Search found 101 matches

by AlphaRaptor
Sat Dec 20, 2014 12:30 am
Forum: Mods
Topic: [0.11.6]Filtered Splitters - Huge stability boost!
Replies: 88
Views: 90231

Re: [MOD 0.11.6]Filtered Splitters - Huge stability boost!

Not you at all Pear. You're one of my favorite people for making this mod, especially with the new update :D Was referring to Alpha, for the pretty constant "requesting" others to make mods to fit his interests throughout the forum, instead of adapting to what's available, or doing the wo...
by AlphaRaptor
Fri Dec 19, 2014 3:47 pm
Forum: Mods
Topic: [0.11.6]Filtered Splitters - Huge stability boost!
Replies: 88
Views: 90231

Re: [MOD 0.11.6]Filtered Splitters - Huge stability boost!

Can you do the Fix for 0.11.5 too ?
I'm still playing the Older Version and i would like to have the Splitters Mod installed but i keep getting the Error when i place one.
Its saying that there is some kind of Chunk Error but idk how to fix it .


Thanks
by AlphaRaptor
Fri Dec 19, 2014 3:44 pm
Forum: Mods
Topic: [0.11.x] Logistic mod
Replies: 44
Views: 37794

Re: [0.11.x] Logistic mod

kyranzor wrote:
elmi wrote:sry my english is bad :(
lassen Sie die normalen, in , nichts anderes ändern Sie bitte

^ Google Translate.
Nice Try man , great :)
Must say :D
by AlphaRaptor
Thu Dec 18, 2014 9:47 am
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 30195

Re: Smart Modpack [0.11.5] MP Compatible

I think its ok
We are Game-partner for 7 Years :D :D

Its fine.
by AlphaRaptor
Wed Dec 17, 2014 9:23 pm
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 30195

Re: Smart Modpack [0.11.5] MP Compatible

Edited this completly. Hm. About Berni: Sorry, perhaps it's because I had made a bit too much fun about his sig. :mrgreen: If so, then sorry, it was really not my target to make him upset. But this sig is just stupid, I already told him this before that by PM, just wanted to be helpful. :) And yes,...
by AlphaRaptor
Wed Dec 17, 2014 9:13 pm
Forum: Mods
Topic: Silica v 0.1.5 [0.11.x][WIP]
Replies: 54
Views: 25472

Re: Silica v 0.0.2 [0.11.x][WIP]

Can you add an Item that can remove the Concrete from the ground , lika (sic) a Concrete-B-Gone or something like that ? I have added a way to create grass tiles, which can be used to make any tile grass, including concrete and concrete water pits. Ok , Thanks , and btw , you can use DyTech to make...
by AlphaRaptor
Wed Dec 17, 2014 9:09 pm
Forum: Bob's mods
Topic: Allowed ?
Replies: 2
Views: 4623

Re: Allowed ?

Thanks for the Answer.
I will follow the rules.



Thanks.
by AlphaRaptor
Wed Dec 17, 2014 12:03 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Greg-Tech for Factorio
Replies: 20
Views: 9327

Re: [Request] Greg-Tech for Factorio

Should i delete your Quote ?

Its wrong now :roll:
by AlphaRaptor
Wed Dec 17, 2014 12:01 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 343811

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Hello JamesOFarrell Since ssilk posted this , and i thank him for doing it , i have a Question. Am I allowed to use your Mod in my Modpack. Its a Simple Question with a Simply Answer , "Yes" or "no" , If you say "no" then give me Please a Reason like (: i dont want my ...
by AlphaRaptor
Wed Dec 17, 2014 11:56 am
Forum: Ideas and Requests For Mods
Topic: [Request] Greg-Tech for Factorio
Replies: 20
Views: 9327

Re: [Request] Greg-Tech for Factorio

The Problem i had with Gretech as for the mod itsself was that it is just counter intuitive! You make the base game harder but then give a totally op device to make it simpler and just make the numbers bigger. In the end all it ended up is to add more grind and tedioum to get to the same point you ...
by AlphaRaptor
Wed Dec 17, 2014 11:44 am
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 30195

Re: Smart Modpack [0.11.5] MP Compatible

AlphaRaptor wrote:I will edit this ModPack and i'm asking every Single Moder if i'm allowed to use their mods.
And i deleted the Download Link since i asked every Moder.
by AlphaRaptor
Wed Dec 17, 2014 11:41 am
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 30195

Re: Smart Modpack [0.11.5] MP Compatible

I will edit this ModPack and i'm asking every Single Moder if i'm allowed to use their mods.
by AlphaRaptor
Wed Dec 17, 2014 11:39 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 343811

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Hello JamesOFarrell Since ssilk posted this , and i thank him for doing it , i have a Question. Am I allowed to use your Mod in my Modpack. Its a Simple Question with a Simply Answer , "Yes" or "no" , If you say "no" then give me Please a Reason like (: i dont want my m...
by AlphaRaptor
Wed Dec 17, 2014 11:35 am
Forum: General discussion
Topic: Modpacks - doing it right
Replies: 40
Views: 15333

Re: Modpacks - doing it right

I do not check the modding board regularly and now I found some "modpacks". https://forums.factorio.com/forum/viewtopic.php?f=14&t=7368 https://forums.factorio.com/forum/viewtopic.php?f=14&t=7216 https://forums.factorio.com/forum/viewtopic.php?f=14&t=6910 https://forums.factor...
by AlphaRaptor
Wed Dec 17, 2014 11:33 am
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 51649

Re: [MOD 0.10.x] Floors v0.0.2

I tried this mod and i have a Problem When i place a Floor-B-Gone , my game get Laggy , so laggy you cant tell if its running or Crashing. Please fix is , you made a Great mod and i must say , its very cool to have a Factory floor under your feet. It really gives you the feeling that you are in a Fa...
by AlphaRaptor
Wed Dec 17, 2014 11:30 am
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 30195

Re: Smart Modpack [0.11.5] MP Compatible

I need to say sorry for Berni1212 mood.

He is kinda Aggressive and i dont know why.

Just Sorry to all the Moders. :?
by AlphaRaptor
Wed Dec 17, 2014 11:26 am
Forum: Bob's mods
Topic: Allowed ?
Replies: 2
Views: 4623

Allowed ?

Hello Bobingabout Since ssilk posted this i have a Question. Am I allowed to use your Mod in my ModPack ? Its just a Simple Question and you can Simply answer it with a "Yes" or "No" , if you say no , i would like to know the Reason , if you understand me :lol: Well Thanks for Re...
by AlphaRaptor
Wed Dec 17, 2014 11:19 am
Forum: Mods
Topic: [discontinued][0.11.x - TreeFarm - Addon] AlienPlant
Replies: 45
Views: 59010

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Hello there, I love the idea and the mod. I just found out one thing: Mature alien trees are not cut down by construction robots automatically, can you fix that? It would be really nice. Replicators 0.2.1, AdvancedEquipment 0.3.9, Compression Chests 1.3.5, Dytech Core 0.13.3, Forcefields 1.0.0, Lan...
by AlphaRaptor
Wed Dec 17, 2014 11:01 am
Forum: Ideas and Requests For Mods
Topic: [Request] Greg-Tech for Factorio
Replies: 20
Views: 9327

Re: [Request] Greg-Tech for Factorio

No thanks please no need for the Gregtech master race in here. Community around here is friendly right now and i would like it to be this way in the years to come. Edit: Just to clarify I was part of the Minecraft community from its earliest stages till quite recently and had my fair share of conta...
by AlphaRaptor
Wed Dec 17, 2014 10:59 am
Forum: Mods
Topic: Silica v 0.1.5 [0.11.x][WIP]
Replies: 54
Views: 25472

Re: Silica v 0.0.2 [0.11.x][WIP]

Can you add an Item that can remove the Concrete from the ground , lika a Concrete-B-Gone or something like that ?

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