker but seal it with a signal that is always red, so the train wait at the stacker for that signal to change but will repath if any of the other stations enable again. For the option with the wa...
by Ishimuro
Sun Mar 10, 2019 8:59 am
Forum: Duplicates
Topic: [0.17.9] Crash on first campaign scenario
Replies: 2
Views: 1201

Re: [0.17.9] Crash on first campaign scenario

I setup 2 coal miners (supply each) to mine coal and another one + the furnace, the 2 coal miners mine so that objective was finished, i took coal out of em and wanted to put em into the other drill supplyn the furnace (so second objectiv finished), dont know if it crashed at the moment i put it int...
by Ishimuro
Thu Jan 25, 2018 12:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.17] Cannot scroll servers list.
Replies: 2
Views: 1606

Re: [0.16.17] Cannot scroll servers list.

Only if you scroll with the mouse wheel (cause it doesn't move the selection)
If you use the arrow keys (move the selection) you could scroll the list
by Ishimuro
Sat Jan 13, 2018 10:48 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 424349

Re: Friday Facts #225 - Bots versus belts (part 2)

After removing the splitter magic, that splitter update is a nice way :) But it feels a bit strange, first removing some handy belt options and then going into a belt vs bot story. (After these compression removals and stuff i tend to go more for bots) Most stuff i read is about doing some weird stu...
by Ishimuro
Wed Jan 10, 2018 1:51 pm
Forum: Gameplay Help
Topic: Can anyone figure out what this bot's problem is?
Replies: 5
Views: 8662

Re: Can anyone figure out what this bot's problem is?

if u setup 2 logistic networks may be like:

YYY
XYX
XYX
XXX

the bot deconnstruct sth at one side of X, fly to the storage box at the other side but then the X network run out of storage, it just wait at the area of Y but won't unload or recharge there?
by Ishimuro
Wed Jan 10, 2018 1:30 pm
Forum: Gameplay Help
Topic: Steam backup blueprint?
Replies: 3
Views: 2824

Re: Steam backup blueprint?

cause i want my accumulators be the 2nd and nuke be the third U could use it to cut of the power: rq1.PNG 0eNq9Vu2OmzAQfJf9TU7ghKRFvZNOfYyqQmCcZFUwyB9JUcS7dw0pxyXhElCvfyKM17O7M+MlJ0hzKyqF0kB0AuSl1BD9OIHGnUxy987UlYAI0IgCPJBJ4VYJ57aweWJKBY0HKDPxG6Kg8e6ezATHTKgFL4sU5QUAa356IKRBg6Kro13UsbRFKhRl6HGq8kgo+...
by Ishimuro
Sat Jan 06, 2018 10:12 am
Forum: Not a bug
Topic: 16.15 Logistic Storage and buffer chests
Replies: 8
Views: 3030

Re: 16.15 Logistic Storage and buffer chests

As this is intended, it feels like a downgrade of logistic handling cause i always thought using the logistic network for limitation is the most advanced one. But another question, how are requests done now? If i have active and buffer (enabled for requests), what would be used first, if a request i...
by Ishimuro
Sat Jan 06, 2018 12:50 am
Forum: Not a bug
Topic: 16.15 Logistic Storage and buffer chests
Replies: 8
Views: 3030

16.15 Logistic Storage and buffer chests

Not sure if a bug or there's a other way to work this out or i just doing it wrong :D Ok, we got buffer chests, so now it is possible to build a kind of outpost to shorten paths for bots. These chest behave like requesters, but could be used by construction drones or requests the player made (or if ...
by Ishimuro
Mon Jan 01, 2018 1:37 am
Forum: Not a bug
Topic: [0.16.12] Requesterchests request to many items by CircuitN.
Replies: 2
Views: 1235

Re: [0.16.12] Requesterchests request to many items by CircuitN.

Isn't that a issue of the drone cargo upgrade? (the drones carry more stuff than needed) cause it's requested they get fully loaded edit: https://wiki.factorio.com/Worker_robot_cargo_size_(research) so u got +3 boni = drones have 4 cargosize if u want to avoid the chests getting stuck cause they are...
by Ishimuro
Sat Dec 30, 2017 1:37 am
Forum: Resolved Problems and Bugs
Topic: [16.8] Logistics network not detected by passive provider
Replies: 12
Views: 5411

Re: [16.8] Logistics network not detected by passive provider

I made a fix. Is it possible, that all of you that got the problem specified inventory size limit for the provider chest in the meantime? (After loading 0.16.8 ?) Because I fixed a bug that this action could corrupt potentially random amount of providers in that network. It is "probably" ...
by Ishimuro
Fri Dec 29, 2017 10:48 pm
Forum: Resolved Problems and Bugs
Topic: [16.9] crash when opening logistic network (L)
Replies: 1
Views: 912

[16.9] crash when opening logistic network (L)

If i limit a passive provider chest and then press L to open the logistic network the game freeze rq1.PNG i limited the chest (500 to 100) rq2.PNG after that i press L and the game freeze, have to kill it with taskmgr sometimes i have to press it twice or have to make some steps around and then use ...
by Ishimuro
Fri Dec 29, 2017 10:33 pm
Forum: Resolved Problems and Bugs
Topic: [16.8] Logistics network not detected by passive provider
Replies: 12
Views: 5411

Re: [16.8] Logistics network not detected by passive provider

only have a save 7 min before the already posted save in which the chests arnt bugged
by Ishimuro
Fri Dec 29, 2017 9:24 pm
Forum: Resolved Problems and Bugs
Topic: [16.8] Logistics network not detected by passive provider
Replies: 12
Views: 5411

Re: [16.8-5] Logistics network not detected by passive provider

same issue at some saves done with 16.8

also the bots try to gather stuff and pile up (circled)
rq1.PNG
rq1.PNG (1.25 MiB) Viewed 5385 times
and one bugged chest
rq2.PNG
rq2.PNG (1.15 MiB) Viewed 5385 times
by Ishimuro
Fri Dec 29, 2017 9:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.8] Requester chest do not request stuff ...
Replies: 36
Views: 11956

Re: [0.16.8] Requester chest do not request stuff ...

same issue...bp and replace the requesterchests and they work again
by Ishimuro
Fri Dec 29, 2017 7:36 pm
Forum: Technical Help
Topic: Crash on gamestart (random)
Replies: 5
Views: 2544

Re: Crash on gamestart (random)

yes it still happened with 16.7 but feels like not that often

so i should just lower the setting from "all" to "high" ?

even with bigger factorys the game run at high fps/ups with "all" ... or is it just a startup thing?
by Ishimuro
Fri Dec 29, 2017 7:29 pm
Forum: Releases
Topic: Version 0.16.8
Replies: 64
Views: 33883

Re: Version 0.16.8

The chest system i ever wanted...but i miss a setting at the options to set the default requesterchest behavior
by Ishimuro
Mon Dec 18, 2017 3:03 pm
Forum: Duplicates
Topic: [16.5] Bug/Crash BP related?
Replies: 2
Views: 1273

Re: [16.5] Bug/Crash BP related?

wasnt aware of that but: after deeper testing... the game crashes if i connect the powerpoles at the part i recently rebuild c1.PNG c2.PNG c3.PNG (to get it clear, it's also not connected to the main grid, so still without power) i also try to upload the save don't know if thats now worth a new bug ...

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