Search found 36 matches
- Sat Dec 27, 2014 6:22 am
- Forum: Gameplay Help
- Topic: Inserter stack bonus screw up.
- Replies: 8
- Views: 3568
Re: Inserter stack bonus screw up.
I see the problem. I never used DyTech but someone mentioned a close inserter. If I understood the complaint right, when he researched the inserter stack size buff, his production became uneven. If you closer though, he is using two normal fast inserters on the first set of circuit assemblers and a ...
- Sat Dec 27, 2014 6:15 am
- Forum: Gameplay Help
- Topic: Evening out transport belts
- Replies: 4
- Views: 2957
Re: Evening out transport belts
Mostly use splitters and retool your belts so that they use alternate sides of the belt. It's really something you should plan for early on but splitters do work nicely.
- Sat Dec 27, 2014 6:10 am
- Forum: Gameplay Help
- Topic: I'm not being attacked?
- Replies: 4
- Views: 4911
Re: I'm not being attacked?
Pretty much if the red, transparent squares on your minimap/map (Press M) do not touch a red alien base. You won't get attacked.
I had to shut my base down from all production due to the the heavy number of alien hives around me, and you are complaining you can't get any to attack you...
I had to shut my base down from all production due to the the heavy number of alien hives around me, and you are complaining you can't get any to attack you...
- Sun Dec 21, 2014 5:33 am
- Forum: Show your Creations
- Topic: Hi, and welcome to belt hell
- Replies: 38
- Views: 37104
Re: Hi, and welcome to belt hell
PA does have a planning mode. and dear god it's SOOOO usefuliklarazu wrote: Planning Mode would be great here, as in games like Prison Architect
- Sat Dec 20, 2014 12:53 pm
- Forum: Videos
- Topic: [YouTube] Factorio Fixit
- Replies: 110
- Views: 46945
Re: [YouTube] Factorio Fixit
Hello -root. Over at my post viewtopic.php?f=8&t=7323 someone suggested to contact you for some help. I was wondering if you would like to do a multiplayer on my factory to help me figure out how to streamline my factory, fix it up. Improve my skills. I am pretty new, about 2 or 3 weeks old but ...
- Sat Dec 20, 2014 8:02 am
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 130715
Re: Railroad
During WW2 I remember hearing of artillery cannons mounted on train cars so the train can move to a spot quickly, stop and fire shells at a target then move on... would be good for those, oversized alien nests.
- Sat Dec 20, 2014 7:57 am
- Forum: General discussion
- Topic: Will the normal version still work after Steam release?
- Replies: 9
- Views: 4374
Re: Will the normal version still work after Steam release?
have at itKeyalha wrote: Would you mind if i sig this? Its just too true
- Sat Dec 20, 2014 7:15 am
- Forum: Implemented Suggestions
- Topic: Player Armor Color selection
- Replies: 1
- Views: 2000
Player Armor Color selection
Really, REALLY minor suggestion. Since the .11 models have different colors, can we get a way to select what color we want our suits to be? (I love blue.........)
- Sat Dec 20, 2014 6:40 am
- Forum: General discussion
- Topic: Character Walk animation
- Replies: 4
- Views: 2305
Re: Character Walk animation
Yeah, the animation is a bit stiff. However it's a game in progress so I have no problems with it. My question is, does anyone else picture the PC as like a Soviet Russian space miner? (Not trying to be offencive here. I like the aesthetic, plus the fact he has a AK47 on his back doesn't help my opi...
- Fri Dec 19, 2014 9:58 am
- Forum: Gameplay Help
- Topic: Can't get sulfur production to work.
- Replies: 4
- Views: 6324
Re: Can't get sulfur production to work.
yeah, it's the only annoying thing about chem plants, they have SET inputs for water/petrol. so it makes your life a bit harder when setting them up
- Fri Dec 19, 2014 5:55 am
- Forum: Show your Creations
- Topic: Hi, and welcome to belt hell
- Replies: 38
- Views: 37104
Re: Hi, and welcome to belt hell
I could post a screen when I get home. Now that I see it. I understand it. The thing Is... I was trying to build with room in mind, then when you add more and more assemblers things get more and more compact and it's like "Where do I put this thing now that I put all these things with the othe...
- Thu Dec 18, 2014 5:23 am
- Forum: Show your Creations
- Topic: Hi, and welcome to belt hell
- Replies: 38
- Views: 37104
Re: Hi, and welcome to belt hell
It's actually 5-6 assemblers per science pack... Which might sound excessive, but when you have 12 labs and seeing how fast tech gets done, you appreciate it. Now that red splitter off the main iron plate feed near the cog machine is actually the feed for the transport belts. Iron always seems to be...
- Thu Dec 18, 2014 5:16 am
- Forum: General discussion
- Topic: Will the normal version still work after Steam release?
- Replies: 9
- Views: 4374
Re: Will the normal version still work after Steam release?
For a "concept" it is certainly one of the most addicting, replayable, enjoyable, complete "Concepts" I seen.Nic wrote:Yes, they said they want to put it on greenlight (not just as a concept as it is now).Canyew wrote:This game si going to be on steam?
- Thu Dec 18, 2014 5:14 am
- Forum: Gameplay Help
- Topic: Chemplant Confusion
- Replies: 8
- Views: 4304
Re: Chemplant Confusion
I know this isn't on par with your question. It's more of a side note... You really only need 1 plastics plant. I never found a reason to have more than one. Only need one plastics plant for what? I've seen people on here discussing "One missile defense every X minutes" factories, and I'm...
- Thu Dec 18, 2014 5:10 am
- Forum: Show your Creations
- Topic: When you know what you want...
- Replies: 6
- Views: 8454
Re: When you know what you want...
I did speed insert these furnaces and expanded the line after those pictures. It was mostly taken on a per example. I just like having the full ore belt preset and ready to go. So I don't have to worry about removing coal feeds etc. There is a lot of room there after I removed the old furnaces. Also...
- Mon Dec 15, 2014 12:19 pm
- Forum: Gameplay Help
- Topic: Chemplant Confusion
- Replies: 8
- Views: 4304
Re: Chemplant Confusion
I know this isn't on par with your question. It's more of a side note... You really only need 1 plastics plant. I never found a reason to have more than one.
- Mon Dec 15, 2014 12:14 pm
- Forum: Gameplay Help
- Topic: Making Power armor?
- Replies: 12
- Views: 5110
Re: Making Power armor?
I know this might sound stupid. What would be the point of having a assembler craft power armor Mk2? You only really need 1 don't you?
- Mon Dec 15, 2014 12:07 pm
- Forum: General discussion
- Topic: The Map Generator hates your guts, or dude where is my coal?
- Replies: 21
- Views: 25107
Re: The Map Generator hates your guts, or dude where is my c
There is a reason why this game is still in "Alpha" stages. Aka. Still working on the core features of it. Give them time.
- Mon Dec 15, 2014 12:05 pm
- Forum: General discussion
- Topic: Why is there even a final goal
- Replies: 12
- Views: 4534
Re: Why is there even a final goal
I have friends who CANNOT play games like minecraft, starbound, or terraria because there is no real from end objective. Some people just can't do something without having a end result. Some sort of guidance. I would like there to be some sort of flexible end objective in the future though in the op...
- Mon Dec 15, 2014 11:57 am
- Forum: General discussion
- Topic: Will the normal version still work after Steam release?
- Replies: 9
- Views: 4374
Re: Will the normal version still work after Steam release?
This game si going to be on steam? I was wondering if the devs were working to that goal or not. Anyway, to your question... There is a number of ways the devs can do it, as far as I seen. I don't know the technical details of it because I am not a developer but I seen all sorts of things like: A: J...