Gameplay question :
I now have the objective "Let's go testing....I will try to recover the data from the computer. But I going to need a pin drive.
Don't know what a "pin drive" is and where/how to get that.
Search found 115 matches
- Sat Oct 28, 2017 7:44 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79898
- Fri Oct 27, 2017 9:21 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79898
Re: [MOD 0.15.x] Mining Space Industries
No, I am using 15.33.
Also checked in a "new game" that I did not remove the chest with one of the commands I use when starting a new game (no character, daylight on, no enemies)
Also checked in a "new game" that I did not remove the chest with one of the commands I use when starting a new game (no character, daylight on, no enemies)
- Thu Oct 26, 2017 2:35 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79898
Re: [MOD 0.15.x] Mining Space Industries
I am using this code, that does find my own logistic requester chests. /c local surface = game.player.surface for c in surface.get_chunks() do for key, entity in pairs(surface.find_entities_filtered({area={{c.x * 32, c.y * 32}, {c.x * 32 + 32, c.y * 32 + 32}}, name="logistic-chest-requester&quo...
- Thu Oct 26, 2017 12:26 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79898
Re: [MOD 0.15.x] Mining Space Industries
There is not any requester chest in the game. Checked with /c command.
When it explodes it only says "Exploded" Does it effect further game play ?
When it explodes it only says "Exploded" Does it effect further game play ?
- Thu Oct 26, 2017 7:39 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 79898
Re: [MOD 0.15.x] Mining Space Industries
Hi, I am in the first stages of the game, set up a small base for resarching. Now I get the message that I need to put resources in the wreck to prevent exploding. Can't find what I have to put in there. Did I miss some documentation ? Edit : Is there an option to run without time limits ? I'd like ...
- Mon Sep 25, 2017 10:42 am
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 57167
Re: Friday Facts #209 - Optimisation is a way of life
I am relative new to the game and probably an atypical player. Using peacefull mode and evem detroying all enemy structures with console when starting a game. I just don't want to fight, only logistics. That's why I would like to have the logistic robots much more "moddable" . Would open a...
- Sat Sep 23, 2017 11:26 am
- Forum: Gameplay Help
- Topic: Logiistic robot charging point
- Replies: 1
- Views: 3266
Logiistic robot charging point
Hi, I am trying to get a good understanding of logistic robots and roboports. I hav a game now in which I added a lot of logistic robots and where the bottleneck became the number of bots "waiting to be charged". Expected this was solvable with adding additional roboports of robot loading ...
- Tue Sep 19, 2017 10:44 am
- Forum: Mods
- Topic: [MOD 0.15] Scriptable Drones v0.4.0
- Replies: 14
- Views: 8170
Re: [MOD 0.15] Scriptable Drones v0.2.0
Nice functionality.
First questions :
- Is there a possibility to update the speed of the bot ?
- Is thee a possibility to provide the bot a scripts without manually typing a run command ?
First questions :
- Is there a possibility to update the speed of the bot ?
- Is thee a possibility to provide the bot a scripts without manually typing a run command ?
- Mon Sep 18, 2017 10:18 pm
- Forum: Modding help
- Topic: logistic robots events
- Replies: 1
- Views: 672
logistic robots events
As I understand now from my testing the on_robot_... events only fire on construction robots. Are there also events available on the actions done by the logistic-robots ? Besides this, Is there somewhere documented what attributes & functions are available for robot entities. I am specially inte...
- Tue Sep 12, 2017 6:58 am
- Forum: Modding help
- Topic: Getting Started: Mod to add different types of robot?
- Replies: 6
- Views: 2488
Re: Getting Started: Mod to add different types of robot?
Hi,
Is there a way that you can get the "command" of a robot i.e. what task it is performing at this moment ?
Is there a way that you can get the "command" of a robot i.e. what task it is performing at this moment ?
- Sun Sep 10, 2017 5:09 pm
- Forum: Modding help
- Topic: Robot information in mod
- Replies: 0
- Views: 434
Robot information in mod
Hi, I am looking for a way to get robot information in my mod. Trying to get information on all logistic robots : /c local rt = game.player.surface.find_entities_filtered({type = "logistic-robot"}) local i = 0 local ln for a, robot in pairs(rt) do i = i + 1 game.player.print(i..robot.name....
- Wed Sep 06, 2017 4:44 pm
- Forum: Modding help
- Topic: inserter pickup & drop position
- Replies: 2
- Views: 1009
Re: inserter pickup & drop position
Did some further testing and found that also the position of an entity is not really updated.
with : player.selected.position.x = player.selected.position.x +1
does not move the entity.
Any hint/help appreciated
with : player.selected.position.x = player.selected.position.x +1
does not move the entity.
Any hint/help appreciated
- Wed Sep 06, 2017 2:03 pm
- Forum: Gameplay Help
- Topic: Move goods without belts
- Replies: 5
- Views: 2102
Re: Move goods without belts
OK, clear and understandable.
Thanks for the clarification
Thanks for the clarification
- Wed Sep 06, 2017 10:33 am
- Forum: Gameplay Help
- Topic: Move goods without belts
- Replies: 5
- Views: 2102
Move goods without belts
Hi, After seeing and implementing a layout for research which used inserters between labs to move the red/green items in this way : labs.JPG I tried to use the same approach with two assembling machine this way : assembling.JPG But then the copper plates and gear wheels are not moved from assembling...
- Mon Sep 04, 2017 7:53 pm
- Forum: Modding help
- Topic: inserter pickup & drop position
- Replies: 2
- Views: 1009
inserter pickup & drop position
I am trying to update the pickup and/or drop position of an inserter but the values do not change. Statments f.e : if player.selected.type == "inserter" then' player.print("before"..player.selected.pickup_position.y) player.selected.pickup_position.y = player.selected.pickup_posi...