Search found 11 matches
- Thu Nov 21, 2019 6:13 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1575105
Re: Development and Discussion
Hi Angel, love you mods to death! However... The last step of your Ore Refining to "Purified" ore stands out like a thorn to me. All other refining steps are really cool and have some individual variation to each resource, but the purification is just a fancy furnace right now. Are there a...
- Thu Oct 31, 2019 5:19 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1408875
Re: Bugs & FAQ
I found mixed recipe that doesn't output the intended product. Aerobic Fermentation: Ethanol, Compost Products: 1x Compost, 50 Ethanol Ingredients: 100x Fermentation Base However, the actual output of this recipe is Acetic Acid. On the other hand, the recipe: Aerobic Fermentation Acetic Acid, Compos...
- Wed Jul 03, 2019 6:43 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 341265
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
On july 1st ill release a new version that ill be bumping up 0.9.0 for the new and improved pycoaltbaa. Sup? Sup? :D Really excited to try a "include everything"-mod run for maximum difficulty! P.S. Saw kingarthur active on his github 9 days ago, fixing PCTBA, so it seems to be coming.
- Sat Oct 28, 2017 1:17 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1098952
Re: [0.15] Sea Block Pack 0.1.6
Hello seablock enthusiasts! I've got a werid question - how can I run seablock mod without having the mod render only water? I'm trying to use sea block mod on an existing server with already generated map. This to make use of seablock specific features, like being able to burn bricks for coal for e...
- Sat Sep 30, 2017 9:34 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 586208
Re: [MOD 0.14] AAI Programmable Vehicles
There is a Signal for Minimum Fuel. Just set that to whatever you want the hauler to keep. You can look at my Hauler-Load-Manager. https://www.reddit.com/r/factorio/comments/70rozy/aai_programmable_vehicles_blueprints_for_bob/ Huh... I will look for that signal! Maybe need to get my eyes, checked.....
- Thu Sep 28, 2017 9:40 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 586208
Re: [MOD 0.14] AAI Programmable Vehicles
Hey guys! Love the mod, it's really something! But I cat find how to program the vehicle depots to request an amount specified by a circuit network signal :/ I'm trying to make a hauler run long distance coal retrieval from a miner but when the vehicle returns to the depot it unloads all of it's coa...
- Tue Sep 19, 2017 6:42 pm
- Forum: Gameplay Help
- Topic: How to filter train content based on train content
- Replies: 9
- Views: 7098
Re: How to filter train content based on train content
Awwwww yes! This is exactly what I was looking for! Thanks so much. really a perfect design in my little world! No worries about any delay, it's definitely quick enough
- Mon Sep 18, 2017 3:38 pm
- Forum: Gameplay Help
- Topic: How to filter train content based on train content
- Replies: 9
- Views: 7098
Re: How to filter train content based on train content
To filter Bobs and Angels I'd unload either to active provider chests or large "chests" like 6x6 warehouses, wide chest, asf and filter from there either by loader or filter stack inserters. Of course it could be done with individually made filter inserters to filter each ore one at a tim...
- Mon Sep 18, 2017 6:55 am
- Forum: Gameplay Help
- Topic: How to filter train content based on train content
- Replies: 9
- Views: 7098
Re: How to filter train content based on train content
Humm... I may be completely wrong using an SR latch. My idea was to use an SR latch to remember the last signal (ore type) from the current/previous train and then somehow make the signal reset to a new ore type with the next train. Maybe an SR latch, which as mentioned, is basically used for on/off...
- Sun Sep 17, 2017 9:24 pm
- Forum: Gameplay Help
- Topic: How to filter train content based on train content
- Replies: 9
- Views: 7098
How to filter train content based on train content
Hello factorio forum! I've been playing Bob's and Angel's mods now, with a lot of new fun ores! However, maybe a bit tricky to handle... I was thinking of making a "Mixed ores" drop off station where I would read the content of the train into a memory (latch) to set filter inserters to fil...
- Fri Sep 08, 2017 11:34 pm
- Forum: Combinator Creations
- Topic: Theurgist's Advanced Status Monitor (TASM)
- Replies: 2
- Views: 4588
Re: Theurgist's Advanced Status Monitor (TASM)
Hey Theurgist! Love the design, absolutely fantastic! :D One problem though... I can't get the refuel the nuclear clock thing to work: To Enable: If you have already connected your Reactor Steam tanks then you're done. If not, use Red wire to detect 16 Steam storage tanks. On your Reactor use basic ...