Search found 4 matches

by Lumus
Fri Mar 01, 2019 7:49 am
Forum: Resolved Problems and Bugs
Topic: [0.17.4] [MacOS] Delays in control
Replies: 87
Views: 31158

Re: [0.17][Mac] Delays in control

Hi all, I am experiencing this on my late 2013 MacBook Pro with nVidia GT750 card. Turning off vsync helps, but I notice the issue during load as well when the sprites are being loaded into VRAM and I’m trying to use the system in the background (e.g. safari). I use a tool called iStat Menus and I c...
by Lumus
Tue May 22, 2018 9:53 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.36] Crash with specific mods: " Technology::getNumResearchUnits()"
Replies: 8
Views: 3318

Re: [Rseding91] [0.16.36] Crash with specific mods: " Technology::getNumResearchUnits()"

I am still experiencing the crash on 0.16.36, however it no longer occurs in the latest experimental update 0.16.45.
by Lumus
Tue May 15, 2018 10:09 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.36] Crash with specific mods: " Technology::getNumResearchUnits()"
Replies: 8
Views: 3318

Re: [0.16.36] Crash with specific mods: " Technology::getNumResearchUnits()"

Hi Rseding91 I have attached a test save that I just created and have triggered the bug with, however I can replicate the bug every single time from a brand new map without a save (I've noted the steps below). I've also attached the most recent log which should hopefully give you an idea of my setup...
by Lumus
Tue May 15, 2018 10:34 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.36] Crash with specific mods: " Technology::getNumResearchUnits()"
Replies: 8
Views: 3318

Re: [16.36] Crash with specific mods: " Technology::getNumResearchUnits()"

I am getting the same crash on 0.16.36 (macOS) with the below mods:

- FNEI
- Omnilib
- Omnimatter
- RSO

I can create a game, build stuff and play for up to 20 minutes, but as soon as I hit 'T' to get the research tree come up I get a crash.

Mod maker believes it may potentially be OS specific.

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