I select: Main menu -> Map editor -> Edit scenario
The moment I click on the "Edit scenario" button, the game crashes. It does this every time.
Log file: factorio-current.log
0.000 2024-10-25 10:24:36; Factorio 2.0.10 (build 79578, mac-x64, full, space-age)
0.000 Operating system: macOS 10.13 ...
Search found 16 matches
- Fri Oct 25, 2024 8:52 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.10][macos 10.13.6] Crash selecting "edit scenario""
- Replies: 2
- Views: 456
- Wed Oct 23, 2024 5:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7][macos 10.13.6] Crash on launch, after "Cloud player-data.json unavailable"
- Replies: 10
- Views: 1322
Update:
Update:
This crash also happens when I enable a mod, and then (re)load the game. (Not the expansion mods, but mod from the mod portal.)
Unfortunately, deleting the "crop-cache.dat" file does not fix it this time.
The only way to get the game working again is to manually edit the file: ~/Library ...
This crash also happens when I enable a mod, and then (re)load the game. (Not the expansion mods, but mod from the mod portal.)
Unfortunately, deleting the "crop-cache.dat" file does not fix it this time.
The only way to get the game working again is to manually edit the file: ~/Library ...
- Mon Oct 21, 2024 10:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7][macos 10.13.6] Crash on launch, after "Cloud player-data.json unavailable"
- Replies: 10
- Views: 1322
Re: [StrangePan][2.0.7][macos 10.13.6] Crash upon launching the app.
I feel stupid for not thinking of this.
Here it is:
- Mon Oct 21, 2024 7:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7][macos 10.13.6] Crash on launch, after "Cloud player-data.json unavailable"
- Replies: 10
- Views: 1322
Re: [StrangePan][2.0.7][macos 10.13.6] Crash upon launching the app.
If anybody runs into this and is reading the thread it would help us if you uploaded the file before deleting it :)
I haven't deleted it yet, i just moved it out of its directory.
The file is called "crop-cache.dat" and it is 2.8 MB in size.
It works fine in Factorio 1.1.100.
The forums don't ...
- Mon Oct 21, 2024 4:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7][macos 10.13.6] Crash on launch, after "Cloud player-data.json unavailable"
- Replies: 10
- Views: 1322
Update:
Update:
The problem goes away if i delete this file:
~/Library/Application\ Support/factorio/crop-cache.dat
The file will be regenerated, and after that, the game will launch and relaunch as expected.
Also, this might be the same bug as this one: https://forums.factorio.com/viewtopic.php?f ...
The problem goes away if i delete this file:
~/Library/Application\ Support/factorio/crop-cache.dat
The file will be regenerated, and after that, the game will launch and relaunch as expected.
Also, this might be the same bug as this one: https://forums.factorio.com/viewtopic.php?f ...
- Mon Oct 21, 2024 2:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7][macos 10.13.6] Crash on launch, after "Cloud player-data.json unavailable"
- Replies: 10
- Views: 1322
[StrangePan][2.0.7][macos 10.13.6] Crash on launch, after "Cloud player-data.json unavailable"
After double clicking the app icon, the factorio.app program launches. It spend some time loading stuff, and then it crashes. The main menu never appears.
Log file:
Log file:
- Sat Dec 05, 2020 2:51 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 53088
Re: [1.1] bugs and balance issues.
I think I found a small oversight.
I've tried playing with research cost multiplier, set it to 4X. I found that while all tech now cost 4X their normal amount of beakers, the "Automation" tech is still 10 beakers.
I suppose this is a deliberate feature, since it is the only tech you need to ...
I've tried playing with research cost multiplier, set it to 4X. I found that while all tech now cost 4X their normal amount of beakers, the "Automation" tech is still 10 beakers.
I suppose this is a deliberate feature, since it is the only tech you need to ...
- Fri Jul 10, 2020 9:44 am
- Forum: Not a bug
- Topic: [0.18.35] power switch doesn't have sound effect when toggling
- Replies: 3
- Views: 1754
Re: [0.18.35] power switch doesn't have sound effect when toggling
So I've downloaded some older versions myself to check and.... I must be going crazy, or the mandala effect is real, because I could have sworn there used to be a sound effect related to the power switch. :?
It missing was the first thing I noticed when checking out the new power switch. And I did ...
It missing was the first thing I noticed when checking out the new power switch. And I did ...
- Tue Jul 07, 2020 4:42 pm
- Forum: Not a bug
- Topic: [0.18.35] power switch doesn't have sound effect when toggling
- Replies: 3
- Views: 1754
[0.18.35] power switch doesn't have sound effect when toggling
In the past toggling a power switch would result in a suitably electric-power-switch-sounding sound effect.
But after updating to 0.18.35 this seems no longer the case.
I noticed because I specifically wanted to check out the new graphics. Thus I ended up playing with the switch.
I'm on MacOS v10 ...
But after updating to 0.18.35 this seems no longer the case.
I noticed because I specifically wanted to check out the new graphics. Thus I ended up playing with the switch.
I'm on MacOS v10 ...
- Thu Dec 14, 2017 1:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 42913
Re: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
I downloaded 0.16.2 from www.factorio.com/download/experimentalHanziQ wrote:Can you test this in 16.2?
The game now launches, everything seems to be working.

- Wed Dec 13, 2017 11:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 42913
Re: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
OK, last report for today (well, yesterday)
0.16.1 still won't launch. And It really looks like this build is just incompatible with older versions of macOS
crash report:
Process: factorio [1040]
Path: /Applications/factorio.app/Contents/MacOS/factorio
Identifier: com.factorio
Version: ???
Code ...
0.16.1 still won't launch. And It really looks like this build is just incompatible with older versions of macOS
crash report:
Process: factorio [1040]
Path: /Applications/factorio.app/Contents/MacOS/factorio
Identifier: com.factorio
Version: ???
Code ...
- Wed Dec 13, 2017 5:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 42913
Re: [16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
Could some of you try the attached app? To make it smaller, I removed a lot of data, so the game won't start properly, but it should crash later, with a factorio window open and a log file created. The error should say something about 'Unknown key:"font.default"'.
The app crashes instantly, no ...
The app crashes instantly, no ...
- Wed Dec 13, 2017 2:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 42913
Re: [0.16.0][macOS 10.11.6] Crash on launch after updating
Update:
Ok this seems to be different than previous times. I downloaded 0.16.0 from "www.factorio.com/download" and installed it.
The game didn't launch, and after about 30 seconds of the icon jumping in the dock, the OS said there was a problem and I should report it. (still no log file)
I'm ...
Ok this seems to be different than previous times. I downloaded 0.16.0 from "www.factorio.com/download" and installed it.
The game didn't launch, and after about 30 seconds of the icon jumping in the dock, the OS said there was a problem and I should report it. (still no log file)
I'm ...
- Wed Dec 13, 2017 1:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 42913
[HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
I launched game in 0.15.40 to check if 0.16 is released.
-->The application launched as expected and reported 0.16 was available.
I choose to update by pressing the "update" button.
-->Update got downloaded and then the application relaunched itself. (as expected)
0.16 quit almost instantly with a ...
-->The application launched as expected and reported 0.16 was available.
I choose to update by pressing the "update" button.
-->Update got downloaded and then the application relaunched itself. (as expected)
0.16 quit almost instantly with a ...
- Wed Dec 13, 2017 1:12 pm
- Forum: Duplicates
- Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
- Replies: 17
- Views: 8781
Re: [0.16.0] Launch crashes
I have the same problem on macOS, except, the game didn't produce a log for launching 0.16.
In addition, after the initial crash, the application doesn't launch anymore at all, the OS says the application can't be opened.
In addition, after the initial crash, the application doesn't launch anymore at all, the OS says the application can't be opened.
- Wed Dec 13, 2017 1:00 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 126967
Re: Version 0.16.0
An error occurred when updating to 0.16
After applying the update, factorio crashed on relaunch, now it no longer launches the game at all, the OS says the application can't be opened.
After applying the update, factorio crashed on relaunch, now it no longer launches the game at all, the OS says the application can't be opened.
