Search found 24 matches

by Salty Wagyu
Wed Feb 26, 2020 11:20 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1097379

Re: [0.18] Sea Block Pack 0.4.2

After upgrading from 0.4.1 to 0.4.2 I get this:

Migrated Content:
Removed recipes:
salt-water-electrolysis-2

Is it ok to carry on playing this save or should I revert back to 0.4.1?
by Salty Wagyu
Fri Mar 08, 2019 11:34 am
Forum: Technical Help
Topic: [0.17.8] Belt Flickering at certain zoom level
Replies: 1
Views: 981

[0.17.8] Belt Flickering at certain zoom level

https://youtu.be/6YO9zL1FkI4 (starts at 0:19) Removed all mods to test this. Belts flicker the worse at a certain zoom level (0:19 in the video), other zoom levels have some slight flickering. Windows 7 Nvidia Geforce 1060 6GB (driver 417.71) Graphics settings are at defaults p.s. I loaded up Factor...
by Salty Wagyu
Tue Oct 16, 2018 12:49 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 106682

Re: [MOD 0.14.x] Bottleneck

Oil Refineries are showing yellow instead of red for coal liquefaction when short of coal:

Image

I have also tested with vanilla Oil Refinery as I thought it was an issue with Factorio Extended Plus buildings at first, but doesn't seem to be the case.
by Salty Wagyu
Sun Oct 07, 2018 11:13 am
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 138034

Re: Mylon's Many Mods

How do I get Piety working? I was told I should isolate a roboport, give it 10k landfill in logistic chests and add a request for iron ore in the requester chest and then the roboport should explode and give ore surrounding the roboport - but nothing happens?
by Salty Wagyu
Thu Sep 06, 2018 1:42 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 177569

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

How do I expand the number of recipes on display? It's limited to 10 before making a new row underneath, causing the bottom section to start getting squashed if a lot of items are on show. I'm comfortable with editing lua if needed for this modification. https://i.imgur.com/nKDfQCC.jpg Edit: Managed...
by Salty Wagyu
Fri Aug 03, 2018 4:29 pm
Forum: Logistic Train Network
Topic: Feature request regarding error and warning notification
Replies: 6
Views: 2583

Feature request regarding error and warning notification

Would it be possible to make the Error and Warning (Message Level 1 in LTN options) more verbose regarding why there are no stations supplying a product? E.g. right now it is: "No stations supplying Iron Ingots found in networks 0xffffff" But could be improved by having two different messa...
by Salty Wagyu
Fri Jun 29, 2018 7:29 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1097379

Re: [0.16] Sea Block Pack 0.2.11

Is anyone else able to access water fill? Explosive Excavation is part of the mod pack but I can't find it in FNEI or the technology screen.

Edit: Solved, it is named "Blasting charge"
by Salty Wagyu
Mon Jun 25, 2018 11:41 am
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 66959

Re: [MOD 0.15.15+] FNEI 0.1.6

Why doesn't Silicon ore show up in FNEI for Bobs Angels?
by Salty Wagyu
Fri Jun 22, 2018 12:12 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 240902

Re: [MOD 0.12.x] Autofill

Lots of errors when laying blueprints of beacons

__autofill__/autofill/autofill.lua:183: bad argument #2 to '__index' (string expected, got nil)
Also Nilaus gets it in his AngelBobs series at time 15:40 https://www.youtube.com/watch?v=QxRqZD7MDiA&t
by Salty Wagyu
Tue Jan 02, 2018 6:32 pm
Forum: Pending
Topic: [0.16.12] Game crash - playing around with chest filter
Replies: 2
Views: 1329

Re: [0.16.12] Game crash - playing around with chest filter

Hi, sorry it looks like a mod issue. Happened again when using Shift+E to sort an inventory in a warehouse, was not able to reproduce after transferring contents elsewhere then back again. Will have to contact authors of PickerExtended and Angel's Warehouse. thanks :)
by Salty Wagyu
Tue Jan 02, 2018 1:58 pm
Forum: Pending
Topic: [0.16.12] Game crash - playing around with chest filter
Replies: 2
Views: 1329

[0.16.12] Game crash - playing around with chest filter

I was at the mall, experimenting with what the filter did in storage chest. I had a fast belt set as filter, then shortly after the game crashed asking me to submit this log report. Not sure if what I was doing caused the crash. I was also changing requester station settings at some grids to request...
by Salty Wagyu
Thu Dec 21, 2017 5:59 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 225784

Re: [MOD 0.15] Upgrade planner

Hi, is there a fix for this issue? It also said "Upgrade planner error - Entity to raise was not found" after swapping (and making a mess of) my belts: Screenshot 2017-12-21 17.51.21.png Screenshot 2017-12-21 17.51.32.png Also can the UI be moved? Its fixed to the centre of the screen sinc...
by Salty Wagyu
Mon Nov 20, 2017 2:01 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 391553

Re: [0.15.x] Bob's Mods: General Discussion

What MK bots do you all use in personal roboports? I just got MK2 bots but I'm not sure if that made it worse, they seem to take longer to get back into my inventory, probably due to the poor charge rate of personal roboports. Would having more roboports help? i.e. Using enough roboports to support ...
by Salty Wagyu
Sat Nov 18, 2017 4:37 pm
Forum: Off topic
Topic: Funny play on words with the word "factorio"
Replies: 17
Views: 8155

Re: Funny play on words with the word "factorio"

Youtube's automatic captions sometimes corrects Factorio to Factorial, so I've been calling factorio tutorial youtube vids "factorials" ever since
by Salty Wagyu
Wed Nov 15, 2017 1:01 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 225784

Re: [MOD 0.15] Upgrade planner

Trying to upgrade from medium electric pole to medium electric pole MK2 in bob's mod fails. Dragging over poles causes error shown in screenshot (entity to raise was not found), old poles get removed and ghosts of MK2 poles appear on the terrain
by Salty Wagyu
Sat Nov 04, 2017 10:06 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Honk!
Replies: 32
Views: 28253

Re: [MOD 0.12.x, 0.13.x] Honk!

Doesn't seem to toggle manual/auto for me. What happens is I press J and green "Automatic mode" text appears, press J again and the same message shows. It doesn't switch to manual. Same effect of "Manual mode" text spamming after I adjust the auto/manual button myself and hit J s...
by Salty Wagyu
Fri Nov 03, 2017 11:42 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 202870

Re: Chunk-aligned modular railway system with LTN Stations

This station keeps returning iron ore back to the depot, I'm not sure why? After an hour I found 1.2k ore there, also the chests are unloading unevenly with the provided 8 8 balancer, some of the chests are showing a 2k difference between them.
by Salty Wagyu
Fri Nov 03, 2017 1:49 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 177569

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll: You must select a technology, for sample "Worker robot speed"...
by Salty Wagyu
Thu Nov 02, 2017 11:57 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 177569

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll:
by Salty Wagyu
Mon Oct 30, 2017 10:14 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 202870

Re: Chunk-aligned modular railway system with LTN Stations

Odhrean, could you explain the numbers on the LTN 3 unloading BP? Specifically, S * 368 and S * -40? I want to adjust the requester amount to a lower value at one of the stations rather than fill up 8 chests completely (solid fuel for the smelters, which is a bit too much).

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