Search found 26 matches

by Novalith
Tue Nov 19, 2024 9:49 am
Forum: Not a bug
Topic: [2.0.18] Writing in the zip failed: No Error
Replies: 5
Views: 1706

Re: [2.0.18] Writing in the zip failed: No Error

I figured out what was causing the error. Another program ate my hard drive space. It seems that if the hard drive space is small enough it can't get to the point where it can actually attempt to save the constructed zip. My guess is that it needs a little space to do that and when it doesn't have ...
by Novalith
Mon Nov 18, 2024 12:39 pm
Forum: Not a bug
Topic: [2.0.18] Writing in the zip failed: No Error
Replies: 5
Views: 1706

Re: [2.0.18] Writing in the zip failed: No Error

Not really. I did get it to happen again by walking away from my computer and letting it run. I was able to snag the next to last autosave before the error appeared. Game was running for approx 14-16 hours? If I can figure out a way to reliably reproduce I will let you know, but it seems to be after ...
by Novalith
Mon Nov 18, 2024 12:35 pm
Forum: Pending
Topic: [2.0.18] Invisible Tree?
Replies: 3
Views: 430

Re: [2.0.18] Invisible Tree?

I'll try to break it again. Should update today.
by Novalith
Sun Nov 17, 2024 4:09 am
Forum: Pending
Topic: [2.0.18] Invisible Tree?
Replies: 3
Views: 430

Re: [2.0.18] Invisible Tree?

I may have found out how to trigger this. Click off the screen while in borderless window and then click back onto the screen and it seems to think your cursor is somewhere it isn't.
by Novalith
Sun Nov 17, 2024 4:08 am
Forum: Not a bug
Topic: [2.0.18] Writing in the zip failed: No Error
Replies: 5
Views: 1706

Re: [2.0.18] Writing in the zip failed: No Error

Not at all. I have over 100 GB free. Also IIRC the one that is for space actually mentions that in the error.
by Novalith
Sat Nov 16, 2024 1:31 pm
Forum: Not a bug
Topic: [2.0.18] Writing in the zip failed: No Error
Replies: 5
Views: 1706

[2.0.18] Writing in the zip failed: No Error

The game tried to autosave and I got the Cannot save map: Writing in the zip failed: No Error message.
I then tried to save the map myself to see if it was a temporary bug, that got me the same error.
After the manual save failed I attempted to change surfaces to see if something reset.
That fixed ...
by Novalith
Fri Nov 15, 2024 3:20 pm
Forum: Ideas and Suggestions
Topic: Warning/Indicator for Achievement saves.
Replies: 0
Views: 258

Warning/Indicator for Achievement saves.

Hello,

I just lost 9 hours of work because I am an idiot. That being said it would be nice if when you add a mod to a save which is achievement compatible which will make it NOT achievement compatible there was some kind of warning.

Background: I was doing extensive testing on the new train stuff ...
by Novalith
Fri Nov 15, 2024 3:12 pm
Forum: Ideas and Suggestions
Topic: Please add a button to add a new blueprint parameter variable
Replies: 52
Views: 10218

Re: Please add a button to add a new blueprint parameter variable

Throwing my hat in. I don't care if you don't, but would use the hell out of it if you do.
by Novalith
Fri Nov 15, 2024 3:06 pm
Forum: Pending
Topic: [2.0.18] Invisible Tree?
Replies: 3
Views: 430

[2.0.18] Invisible Tree?

It seems there is an invisble tree somewhere. I can't click on anything. When I try it says "dry tree is in the way." Mousing over all the trees in the area none of them say "Dry Tree". The save is before I pressed "M" for map mode . If you press M it fixes the problem for both views. I have no idea ...
by Novalith
Thu Nov 14, 2024 9:57 pm
Forum: Releases
Topic: Version 2.0.18
Replies: 22
Views: 14819

Re: Version 2.0.18

Love the new shortcut icons!!!
by Novalith
Thu Nov 14, 2024 9:45 pm
Forum: Not a bug
Topic: [2.0.15] Logistic groups do not function properly in parameterized blueprints when the logistic group is named
Replies: 10
Views: 1362

Re: [2.0.15] Logistic Groups and Parameters

That's a good question. I would think that the variables would be copied to the blueprinted object once they are selected and it is placed. So to summarize if I make a logistics section with 4 parameters, when I place a blueprint containing it copies my answers to the object it self under the ...
by Novalith
Wed Nov 06, 2024 3:54 pm
Forum: Not a bug
Topic: [2.0.15] Logistic groups do not function properly in parameterized blueprints when the logistic group is named
Replies: 10
Views: 1362

Re: [2.0.15] Logistic Groups and Parameters

Fair enough when you explain it that way. However I don't know that it is intuitive in it's function. Perhaps the current contents of that named group could be copied to the blueprint on view or use and that would circumvent the problem.
by Novalith
Wed Nov 06, 2024 3:09 pm
Forum: Not a bug
Topic: [2.0.15] Logistic groups do not function properly in parameterized blueprints when the logistic group is named
Replies: 10
Views: 1362

[2.0.15] Logistic groups do not function properly in parameterized blueprints when the logistic group is named

What happened and in what context: Logistic groups do not function properly in parameterized blueprints when the logistic group is named.

Describe the problem by answering these questions.
What did you do? - Created a parameterized blueprint using parameters on a requester chest to set these ...
by Novalith
Wed Nov 06, 2024 2:48 pm
Forum: Duplicates
Topic: [2.0.09] Crash on exit
Replies: 3
Views: 373

Re: [2.0.09] Crash on exit

No crashes after fix. Thank you.
by Novalith
Fri Oct 25, 2024 5:47 am
Forum: Duplicates
Topic: [2.0.09] Crash on exit
Replies: 3
Views: 373

Re: [2.09] Crash on exit

I'm not on 2.0.10 yet. Will change it now and let you know. Thanks for the response.
by Novalith
Thu Oct 24, 2024 5:51 am
Forum: Duplicates
Topic: [2.0.09] Crash on exit
Replies: 3
Views: 373

[2.0.09] Crash on exit

This bug was happening before any updates. I just never sent the logs in. Please let me know what else you might need to figure this out. It crashes on exit randomly.

[Windows 11]
What did you do? -Tried to exit Factorio from title screen.
What happened? - Game Crashed.
What did you expect to ...
by Novalith
Mon Jan 06, 2020 3:49 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 483479

Re: [MOD 0.17] Industrial Revolution


---------------------------------------------------------------------------------------------------
Version: 1.0.12
Date: 05. 01. 2020
Fixes:
- Fixed charged high capacity battery "burnt result ...
by Novalith
Mon Jul 22, 2019 4:08 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 130037

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Getting following error with latest versions of LTN Tracker on previous save which did not have the mod.

Error while applying migration: LTN Tracker: 0.10.3-update-global.lua

Error while applying migration: LTN Tracker: 0.10.3-update-global.lua

__LTN_Tracker__/migrations/0.10.3-update-global ...
by Novalith
Sun Apr 08, 2018 1:07 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.36] Well ghosts cannot be replaced
Replies: 8
Views: 5495

[kovarex] [0.16.36] Well ghosts cannot be replaced

Well Glich.PNG
Problem: If you have a well created by using landfill on a pump and it gets destroyed, it creates a ghost that cannot be placed.
Solution: Either allow it to be replaced or prevent the entity from creating a ghost.

Steps to reproduce:
1. Place pump
2. Landfill over pump
3. Destroy ...
by Novalith
Sun Mar 04, 2018 8:25 am
Forum: Not a bug
Topic: [kovarex] [0.16.22] Inserter belt compression is orientation dependent
Replies: 8
Views: 4888

Re: [0.16.22] Inserter belt compression is orientation dependent

20180304171835_1.jpg This is almost certainly related to the other compression issues belts have. If this issue still persists after they're fixed then please let us know.


No sir. I just tested this with 0.16.27 and it is alive and kicking. Same bug. North and West showed some minor ...

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