Search found 8 matches
- Sun Apr 18, 2021 9:57 am
- Forum: General discussion
- Topic: Anyone use barrels?
- Replies: 75
- Views: 40227
Usefulness of barrels
TL;DR I want to introduce a new small scale fluid resource requirement for maintaining extra fast belts or remove the barrels. What ? I'm trying to pinpoint where it would be the best to use this idea but basically I'm trying to find a good usage for barrels. So far the best, non-workaroundable req...
- Wed Sep 11, 2019 5:52 pm
- Forum: Ideas and Suggestions
- Topic: FFF-309 / Robots
- Replies: 2
- Views: 1282
Re: FFF-309 / Robots
I've been thinking about it for a while, and you could reduce the need for calculation with a proper data structure. The idea has multiple steps and I will refine the problem step-by-step for usability. Let's say you make paths for bots similarly as you make them for trains. You need to connect the ...
- Mon Sep 02, 2019 8:24 am
- Forum: Ideas and Suggestions
- Topic: FFF-309 / Robots
- Replies: 2
- Views: 1282
FFF-309 / Robots
TL;DR Robots should slow down in "air spaces" that contain many robots. What and why ? I know I'm a bit late and I assume this topic is chewed down to the bone, someone might have already posted this idea, but I think it can be a cost-efficient feature. FFF-309 mentioned the robot hinderi...
- Fri Jan 19, 2018 1:55 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 383317
Re: Friday Facts #225 - Bots versus belts (part 2)
Hi! If you guys want to nerf the bots, why not increase their energy intake in a non-linear way based on the working drones in a roboport-net? Or limit the available commands you can issue/second in a roboport net? Combine it with decreasing the roboport net command/sec based on the distance of 2 di...
- Fri Dec 22, 2017 10:18 am
- Forum: Ideas and Requests For Mods
- Topic: Local production/activity graph
- Replies: 2
- Views: 955
Re: Local production/activity graph
I would need it in game, not in file, preferably something similar to the basic production graph/chart where i can see the data over time. I don't know what you mean by "like logistic chests", I can't see logged values on it.
- Wed Dec 20, 2017 10:47 am
- Forum: Ideas and Requests For Mods
- Topic: Local production/activity graph
- Replies: 2
- Views: 955
Local production/activity graph
Hi! The idea would be a tool that shows me the items stored in a container over time. I might also be useful to measure the "throughput" of a container, because these two numbers together would describe the container activity entirely (I think). I think it would be useful to have such a mo...
- Fri Sep 08, 2017 9:24 am
- Forum: Ideas and Suggestions
- Topic: Blueprint projector
- Replies: 4
- Views: 1891
Re: Blueprint projector
I do realize the performance problem, honestly the fact makes me glad that you liked the idea. An alternative idea for this would be a beta version of this projector that does not emit repeatedly, but only once. The other option would be an enormous eletricity need so that the projector could only b...
- Fri Sep 08, 2017 7:55 am
- Forum: Ideas and Suggestions
- Topic: Blueprint projector
- Replies: 4
- Views: 1891
Blueprint projector
Hi! We all like blueprints and stuff, but there was one thing that I would be absolutely happy to see in the game. It is the blueprint projector. It would be a nice little box (or a big one if you find it better that way) that needs electricity and places a blueprint in its surroundings. This would ...