Search found 6 matches
- Mon Jan 05, 2015 10:27 pm
- Forum: Videos
- Topic: [YouTube] Hopefully a new and entertaining spin
- Replies: 7
- Views: 10002
Re: [YouTube] Hopefully a new and entertaining spin
Not enough bug puns, but very cool nonetheless!
- Fri Jan 02, 2015 12:07 pm
- Forum: Show your Creations
- Topic: Expansion automation setup
- Replies: 1
- Views: 4859
Expansion automation setup
In this topic I asked how to create a blueprint for a structure that would request the necessary resources for another expansion. This way I would only need to carry around one blueprint to start expanding. But there are problems with logistics robots fetching the items from the storage/provider che...
- Fri Jan 02, 2015 10:28 am
- Forum: Gameplay Help
- Topic: Use requester/storage chest for rapid expansion
- Replies: 3
- Views: 2165
Re: Use requester/storage chest for rapid expansion
Put them in a passive provider chest (the red one). They have the lowest priority. Prio for taking items is: active provider, storage, passive provider. So as long as the active or storage is filled, they don't take from passive. With your idea: can you show us some pics in "show your creation...
- Fri Jan 02, 2015 9:28 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Von-Neumann Factorio
- Replies: 7
- Views: 12589
Re: Von-Neumann Factorio
While I really like your approach with tiles I have to agree that this is not a von neumann machine since it is not self-replicating.
- Fri Jan 02, 2015 9:12 am
- Forum: Gameplay Help
- Topic: Use requester/storage chest for rapid expansion
- Replies: 3
- Views: 2165
Use requester/storage chest for rapid expansion
I have been playing around with blueprints to explore their possibilities for rapid expansion. I designed a simple corridor blueprint that also requests and stores enough objects needed to place down another corridor so I can expand without having to carry any materials except for the blueprint. Usi...
- Tue Dec 09, 2014 8:05 pm
- Forum: General discussion
- Topic: Ideas about the "End Game"
- Replies: 17
- Views: 6059
Re: Ideas about the "End Game"
I was thinking about this yesterday, what would be a neat and sensible game ender. Since factorio is all about automation, a game end could be the creation of a von neumann machine and letting it run for x generations. A von neumann machine would be a very advanced blueprint that once deployed would...