Search found 6 matches

by jerem0883
Thu Feb 05, 2015 4:50 pm
Forum: Mods
Topic: [Mod 0.11.x] Foreman - Blueprint Manager
Replies: 71
Views: 98729

Re: [Mod 0.11.x] Foreman - Blueprint Manager

When I try to load blueprint I receive msg:
Unknown key:"msg-blueprint-notloaded"
__Foreman__/control.lua:735: Name field is supposed to be string

Foreman_0.0.4 (Choumiko version)
Factorio 0.11.15

Unzip your mod and check the file Foreman_0.0.4/locale/en/en.cfg
what do you get on the line ...
by jerem0883
Thu Feb 05, 2015 9:41 am
Forum: Modding help
Topic: about modding : new tutorials
Replies: 7
Views: 4967

Re: about modding : new tutorials

Thx for the review, it's corrected.
I'll see for placing it in the wiki.
by jerem0883
Wed Feb 04, 2015 10:40 pm
Forum: Modding help
Topic: about modding : new tutorials
Replies: 7
Views: 4967

Re: about modding : new tutorials

You're welcome :)
thx for your support !
by jerem0883
Wed Feb 04, 2015 6:51 pm
Forum: Modding help
Topic: about modding : new tutorials
Replies: 7
Views: 4967

Re: about modding : new tutorials

A little about GUI.

main anchors, create and destroy a button
followed by
callbacks (actions triggered by buttons)

You can anchor gui elements to 3 places
top:
top_anchor.jpeg

left:
left_anchor.jpeg

center:
center_anchor.jpeg

and alltogether:
all_3_anchors.jpeg
I used 2 buttons each ...
by jerem0883
Wed Feb 04, 2015 4:21 pm
Forum: Modding help
Topic: about modding : new tutorials
Replies: 7
Views: 4967

about modding : new tutorials

Hi guys.
I play factorio since some months already, (I never finished a game though !).

I started to want to know more about modding, but like a lot of people saw,
there not much useful information about it.

We have:
- the overview: https://forums.factorio.com/wiki/index.php?title=Modding_overview ...
by jerem0883
Sun Feb 01, 2015 1:24 pm
Forum: Mods
Topic: [Mod 0.11.x] Foreman - Blueprint Manager
Replies: 71
Views: 98729

Re: [Mod 0.11.x] Foreman - Blueprint Manager

Hi.
Nice mod, really useful with a blueprint at the start of the game :)
I keep getting an error when I want to load a blueprint ("l" button), saying that 'name' field should be a string, in control.lua, setBlueprintData.
the code was


for i,d in ipairs(blueprintData.icons) do
if i < 4 then ...

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