Search found 8 matches

by yankee42
Sat Mar 15, 2025 12:33 pm
Forum: Gameplay Help
Topic: How does "each" work as output in the new decider combinator?
Replies: 5
Views: 401

Re: How does "each" work as output in the new decider combinator?

Thanks for response.

So in your second example, it would be

[..]
if (belt_signal>0 and each_value==-1) or (belt_signal==0 and each_value==-2) then output += (each_signal, value_switch ? each_value : 1)
[..]


I had to run this through my head a number of times. This does make sense. I think ...
by yankee42
Sat Mar 15, 2025 8:46 am
Forum: Gameplay Help
Topic: How does "each" work as output in the new decider combinator?
Replies: 5
Views: 401

How does "each" work as output in the new decider combinator?

I have read the "Signal Switch"-Section in the circuit network cookbook in the wiki and I am trying to understand what it is doing. It exploits the special behaviour of the "each" signal when used as an output, but I don't fully understand how it works.

My first guess is that each "each"-test has ...
by yankee42
Wed Mar 05, 2025 9:13 am
Forum: Gameplay Help
Topic: When is the p0_i1 parameter available in blueprint paramterization?
Replies: 3
Views: 460

Re: When is the p0_i1 parameter available in blueprint paramterization?

Thank you for your response: I think I understand: The assembling machine in my blueprint has it's recipe set by a circuit network. So sometimes it does not have a recipe set. If I copy the machine while a recipe is set it works, if I copy the machine while is does not have a recipe set, I cannot ...
by yankee42
Wed Mar 05, 2025 12:03 am
Forum: Gameplay Help
Topic: When is the p0_i1 parameter available in blueprint paramterization?
Replies: 3
Views: 460

When is the p0_i1 parameter available in blueprint paramterization?

Starting with the following blueprint:
0eNrdWkuS4zYSvQqCK9tBVYgflT4R9oQX9ix7Pt51VzAoElIhigRpEFSVpqMO4Ft444vNSSYT4E8iqCLLkrtjVoJA4GUi8TKRCfKztU1KmgvGpbX5bMW0iATLJcu4tbEOzp33if9I0jB6ZJwS+RhKIsMnWhAmaVqQbEfkMafkH6EIUyqpIHPyTcjVU ...
by yankee42
Sun Feb 09, 2025 10:29 am
Forum: Gameplay Help
Topic: Circuit network not detecting items at a certain stage
Replies: 2
Views: 292

Re: Circuit network not detecting items at a certain stage

there is one tick during which the items brought by the inserter to the AM are not visible to the circuitry due to delay introduced by the isolating combinator.

Thank you very much. I never guessed that this could be the problem.

I parameterized to blueprint so now it should work with any item ...
by yankee42
Sat Feb 08, 2025 10:10 pm
Forum: Gameplay Help
Topic: Circuit network not detecting items at a certain stage
Replies: 2
Views: 292

Circuit network not detecting items at a certain stage

I build a small blueprint that takes Quality Modules 2 as input and upgrades them until they are legendary.

This is how it looks like:
quality-upgrader.jpg

Here is the blueprint:
0eNrdWV2O4jgQvosfV2FEQhKgpTnEPuxTC0UmKcDqxMnYDjOoxQH2IHuxPcmW44QEMLTTontb8+aUzVd ...
by yankee42
Sun Jan 24, 2021 9:56 am
Forum: Show your Creations
Topic: Simple science pack sushi belt
Replies: 1
Views: 6133

Simple science pack sushi belt

So far I typically used a row of science labs with two belts on each side and 4 inserters (2xyellow, 2xred) for each lab to feed them. However now I thought that there must be a better option and created a sushi belt. While I found a number of similar creations, the ones I found were a little ...
by yankee42
Tue Oct 10, 2017 5:29 pm
Forum: Energy Production
Topic: Yet another solar array (42x42)
Replies: 3
Views: 5907

Yet another solar array (42x42)

Here is yet another solar array:

Size: 42x42
Space efficiency (counting solar panels, batteries and roboport as "useful component"): ~98,87% (1744:1764)
Space efficiency (counting solar panels and batteries as "useful component"): ~98,07% (1730:1764)
Battery/solar array ratio: 117/140 = 0,835 ...

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