Thanks for response.
So in your second example, it would be
[..]
if (belt_signal>0 and each_value==-1) or (belt_signal==0 and each_value==-2) then output += (each_signal, value_switch ? each_value : 1)
[..]
I had to run this through my head a number of times. This does make sense. I think ...
Search found 8 matches
- Sat Mar 15, 2025 12:33 pm
- Forum: Gameplay Help
- Topic: How does "each" work as output in the new decider combinator?
- Replies: 5
- Views: 401
- Sat Mar 15, 2025 8:46 am
- Forum: Gameplay Help
- Topic: How does "each" work as output in the new decider combinator?
- Replies: 5
- Views: 401
How does "each" work as output in the new decider combinator?
I have read the "Signal Switch"-Section in the circuit network cookbook in the wiki and I am trying to understand what it is doing. It exploits the special behaviour of the "each" signal when used as an output, but I don't fully understand how it works.
My first guess is that each "each"-test has ...
My first guess is that each "each"-test has ...
- Wed Mar 05, 2025 9:13 am
- Forum: Gameplay Help
- Topic: When is the p0_i1 parameter available in blueprint paramterization?
- Replies: 3
- Views: 460
Re: When is the p0_i1 parameter available in blueprint paramterization?
Thank you for your response: I think I understand: The assembling machine in my blueprint has it's recipe set by a circuit network. So sometimes it does not have a recipe set. If I copy the machine while a recipe is set it works, if I copy the machine while is does not have a recipe set, I cannot ...
- Wed Mar 05, 2025 12:03 am
- Forum: Gameplay Help
- Topic: When is the p0_i1 parameter available in blueprint paramterization?
- Replies: 3
- Views: 460
When is the p0_i1 parameter available in blueprint paramterization?
Starting with the following blueprint:
0eNrdWkuS4zYSvQqCK9tBVYgflT4R9oQX9ix7Pt51VzAoElIhigRpEFSVpqMO4Ft444vNSSYT4E8iqCLLkrtjVoJA4GUi8TKRCfKztU1KmgvGpbX5bMW0iATLJcu4tbEOzp33if9I0jB6ZJwS+RhKIsMnWhAmaVqQbEfkMafkH6EIUyqpIHPyTcjVU ...
0eNrdWkuS4zYSvQqCK9tBVYgflT4R9oQX9ix7Pt51VzAoElIhigRpEFSVpqMO4Ft444vNSSYT4E8iqCLLkrtjVoJA4GUi8TKRCfKztU1KmgvGpbX5bMW0iATLJcu4tbEOzp33if9I0jB6ZJwS+RhKIsMnWhAmaVqQbEfkMafkH6EIUyqpIHPyTcjVU ...
- Sun Feb 09, 2025 10:29 am
- Forum: Gameplay Help
- Topic: Circuit network not detecting items at a certain stage
- Replies: 2
- Views: 292
Re: Circuit network not detecting items at a certain stage
there is one tick during which the items brought by the inserter to the AM are not visible to the circuitry due to delay introduced by the isolating combinator.
Thank you very much. I never guessed that this could be the problem.
I parameterized to blueprint so now it should work with any item ...
Thank you very much. I never guessed that this could be the problem.
I parameterized to blueprint so now it should work with any item ...
- Sat Feb 08, 2025 10:10 pm
- Forum: Gameplay Help
- Topic: Circuit network not detecting items at a certain stage
- Replies: 2
- Views: 292
Circuit network not detecting items at a certain stage
I build a small blueprint that takes Quality Modules 2 as input and upgrades them until they are legendary.
This is how it looks like:
quality-upgrader.jpg
Here is the blueprint:
0eNrdWV2O4jgQvosfV2FEQhKgpTnEPuxTC0UmKcDqxMnYDjOoxQH2IHuxPcmW44QEMLTTontb8+aUzVd ...
This is how it looks like:
quality-upgrader.jpg
Here is the blueprint:
0eNrdWV2O4jgQvosfV2FEQhKgpTnEPuxTC0UmKcDqxMnYDjOoxQH2IHuxPcmW44QEMLTTontb8+aUzVd ...
- Sun Jan 24, 2021 9:56 am
- Forum: Show your Creations
- Topic: Simple science pack sushi belt
- Replies: 1
- Views: 6133
Simple science pack sushi belt
So far I typically used a row of science labs with two belts on each side and 4 inserters (2xyellow, 2xred) for each lab to feed them. However now I thought that there must be a better option and created a sushi belt. While I found a number of similar creations, the ones I found were a little ...
- Tue Oct 10, 2017 5:29 pm
- Forum: Energy Production
- Topic: Yet another solar array (42x42)
- Replies: 3
- Views: 5907
Yet another solar array (42x42)
Here is yet another solar array:
Size: 42x42
Space efficiency (counting solar panels, batteries and roboport as "useful component"): ~98,87% (1744:1764)
Space efficiency (counting solar panels and batteries as "useful component"): ~98,07% (1730:1764)
Battery/solar array ratio: 117/140 = 0,835 ...
Size: 42x42
Space efficiency (counting solar panels, batteries and roboport as "useful component"): ~98,87% (1744:1764)
Space efficiency (counting solar panels and batteries as "useful component"): ~98,07% (1730:1764)
Battery/solar array ratio: 117/140 = 0,835 ...