Search found 7 matches
- Mon Jan 12, 2026 2:16 pm
- Forum: Balancing
- Topic: Vehicle speed balancing
- Replies: 15
- Views: 15251
Re: Vehicle speed balancing
and you have to manouver around your megacontraptions while you build them at 10 ups,
It sounds to me like you either need to get a stronger CPU or learn the concept of "less is more".
I've built a fairly large base but it's a long ways away from slowing my machine down below 60 ups. I still ...
- Sun Jan 11, 2026 2:24 pm
- Forum: Tools
- Topic: Modded Achievement Enabler
- Replies: 49
- Views: 152241
Re: Modded Achievement Enabler
Is there a Linux version?
Yes! I made one, because no one else did:
https://github.com/UnlegitSenpaii/FAE_Linux
and how to use it on the SteamDeck? - the instructions on the Github didn't work, even correcting the paths it still can't find the locations - and when trying to execute it ...
- Thu Dec 25, 2025 4:32 am
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 174
- Views: 742786
Re: Accumulator / Solar panel ratio
My current game started on Vulcanus. The only reason I've landed on Nauvis is to get nuclear power for my spaceships and suit. It's a very different experience making a tiny base on Nauvis. Primary panel is solar power & accumulators (the base is building its own), with a 20mw steam plant as ...
- Wed Dec 24, 2025 8:21 am
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 174
- Views: 742786
Re: Accumulator / Solar panel ratio
Based on this i came up with my own 25:21 ratio Blueprint, using 196 Solarpanels & 165 166 Accumulators - with only 12 Substations to cover it's area, instead of 16:
0eNrNnV1v2zgWhv+K4JttATcVvyQyQDHYmV4vFt0F9qINAsVWGk39NZI8bVD0vy9pJ7a7w1fkOehiBijq2JYfkdThy0PykPw6u1vt213fbcbZ9dfZsh0Wfbcbu ...
0eNrNnV1v2zgWhv+K4JttATcVvyQyQDHYmV4vFt0F9qINAsVWGk39NZI8bVD0vy9pJ7a7w1fkOehiBijq2JYfkdThy0PykPw6u1vt213fbcbZ9dfZsh0Wfbcbu ...
- Mon Mar 11, 2019 2:11 pm
- Forum: Ideas and Suggestions
- Topic: [17.9] Major Editor Issues
- Replies: 2
- Views: 1091
Re: [17.9] Major Editor Issues
Hey Rseding91,
thanks for your time and fast reply. :-)
That's what the "none" tab is. The standard crafting interface is replaced with an item-spawn interface.
ah okay, still not obvious! ;-)
i find the way it was much more usefull, as i just had a panel where i can chose items and place them ...
thanks for your time and fast reply. :-)
That's what the "none" tab is. The standard crafting interface is replaced with an item-spawn interface.
ah okay, still not obvious! ;-)
i find the way it was much more usefull, as i just had a panel where i can chose items and place them ...
- Mon Mar 11, 2019 1:07 pm
- Forum: Duplicates
- Topic: [17.9] break the Tutorial it said, just befor it brokes itself!
- Replies: 1
- Views: 1058
[17.9] break the Tutorial it said, just befor it brokes itself!
well, not much to say - first obvious issue is that the localization also translates bb-tags - something wich shouldn't happen at a properly coded parser, wich should differentiate between text&code parts!
20190310173044_1.jpg
the next is a crash at exact the same time after the task to mine 9 ...
20190310173044_1.jpg
the next is a crash at exact the same time after the task to mine 9 ...
- Mon Mar 11, 2019 12:32 pm
- Forum: Ideas and Suggestions
- Topic: [17.9] Major Editor Issues
- Replies: 2
- Views: 1091
[17.9] Major Editor Issues
Items Panel missing :
In earlyer versions it was possible to place Items on the map (like on belts) or into objects! (like ammunition in turrets)
Resource Paint&Spray doesn't show Resource Panel :
Only the "Hand" tool shows the resources, in earlyer versions all tools showed it while those wich ...
In earlyer versions it was possible to place Items on the map (like on belts) or into objects! (like ammunition in turrets)
Resource Paint&Spray doesn't show Resource Panel :
Only the "Hand" tool shows the resources, in earlyer versions all tools showed it while those wich ...