Search found 10 matches
- Fri Apr 19, 2024 12:12 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 32767
Re: Friday Facts #406 - Space Age Music
Orchestral tracks are... meh... for me. I'm just not a classical composition person. That's not to say they can't be great, and these obviously are. I mean like super-high-quality. The synth-heavy tracks are AMAZING. My first reaction to the Fulgora video was to download it. I want to listen to that...
- Thu Mar 21, 2024 4:22 pm
- Forum: Technical Help
- Topic: [1.1.104]Crash after cancelling technology research.
- Replies: 4
- Views: 598
Re: [1.1.104]Crash after cancelling technology research.
Based off the crash I doubt you will find steps to reproduce. My suspicion is you had a random bit flip and or your RAM is going bad. Are you having any other issues with other games/programs? What does running https://www.memtest.org/ show? If anyone else was to tell me, 'Maybe you've got some bad...
- Wed Mar 20, 2024 4:58 pm
- Forum: Technical Help
- Topic: [1.1.104]Crash after cancelling technology research.
- Replies: 4
- Views: 598
Re: [1.1.104]Crash after cancelling technology research.
Sadly, no. I got the autosave to successfully load and played through the same exact spot that crashed, making almost the same choices, but didn't encounter it again. I'd hoped to make a better 'steps to reproduce' post after doing that. My apologies!Do you have any way to reproduce this crash?
- Wed Mar 20, 2024 7:13 am
- Forum: Technical Help
- Topic: [1.1.104]Crash after cancelling technology research.
- Replies: 4
- Views: 598
[1.1.104]Crash after cancelling technology research.
I can count the number of times Factorio has actually crashed on me since the .16 series on three fingers. I'd just finished setting up some blue circuit production and rerouting some copper supply belts to better accommodate it when I noticed research on Logistics Network wasn't progressing. I didn...
- Wed Aug 14, 2019 2:18 am
- Forum: Pending
- Topic: [0.17.64] Crash while autosaving: Chunk::preSaveHook
- Replies: 4
- Views: 1621
Re: [0.17.64] Crash while autosaving: Chunk::preSaveHook
Sure. I'll run memtest and see if anything turns up. I'll attach any results to this post.
- Tue Aug 13, 2019 8:17 pm
- Forum: Pending
- Topic: [0.17.64] Crash while autosaving: Chunk::preSaveHook
- Replies: 4
- Views: 1621
Re: [0.17.64] Crash while autosaving: Chunk::preSaveHook
I have never had factorio crash for me before, period. This happened immediately after upgrading to 0.17.64 using the automatic update. I think it autosaved once or twice successfully and then crashed during the autosave 'stutter'. -- Edit -- I attempted to reopen the last autosave and Factorio refu...
- Tue Aug 13, 2019 2:47 pm
- Forum: Pending
- Topic: [0.17.64] Crash while autosaving: Chunk::preSaveHook
- Replies: 4
- Views: 1621
[0.17.64] Crash while autosaving: Chunk::preSaveHook
0.000 2019-08-13 09:03:56; Factorio 0.17.64 (build 46786, linux64, alpha) 0.053 Operating system: Linux (LinuxMint 19.2) 0.053 Program arguments: "/opt/factorio/bin/x64/factorio" 0.053 Read data path: /opt/factorio/data 0.053 Write data path: /opt/factorio [185055/222628MB] 0.053 Binaries...
- Fri Apr 26, 2019 5:36 pm
- Forum: News
- Topic: Friday Facts #292 - Inching closer to stable
- Replies: 41
- Views: 24458
Re: Friday Facts #292 - Inching closer to stable
Re: raycasting engine What devs say: "Here's an in-game logic network that will allow you to fine-tune your factory. It's more or less Turing complete, so we're interested in seeing some of the unique builds you come up with." What CS nerds hear: "You pansies can't POSSIBLY build a co...
- Sun Sep 17, 2017 8:00 pm
- Forum: News
- Topic: Friday Facts #208 - Tips and tricks improvement
- Replies: 58
- Views: 27760
Re: Friday Facts #208 - Tips and tricks improvement
Logistics robots can supply the player. That is why the logistics robots, construction robots and provider chests and storage chests are available early in the tech tree. Bot based construction is so much faster and more convenient than building everything by hand. Even if you are building things m...
- Sun Sep 17, 2017 3:18 am
- Forum: News
- Topic: Friday Facts #208 - Tips and tricks improvement
- Replies: 58
- Views: 27760
Re: Friday Facts #208 - Tips and tricks improvement
I am a relatively new Factorio player. I bought the game several months ago from GOG, but have only recently gotten into it. Already I've found myself researching the wiki to try to figure out some WTFs during my playthrough. For example, I started building engines and robots and created a roboport....