Search found 26 matches
- Tue Nov 19, 2024 9:49 am
- Forum: Not a bug
- Topic: [2.0.18] Writing in the zip failed: No Error
- Replies: 5
- Views: 1706
Re: [2.0.18] Writing in the zip failed: No Error
I figured out what was causing the error. Another program ate my hard drive space. It seems that if the hard drive space is small enough it can't get to the point where it can actually attempt to save the constructed zip. My guess is that it needs a little space to do that and when it doesn't have ...
- Mon Nov 18, 2024 12:39 pm
- Forum: Not a bug
- Topic: [2.0.18] Writing in the zip failed: No Error
- Replies: 5
- Views: 1706
Re: [2.0.18] Writing in the zip failed: No Error
Not really. I did get it to happen again by walking away from my computer and letting it run. I was able to snag the next to last autosave before the error appeared. Game was running for approx 14-16 hours? If I can figure out a way to reliably reproduce I will let you know, but it seems to be after ...
- Mon Nov 18, 2024 12:35 pm
- Forum: Pending
- Topic: [2.0.18] Invisible Tree?
- Replies: 3
- Views: 430
Re: [2.0.18] Invisible Tree?
I'll try to break it again. Should update today.
- Sun Nov 17, 2024 4:09 am
- Forum: Pending
- Topic: [2.0.18] Invisible Tree?
- Replies: 3
- Views: 430
Re: [2.0.18] Invisible Tree?
I may have found out how to trigger this. Click off the screen while in borderless window and then click back onto the screen and it seems to think your cursor is somewhere it isn't.
- Sun Nov 17, 2024 4:08 am
- Forum: Not a bug
- Topic: [2.0.18] Writing in the zip failed: No Error
- Replies: 5
- Views: 1706
Re: [2.0.18] Writing in the zip failed: No Error
Not at all. I have over 100 GB free. Also IIRC the one that is for space actually mentions that in the error.
- Sat Nov 16, 2024 1:31 pm
- Forum: Not a bug
- Topic: [2.0.18] Writing in the zip failed: No Error
- Replies: 5
- Views: 1706
[2.0.18] Writing in the zip failed: No Error
The game tried to autosave and I got the Cannot save map: Writing in the zip failed: No Error message.
I then tried to save the map myself to see if it was a temporary bug, that got me the same error.
After the manual save failed I attempted to change surfaces to see if something reset.
That fixed ...
I then tried to save the map myself to see if it was a temporary bug, that got me the same error.
After the manual save failed I attempted to change surfaces to see if something reset.
That fixed ...
- Fri Nov 15, 2024 3:20 pm
- Forum: Ideas and Suggestions
- Topic: Warning/Indicator for Achievement saves.
- Replies: 0
- Views: 258
Warning/Indicator for Achievement saves.
Hello,
I just lost 9 hours of work because I am an idiot. That being said it would be nice if when you add a mod to a save which is achievement compatible which will make it NOT achievement compatible there was some kind of warning.
Background: I was doing extensive testing on the new train stuff ...
I just lost 9 hours of work because I am an idiot. That being said it would be nice if when you add a mod to a save which is achievement compatible which will make it NOT achievement compatible there was some kind of warning.
Background: I was doing extensive testing on the new train stuff ...
- Fri Nov 15, 2024 3:12 pm
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 52
- Views: 10218
Re: Please add a button to add a new blueprint parameter variable
Throwing my hat in. I don't care if you don't, but would use the hell out of it if you do.
- Fri Nov 15, 2024 3:06 pm
- Forum: Pending
- Topic: [2.0.18] Invisible Tree?
- Replies: 3
- Views: 430
[2.0.18] Invisible Tree?
It seems there is an invisble tree somewhere. I can't click on anything. When I try it says "dry tree is in the way." Mousing over all the trees in the area none of them say "Dry Tree". The save is before I pressed "M" for map mode . If you press M it fixes the problem for both views. I have no idea ...
- Thu Nov 14, 2024 9:57 pm
- Forum: Releases
- Topic: Version 2.0.18
- Replies: 22
- Views: 14819
Re: Version 2.0.18
Love the new shortcut icons!!!
- Thu Nov 14, 2024 9:45 pm
- Forum: Not a bug
- Topic: [2.0.15] Logistic groups do not function properly in parameterized blueprints when the logistic group is named
- Replies: 10
- Views: 1362
Re: [2.0.15] Logistic Groups and Parameters
That's a good question. I would think that the variables would be copied to the blueprinted object once they are selected and it is placed. So to summarize if I make a logistics section with 4 parameters, when I place a blueprint containing it copies my answers to the object it self under the ...
- Wed Nov 06, 2024 3:54 pm
- Forum: Not a bug
- Topic: [2.0.15] Logistic groups do not function properly in parameterized blueprints when the logistic group is named
- Replies: 10
- Views: 1362
Re: [2.0.15] Logistic Groups and Parameters
Fair enough when you explain it that way. However I don't know that it is intuitive in it's function. Perhaps the current contents of that named group could be copied to the blueprint on view or use and that would circumvent the problem.
- Wed Nov 06, 2024 3:09 pm
- Forum: Not a bug
- Topic: [2.0.15] Logistic groups do not function properly in parameterized blueprints when the logistic group is named
- Replies: 10
- Views: 1362
[2.0.15] Logistic groups do not function properly in parameterized blueprints when the logistic group is named
What happened and in what context: Logistic groups do not function properly in parameterized blueprints when the logistic group is named.
Describe the problem by answering these questions.
What did you do? - Created a parameterized blueprint using parameters on a requester chest to set these ...
Describe the problem by answering these questions.
What did you do? - Created a parameterized blueprint using parameters on a requester chest to set these ...
- Wed Nov 06, 2024 2:48 pm
- Forum: Duplicates
- Topic: [2.0.09] Crash on exit
- Replies: 3
- Views: 373
Re: [2.0.09] Crash on exit
No crashes after fix. Thank you.
- Fri Oct 25, 2024 5:47 am
- Forum: Duplicates
- Topic: [2.0.09] Crash on exit
- Replies: 3
- Views: 373
Re: [2.09] Crash on exit
I'm not on 2.0.10 yet. Will change it now and let you know. Thanks for the response.
- Thu Oct 24, 2024 5:51 am
- Forum: Duplicates
- Topic: [2.0.09] Crash on exit
- Replies: 3
- Views: 373
[2.0.09] Crash on exit
This bug was happening before any updates. I just never sent the logs in. Please let me know what else you might need to figure this out. It crashes on exit randomly.
[Windows 11]
What did you do? -Tried to exit Factorio from title screen.
What happened? - Game Crashed.
What did you expect to ...
[Windows 11]
What did you do? -Tried to exit Factorio from title screen.
What happened? - Game Crashed.
What did you expect to ...
- Mon Jan 06, 2020 3:49 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 483479
Re: [MOD 0.17] Industrial Revolution
---------------------------------------------------------------------------------------------------
Version: 1.0.12
Date: 05. 01. 2020
Fixes:
- Fixed charged high capacity battery "burnt result ...
- Mon Jul 22, 2019 4:08 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 130037
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Getting following error with latest versions of LTN Tracker on previous save which did not have the mod.
Error while applying migration: LTN Tracker: 0.10.3-update-global.lua
Error while applying migration: LTN Tracker: 0.10.3-update-global.lua
__LTN_Tracker__/migrations/0.10.3-update-global ...
Error while applying migration: LTN Tracker: 0.10.3-update-global.lua
Error while applying migration: LTN Tracker: 0.10.3-update-global.lua
__LTN_Tracker__/migrations/0.10.3-update-global ...
- Sun Apr 08, 2018 1:07 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.36] Well ghosts cannot be replaced
- Replies: 8
- Views: 5495
[kovarex] [0.16.36] Well ghosts cannot be replaced
Well Glich.PNG
Problem: If you have a well created by using landfill on a pump and it gets destroyed, it creates a ghost that cannot be placed.
Solution: Either allow it to be replaced or prevent the entity from creating a ghost.
Steps to reproduce:
1. Place pump
2. Landfill over pump
3. Destroy ...
Problem: If you have a well created by using landfill on a pump and it gets destroyed, it creates a ghost that cannot be placed.
Solution: Either allow it to be replaced or prevent the entity from creating a ghost.
Steps to reproduce:
1. Place pump
2. Landfill over pump
3. Destroy ...
- Sun Mar 04, 2018 8:25 am
- Forum: Not a bug
- Topic: [kovarex] [0.16.22] Inserter belt compression is orientation dependent
- Replies: 8
- Views: 4888
Re: [0.16.22] Inserter belt compression is orientation dependent
20180304171835_1.jpg This is almost certainly related to the other compression issues belts have. If this issue still persists after they're fixed then please let us know.
No sir. I just tested this with 0.16.27 and it is alive and kicking. Same bug. North and West showed some minor ...
No sir. I just tested this with 0.16.27 and it is alive and kicking. Same bug. North and West showed some minor ...