Search found 6 matches

by velosepappe
Mon Jan 05, 2015 10:27 pm
Forum: Videos
Topic: [YouTube] Hopefully a new and entertaining spin
Replies: 7
Views: 9689

Re: [YouTube] Hopefully a new and entertaining spin

Not enough bug puns, but very cool nonetheless!
by velosepappe
Fri Jan 02, 2015 12:07 pm
Forum: Show your Creations
Topic: Expansion automation setup
Replies: 1
Views: 4659

Expansion automation setup

In this topic I asked how to create a blueprint for a structure that would request the necessary resources for another expansion. This way I would only need to carry around one blueprint to start expanding. But there are problems with logistics robots fetching the items from the storage/provider che...
by velosepappe
Fri Jan 02, 2015 10:28 am
Forum: Gameplay Help
Topic: Use requester/storage chest for rapid expansion
Replies: 3
Views: 2035

Re: Use requester/storage chest for rapid expansion

Put them in a passive provider chest (the red one). They have the lowest priority. Prio for taking items is: active provider, storage, passive provider. So as long as the active or storage is filled, they don't take from passive. With your idea: can you show us some pics in "show your creation...
by velosepappe
Fri Jan 02, 2015 9:28 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Von-Neumann Factorio
Replies: 7
Views: 12160

Re: Von-Neumann Factorio

While I really like your approach with tiles I have to agree that this is not a von neumann machine since it is not self-replicating.
by velosepappe
Fri Jan 02, 2015 9:12 am
Forum: Gameplay Help
Topic: Use requester/storage chest for rapid expansion
Replies: 3
Views: 2035

Use requester/storage chest for rapid expansion

I have been playing around with blueprints to explore their possibilities for rapid expansion. I designed a simple corridor blueprint that also requests and stores enough objects needed to place down another corridor so I can expand without having to carry any materials except for the blueprint. Usi...
by velosepappe
Tue Dec 09, 2014 8:05 pm
Forum: General discussion
Topic: Ideas about the "End Game"
Replies: 17
Views: 5410

Re: Ideas about the "End Game"

I was thinking about this yesterday, what would be a neat and sensible game ender. Since factorio is all about automation, a game end could be the creation of a von neumann machine and letting it run for x generations. A von neumann machine would be a very advanced blueprint that once deployed would...

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