Search found 101 matches
- Sat Jan 10, 2015 3:47 pm
- Forum: Off topic
- Topic: What's your 2nd favourite game?
- Replies: 26
- Views: 20176
Re: What's your 2nd favourite game?
Command and Conquer Zero Hour , Minecraft and Binding of Isaac : Rebirth
- Sat Jan 10, 2015 3:46 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 498
- Views: 576513
Re: Let's see your clever builds
Hey guys! I just wanted to start a post for people to show their clever and creative ideas. Images are preferred but if you want to explain it some more video's never hurt anyone! Here's an example by FireSerpent of the stuff I am hoping to see on this topic! http://imgur.com/a/ERVhg?gallery I for ...
- Mon Jan 05, 2015 7:12 pm
- Forum: Show your Creations
- Topic: Just another MP map
- Replies: 8
- Views: 8334
Re: Just another MP map
Over 100k aliens killed.. that'll put a dent in them :lol: I had done the same for a while on evolve just hosting for anyone that wanted to play.. Fish actually started the world with me.. to bad updates surpassed the game and it never got finished :( Cool , but not that big :D May base is Bigger :...
- Mon Jan 05, 2015 4:41 am
- Forum: Show your Creations
- Topic: Just another MP map
- Replies: 8
- Views: 8334
Re: Just another MP map
Cool , but not that big
May base is Bigger
May base is Bigger
- Sun Jan 04, 2015 8:34 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 70013
Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Or for the 0.11.6 Version ?neetzow wrote:Is it compatible with version 0.11.8?
- Sun Jan 04, 2015 6:51 pm
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 65162
Re: [MOD 0.11.8] Mining Drill & Better ore storage
Ok thanks for the Reply.TiTaN_3000 wrote:it should work with all 0.11.x versions
- Sun Jan 04, 2015 5:17 am
- Forum: Technical Help
- Topic: Downloading an older version of the game.
- Replies: 1
- Views: 2743
Downloading an older version of the game.
How can i play a Version like 0.11.6 again ?
I got 0.11.5 and i can only update to 0.11.8
I got 0.11.5 and i can only update to 0.11.8
- Sun Jan 04, 2015 4:39 am
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 65162
Re: [MOD 0.11.8] Mining Drill & Better ore storage
Is it for 0.11.6 too ? or only for 0.11.8 ?
- Sun Jan 04, 2015 4:22 am
- Forum: Ideas and Requests For Mods
- Topic: Jetpack Mod
- Replies: 5
- Views: 4487
Re: Jetpack Mod
Then you need to add Height into the Game. And i guess this is the hard part about this.
- Sun Jan 04, 2015 4:21 am
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 213952
Re: [MOD 0.11.8] 5dim's mod
It works for 0.11.5 , so you can say it will work for all 0.11 Versions
- Mon Dec 22, 2014 1:28 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 397955
Re: [0.11.x][v0.6.3] Bob's Ore Mod.
Ok , i didn't saw it.bobingabout wrote:Because you don't need the Cobalt ore to get Cobalt oxide, you can get it from somewhere else. An advanced copper refining process.
- Sun Dec 21, 2014 11:05 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 397955
Re: [0.11.x][v0.6.3] Bob's Ore Mod.
Why is Cobalt deactivated if you need it for Litium-Ion-Batterys ?
- Sun Dec 21, 2014 10:55 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Belt Blocker
- Replies: 29
- Views: 40549
Re: [Mod 0.11.x] Belt Blocker
Thats not goodG_glop wrote:Fixed but only for new maps.G_glop wrote:Only if i coud solve issue with circuit network cables(green/red) not being craftable(blame cartmen180!).AlphaRaptor wrote:
Totally Agree
Digging into code right now.
- Sun Dec 21, 2014 9:30 pm
- Forum: Bob's mods
- Topic: Bob mods very in purpose as Dytech
- Replies: 16
- Views: 19048
Re: Bob mods very in purpose as Dytech
1) Can you add pumpjacks begining from MK1 to MK5 like now in dytech, and pumps for water, like pumps in water bore technology now Maybe. I was going to add mining drills in a mining mod, pumpjacks would be a good addition too. The pumps would be in Logistics if I added them, but I wasn't sure if I...
- Sun Dec 21, 2014 9:17 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Belt Blocker
- Replies: 29
- Views: 40549
Re: [Mod 0.11.x] Belt Blocker
Really liking this mod! It's such a simple little thing but it allows making compact production so much easier, allowing you to use the same belt for multiple things without a bunch of overflow, spill or using smart inserters to remove things and return them. http://i.imgur.com/ApH4qZT.png My only ...
- Sun Dec 21, 2014 2:31 am
- Forum: Mods
- Topic: [MOD 0.11.X] AlphaMod - Advanced Fluid Handling
- Replies: 62
- Views: 49566
Re: [MOD 0.11.X] AlphaMod
Can you make this mod Compatible with DyTech Transportations , DyTech adds different Pipes in different color's and they can hold more then 10 Liquid Units.
- Sun Dec 21, 2014 2:28 am
- Forum: Mods
- Topic: [Mod 0.11.x] Belt Blocker
- Replies: 29
- Views: 40549
Re: [Mod 0.11.x] Belt Blocker
Is that a real Question ?G_glop wrote:Does it reduce pollution?
- Sat Dec 20, 2014 9:52 pm
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 39363
Re: [0.11.x] Logistic mod
I agree with you , Fuck Google Translate. Everything is wrong then you try it.kyranzor wrote:I backwards translated to English and it's totally wrong. Fuck Google Translate!!!
I mean, do not change the normal inserters. That is all!
- Sat Dec 20, 2014 9:49 pm
- Forum: Mods
- Topic: Silica v 0.1.5 [0.11.x][WIP]
- Replies: 54
- Views: 27363
Re: Silica v 0.1.4 [0.11.x][WIP]
Lol , nice Idea manG_glop wrote:Well that was easier then i thought!
- Sat Dec 20, 2014 8:47 pm
- Forum: Mods
- Topic: [0.11.x] Magnet
- Replies: 26
- Views: 33605
Re: [0.10.x, 0.9.8] Magnet
AWESOME WOHO , another Mod for MP , isnt that Awesome ?Schmendrick wrote:Proper update for multiplayer.
I like mods like this , this makes the Gameplay easier