Search found 4 matches

by Viper54K
Sat Mar 28, 2026 8:17 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3938
Views: 2244777

Re: Bugs & FAQ

Update: Ignore this. I see you already raised it to AAI. I also tested removing the dep and it worked!

Running fresh install of factorio, getting a circular dependency when running the AngelBob stack. Seems to be the same as an earlier poster:
by Viper54K
Thu Oct 05, 2017 9:37 pm
Forum: Mods
Topic: [MOD 0.15+] Electrified Belts
Replies: 4
Views: 2833

Re: [MOD 0.15+] Electrified Belts

Id love to have it be directionally and linearly (ie: all belts connected) dependant, however at the moment im trying to cobble together a proof of concept.

Im keeping it to a very (lame, i know) simple electric-pole variety aura, being generous on radius (probably 10x10 tile radius). Before I go ...
by Viper54K
Thu Oct 05, 2017 6:37 pm
Forum: Mods
Topic: [MOD 0.15+] Electrified Belts
Replies: 4
Views: 2833

Re: [MOD 0.15+] Electrified Belts

Just a heads up folks, its currently being produced. Will be providing update with release 1.0 after an initial alpha test.
by Viper54K
Thu Oct 05, 2017 4:11 pm
Forum: Mods
Topic: [MOD 0.15+] Electrified Belts
Replies: 4
Views: 2833

[MOD 0.15+] Electrified Belts

Mod name: Electrified Belts
Version: 0.1.0
Category: Gameplay
Description: Bobs, Angels and AAI-Industry friendly mod that adds realism mechanics around needing to provide your transport belts with some form of energy (no more magic belts!)

Electric belts now require power to run. This power can ...

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