Search found 134 matches

by Anachrony
Sun Apr 21, 2024 3:24 am
Forum: Off topic
Topic: Techtonica makes me depressed. Factorio could be real 3D
Replies: 14
Views: 891

Re: Techtonica makes me depressed. Factorio could be real 3D

Yeah, just because something looks cool doesn't mean it's more fun. There are advantages to 2D for a factory builder. The 3D versions at a glance seem like they might be better, but in practice can be a bit of a chore to play. If Factorio 2 was 3D, it would get lost in the noise of other games tryin...
by Anachrony
Mon Jan 29, 2024 11:30 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 31728

Re: [1.1] Nullius: A Factorio prequel

What didn't you understand about the bio drones? Did you not know about using artillery remotes on map view? Did you place them all in person with a Mecha?
by Anachrony
Sat Jan 20, 2024 2:07 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21439

Re: Friday Facts #394 - Assembler flipping and circuit control

Until you beacon it of course. Or would it be more efficient to beacon in the perpendicular direction? It's not more beaconable with 1 tile gaps. If you want room for beacons on both sides, then you can still alternate them with mirror to fit them closer together and use fewer beacons. You can stil...
by Anachrony
Sat Jan 20, 2024 12:13 am
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21439

Re: Friday Facts #394 - Assembler flipping and circuit control

The amount of effort put in to automate the flipping of fluid recipies for both Vanilla and Modded content just feels weird. I want to preface that I do genuinely appreciate the effort put in to do all of this work for 2.0, flipping included ... But I do genuinely have to wonder why the idea of jus...
by Anachrony
Fri Jan 19, 2024 8:27 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21439

Re: Friday Facts #394 - Assembler flipping and circuit control

to something like faction This is how Nullius refers to forces in its multiplayer mode with multiple forces. But I think it would be more trouble than it's worth to change it internally, and make modders change their code for something cosmetic like this. Plus as a programmer I appreciate working w...
by Anachrony
Fri Jan 19, 2024 5:54 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21439

Re: Friday Facts #394 - Assembler flipping and circuit control

Whoever wrote the FFF missed an important trick with mirroring. In the picture of refineries on the bottom, that's not even close to optimal. To make full use of mirroring, you mirror all the buildings next to one another, then you don't need to leave a 1 tile space between the adjacent buildings li...
by Anachrony
Tue Jan 09, 2024 3:02 am
Forum: Questions, reviews and ratings
Topic: Ingredient tree mod?
Replies: 3
Views: 434

Re: Ingredient tree mod?

I second Factory Planner. It's not instant or effortless to break things down many levels at once, but you can get the information you need. It would be hard for a mod to do exactly what you want fully automatically, because it doesn't really understand why you don't want it to break down belts. Tha...
by Anachrony
Sun Jan 07, 2024 12:54 am
Forum: Questions, reviews and ratings
Topic: Nullius: switch control to another android body
Replies: 2
Views: 403

Re: Nullius: switch control to another android body

Look at the tooltip description of the other android when you hover over it with your cursor. Make sure you have descriptions enabled and no mods that delete them. Tooltip descriptions of things are very important in Nullius. You can change the key binds in the settings -> controls menu.
by Anachrony
Sun Dec 24, 2023 9:50 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1220205

Re: Bugs & FAQ

This bug started showing up with the latest update to Angel's Refining. It reproduces with Transport Drones and Angel's Refining and no other mods:
transportdrone.png
transportdrone.png (132.3 KiB) Viewed 2272 times
by Anachrony
Sun Nov 26, 2023 7:25 am
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 31728

Re: [1.1] Nullius: A Factorio prequel

And now the 1.8.0 version is out with major tech rebalancing. The early game research is intended to go faster now, in part to go along with the new multiplayer feature where people will need to get through some early tech on their own before joining up. This change extends approximately to the tech...
by Anachrony
Thu Nov 16, 2023 6:12 am
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 31728

Re: [1.1] Nullius: A Factorio prequel

The 1.7.0 major release is out. One noteworthy new feature is an optional new multiplayer game mode. Instead of everyone starting in the same place and working together, each new player starts in their own faction at their own landing site scattered across the planet. A new line of techs deals with ...
by Anachrony
Wed Nov 15, 2023 6:55 am
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 75
Views: 29210

Re: Do not pause game when looking at research in single player

I didn't realize, but yeah, it's not applicable here (yet) if it doesn't let you actually open and close GUIs and interact with the tech screen (e.g. scroll and queue research). Improving that seems like the path forward.
by Anachrony
Wed Nov 15, 2023 1:13 am
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 75
Views: 29210

Re: Do not pause game when looking at research in single player

I want to play in a relaxed manner and it helps me to pause the game when I'm in the tech tree and think about what I want to research next. The consensus is to give people a way to get what they want. You don't have to be against this feature just because you don't personally plan on taking advant...
by Anachrony
Mon Oct 23, 2023 8:13 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 42733

Re: Friday Facts #381 - Space Platforms

[Moderated by Koub : Response to a moderated comment]
by Anachrony
Sat Oct 21, 2023 11:07 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 42733

Re: Friday Facts #381 - Space Platforms

The gameplay of this was designed by me, kovarex and v453000 together. But If you still don't know what SE is all about, read up on Arcosphere usage and production, though do for sure avoid the spoilers. Are you responding to Earendel and telling them if they still don't know what SE is all about t...
by Anachrony
Fri Oct 13, 2023 7:08 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 30392

Re: Friday Facts #380 - Remote view

This does look pretty awesome. I'm bummed that remote viewing will take a more prominent role in the expansion, however. I always much prefer to bring the character >.< (give me a teleporter instead!) There are already mods for teleporters. That's already entirely within the capabilities of the cur...
by Anachrony
Sun Oct 01, 2023 12:34 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 78641

Re: Friday Facts #378 - Trains on another level

I disagree. I play other games like this, especially Satisfactory, and there really isn't any puzzle to it, nor any challenge in any game like it. The biggest challenge is keeping your eyes open and finding ways to pass the time while your factory stockpiles research materials and components, agoni...
by Anachrony
Sat Sep 30, 2023 11:14 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 78641

Re: Friday Facts #378 - Trains on another level

I see a lot of people excited, but I honestly don't get it. So what? Trains that are elevated? So I can build a base under them? Why? My screen is already busy enough in a large base, what's the point? Why would I want this? Building a base under them is one side benefit, but not the main purpose. ...
by Anachrony
Wed Sep 20, 2023 9:09 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56861

Re: Friday Facts #376 - Research and Technology

Greetings, just came to express my sentiments on the role play aspect of the trigger techs. I think people are forgetting the human looking playable character is a spacecraft survivor with engineering skills. He also builds freaking complex machines from scratch. I am very sure he grasps oil like s...
by Anachrony
Mon Sep 18, 2023 7:11 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56861

Re: Friday Facts #376 - Research and Technology

You know, with semiconductor/microchip manufacturing being pulled out so much, does anyone have some source numbers showing high failure rates? Because a limited, cursory Google search is coming up with results that suggest the failure rates are often measured in (single digit) parts per million . ...

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