Search found 101 matches
- Sat Dec 20, 2014 12:30 am
- Forum: Mods
- Topic: [0.11.6]Filtered Splitters - Huge stability boost!
- Replies: 88
- Views: 90231
Re: [MOD 0.11.6]Filtered Splitters - Huge stability boost!
Not you at all Pear. You're one of my favorite people for making this mod, especially with the new update :D Was referring to Alpha, for the pretty constant "requesting" others to make mods to fit his interests throughout the forum, instead of adapting to what's available, or doing the wo...
- Fri Dec 19, 2014 3:47 pm
- Forum: Mods
- Topic: [0.11.6]Filtered Splitters - Huge stability boost!
- Replies: 88
- Views: 90231
Re: [MOD 0.11.6]Filtered Splitters - Huge stability boost!
Can you do the Fix for 0.11.5 too ?
I'm still playing the Older Version and i would like to have the Splitters Mod installed but i keep getting the Error when i place one.
Its saying that there is some kind of Chunk Error but idk how to fix it .
Thanks
I'm still playing the Older Version and i would like to have the Splitters Mod installed but i keep getting the Error when i place one.
Its saying that there is some kind of Chunk Error but idk how to fix it .
Thanks
- Fri Dec 19, 2014 3:44 pm
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 37794
Re: [0.11.x] Logistic mod
Nice Try man , greatkyranzor wrote:lassen Sie die normalen, in , nichts anderes ändern Sie bitteelmi wrote:sry my english is bad
^ Google Translate.
Must say
- Thu Dec 18, 2014 9:47 am
- Forum: Mods
- Topic: Smart Modpack [0.11.5] MP Compatible
- Replies: 56
- Views: 30195
Re: Smart Modpack [0.11.5] MP Compatible
I think its ok
We are Game-partner for 7 Years
Its fine.
We are Game-partner for 7 Years
Its fine.
- Wed Dec 17, 2014 9:23 pm
- Forum: Mods
- Topic: Smart Modpack [0.11.5] MP Compatible
- Replies: 56
- Views: 30195
Re: Smart Modpack [0.11.5] MP Compatible
Edited this completly. Hm. About Berni: Sorry, perhaps it's because I had made a bit too much fun about his sig. :mrgreen: If so, then sorry, it was really not my target to make him upset. But this sig is just stupid, I already told him this before that by PM, just wanted to be helpful. :) And yes,...
- Wed Dec 17, 2014 9:13 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 25472
Re: Silica v 0.0.2 [0.11.x][WIP]
Can you add an Item that can remove the Concrete from the ground , lika (sic) a Concrete-B-Gone or something like that ? I have added a way to create grass tiles, which can be used to make any tile grass, including concrete and concrete water pits. Ok , Thanks , and btw , you can use DyTech to make...
- Wed Dec 17, 2014 9:09 pm
- Forum: Bob's mods
- Topic: Allowed ?
- Replies: 2
- Views: 4623
Re: Allowed ?
Thanks for the Answer.
I will follow the rules.
Thanks.
I will follow the rules.
Thanks.
- Wed Dec 17, 2014 12:03 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Greg-Tech for Factorio
- Replies: 20
- Views: 9327
Re: [Request] Greg-Tech for Factorio
Should i delete your Quote ?
Its wrong now
Its wrong now
- Wed Dec 17, 2014 12:01 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 343811
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
Hello JamesOFarrell Since ssilk posted this , and i thank him for doing it , i have a Question. Am I allowed to use your Mod in my Modpack. Its a Simple Question with a Simply Answer , "Yes" or "no" , If you say "no" then give me Please a Reason like (: i dont want my ...
- Wed Dec 17, 2014 11:56 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Greg-Tech for Factorio
- Replies: 20
- Views: 9327
Re: [Request] Greg-Tech for Factorio
The Problem i had with Gretech as for the mod itsself was that it is just counter intuitive! You make the base game harder but then give a totally op device to make it simpler and just make the numbers bigger. In the end all it ended up is to add more grind and tedioum to get to the same point you ...
- Wed Dec 17, 2014 11:44 am
- Forum: Mods
- Topic: Smart Modpack [0.11.5] MP Compatible
- Replies: 56
- Views: 30195
Re: Smart Modpack [0.11.5] MP Compatible
And i deleted the Download Link since i asked every Moder.AlphaRaptor wrote:I will edit this ModPack and i'm asking every Single Moder if i'm allowed to use their mods.
- Wed Dec 17, 2014 11:41 am
- Forum: Mods
- Topic: Smart Modpack [0.11.5] MP Compatible
- Replies: 56
- Views: 30195
Re: Smart Modpack [0.11.5] MP Compatible
I will edit this ModPack and i'm asking every Single Moder if i'm allowed to use their mods.
- Wed Dec 17, 2014 11:39 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 343811
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
Hello JamesOFarrell Since ssilk posted this , and i thank him for doing it , i have a Question. Am I allowed to use your Mod in my Modpack. Its a Simple Question with a Simply Answer , "Yes" or "no" , If you say "no" then give me Please a Reason like (: i dont want my m...
- Wed Dec 17, 2014 11:35 am
- Forum: General discussion
- Topic: Modpacks - doing it right
- Replies: 40
- Views: 15333
Re: Modpacks - doing it right
I do not check the modding board regularly and now I found some "modpacks". https://forums.factorio.com/forum/viewtopic.php?f=14&t=7368 https://forums.factorio.com/forum/viewtopic.php?f=14&t=7216 https://forums.factorio.com/forum/viewtopic.php?f=14&t=6910 https://forums.factor...
- Wed Dec 17, 2014 11:33 am
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 51649
Re: [MOD 0.10.x] Floors v0.0.2
I tried this mod and i have a Problem When i place a Floor-B-Gone , my game get Laggy , so laggy you cant tell if its running or Crashing. Please fix is , you made a Great mod and i must say , its very cool to have a Factory floor under your feet. It really gives you the feeling that you are in a Fa...
- Wed Dec 17, 2014 11:30 am
- Forum: Mods
- Topic: Smart Modpack [0.11.5] MP Compatible
- Replies: 56
- Views: 30195
Re: Smart Modpack [0.11.5] MP Compatible
I need to say sorry for Berni1212 mood.
He is kinda Aggressive and i dont know why.
Just Sorry to all the Moders.
He is kinda Aggressive and i dont know why.
Just Sorry to all the Moders.
- Wed Dec 17, 2014 11:26 am
- Forum: Bob's mods
- Topic: Allowed ?
- Replies: 2
- Views: 4623
Allowed ?
Hello Bobingabout Since ssilk posted this i have a Question. Am I allowed to use your Mod in my ModPack ? Its just a Simple Question and you can Simply answer it with a "Yes" or "No" , if you say no , i would like to know the Reason , if you understand me :lol: Well Thanks for Re...
- Wed Dec 17, 2014 11:19 am
- Forum: Mods
- Topic: [discontinued][0.11.x - TreeFarm - Addon] AlienPlant
- Replies: 45
- Views: 59010
Re: [0.11.x - TreeFarm - Addon] AlienPlant
Hello there, I love the idea and the mod. I just found out one thing: Mature alien trees are not cut down by construction robots automatically, can you fix that? It would be really nice. Replicators 0.2.1, AdvancedEquipment 0.3.9, Compression Chests 1.3.5, Dytech Core 0.13.3, Forcefields 1.0.0, Lan...
- Wed Dec 17, 2014 11:01 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Greg-Tech for Factorio
- Replies: 20
- Views: 9327
Re: [Request] Greg-Tech for Factorio
No thanks please no need for the Gregtech master race in here. Community around here is friendly right now and i would like it to be this way in the years to come. Edit: Just to clarify I was part of the Minecraft community from its earliest stages till quite recently and had my fair share of conta...
- Wed Dec 17, 2014 10:59 am
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 25472
Re: Silica v 0.0.2 [0.11.x][WIP]
Can you add an Item that can remove the Concrete from the ground , lika a Concrete-B-Gone or something like that ?