After upgrading from 0.4.1 to 0.4.2 I get this:
Migrated Content:
Removed recipes:
salt-water-electrolysis-2
Is it ok to carry on playing this save or should I revert back to 0.4.1?
Search found 24 matches
- Wed Feb 26, 2020 11:20 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097379
- Fri Mar 08, 2019 11:34 am
- Forum: Technical Help
- Topic: [0.17.8] Belt Flickering at certain zoom level
- Replies: 1
- Views: 981
[0.17.8] Belt Flickering at certain zoom level
https://youtu.be/6YO9zL1FkI4 (starts at 0:19) Removed all mods to test this. Belts flicker the worse at a certain zoom level (0:19 in the video), other zoom levels have some slight flickering. Windows 7 Nvidia Geforce 1060 6GB (driver 417.71) Graphics settings are at defaults p.s. I loaded up Factor...
- Tue Oct 16, 2018 12:49 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 106682
Re: [MOD 0.14.x] Bottleneck
Oil Refineries are showing yellow instead of red for coal liquefaction when short of coal:
I have also tested with vanilla Oil Refinery as I thought it was an issue with Factorio Extended Plus buildings at first, but doesn't seem to be the case.
I have also tested with vanilla Oil Refinery as I thought it was an issue with Factorio Extended Plus buildings at first, but doesn't seem to be the case.
- Sun Oct 07, 2018 11:13 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138034
Re: Mylon's Many Mods
How do I get Piety working? I was told I should isolate a roboport, give it 10k landfill in logistic chests and add a request for iron ore in the requester chest and then the roboport should explode and give ore surrounding the roboport - but nothing happens?
- Thu Sep 06, 2018 1:42 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 177569
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
How do I expand the number of recipes on display? It's limited to 10 before making a new row underneath, causing the bottom section to start getting squashed if a lot of items are on show. I'm comfortable with editing lua if needed for this modification. https://i.imgur.com/nKDfQCC.jpg Edit: Managed...
- Fri Aug 03, 2018 4:29 pm
- Forum: Logistic Train Network
- Topic: Feature request regarding error and warning notification
- Replies: 6
- Views: 2583
Feature request regarding error and warning notification
Would it be possible to make the Error and Warning (Message Level 1 in LTN options) more verbose regarding why there are no stations supplying a product? E.g. right now it is: "No stations supplying Iron Ingots found in networks 0xffffff" But could be improved by having two different messa...
- Fri Jun 29, 2018 7:29 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097379
Re: [0.16] Sea Block Pack 0.2.11
Is anyone else able to access water fill? Explosive Excavation is part of the mod pack but I can't find it in FNEI or the technology screen.
Edit: Solved, it is named "Blasting charge"
Edit: Solved, it is named "Blasting charge"
- Mon Jun 25, 2018 11:41 am
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 66959
Re: [MOD 0.15.15+] FNEI 0.1.6
Why doesn't Silicon ore show up in FNEI for Bobs Angels?
- Fri Jun 22, 2018 12:12 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 240902
Re: [MOD 0.12.x] Autofill
Lots of errors when laying blueprints of beacons
__autofill__/autofill/autofill.lua:183: bad argument #2 to '__index' (string expected, got nil)
Also Nilaus gets it in his AngelBobs series at time 15:40 https://www.youtube.com/watch?v=QxRqZD7MDiA&t
__autofill__/autofill/autofill.lua:183: bad argument #2 to '__index' (string expected, got nil)
Also Nilaus gets it in his AngelBobs series at time 15:40 https://www.youtube.com/watch?v=QxRqZD7MDiA&t
- Tue Jan 02, 2018 6:32 pm
- Forum: Pending
- Topic: [0.16.12] Game crash - playing around with chest filter
- Replies: 2
- Views: 1329
Re: [0.16.12] Game crash - playing around with chest filter
Hi, sorry it looks like a mod issue. Happened again when using Shift+E to sort an inventory in a warehouse, was not able to reproduce after transferring contents elsewhere then back again. Will have to contact authors of PickerExtended and Angel's Warehouse. thanks
- Tue Jan 02, 2018 1:58 pm
- Forum: Pending
- Topic: [0.16.12] Game crash - playing around with chest filter
- Replies: 2
- Views: 1329
[0.16.12] Game crash - playing around with chest filter
I was at the mall, experimenting with what the filter did in storage chest. I had a fast belt set as filter, then shortly after the game crashed asking me to submit this log report. Not sure if what I was doing caused the crash. I was also changing requester station settings at some grids to request...
- Thu Dec 21, 2017 5:59 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225784
Re: [MOD 0.15] Upgrade planner
Hi, is there a fix for this issue? It also said "Upgrade planner error - Entity to raise was not found" after swapping (and making a mess of) my belts: Screenshot 2017-12-21 17.51.21.png Screenshot 2017-12-21 17.51.32.png Also can the UI be moved? Its fixed to the centre of the screen sinc...
- Mon Nov 20, 2017 2:01 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391553
Re: [0.15.x] Bob's Mods: General Discussion
What MK bots do you all use in personal roboports? I just got MK2 bots but I'm not sure if that made it worse, they seem to take longer to get back into my inventory, probably due to the poor charge rate of personal roboports. Would having more roboports help? i.e. Using enough roboports to support ...
- Sat Nov 18, 2017 4:37 pm
- Forum: Off topic
- Topic: Funny play on words with the word "factorio"
- Replies: 17
- Views: 8155
Re: Funny play on words with the word "factorio"
Youtube's automatic captions sometimes corrects Factorio to Factorial, so I've been calling factorio tutorial youtube vids "factorials" ever since
- Wed Nov 15, 2017 1:01 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225784
Re: [MOD 0.15] Upgrade planner
Trying to upgrade from medium electric pole to medium electric pole MK2 in bob's mod fails. Dragging over poles causes error shown in screenshot (entity to raise was not found), old poles get removed and ghosts of MK2 poles appear on the terrain
- Sat Nov 04, 2017 10:06 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Honk!
- Replies: 32
- Views: 28253
Re: [MOD 0.12.x, 0.13.x] Honk!
Doesn't seem to toggle manual/auto for me. What happens is I press J and green "Automatic mode" text appears, press J again and the same message shows. It doesn't switch to manual. Same effect of "Manual mode" text spamming after I adjust the auto/manual button myself and hit J s...
- Fri Nov 03, 2017 11:42 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 202870
Re: Chunk-aligned modular railway system with LTN Stations
This station keeps returning iron ore back to the depot, I'm not sure why? After an hour I found 1.2k ore there, also the chests are unloading unevenly with the provided 8 8 balancer, some of the chests are showing a 2k difference between them.
- Fri Nov 03, 2017 1:49 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 177569
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll: You must select a technology, for sample "Worker robot speed"...
- Thu Nov 02, 2017 11:57 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 177569
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want
- Mon Oct 30, 2017 10:14 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 202870
Re: Chunk-aligned modular railway system with LTN Stations
Odhrean, could you explain the numbers on the LTN 3 unloading BP? Specifically, S * 368 and S * -40? I want to adjust the requester amount to a lower value at one of the stations rather than fill up 8 chests completely (solid fuel for the smelters, which is a bit too much).