Sorry for bad english.
First of all, the idea and the initial implementation of the mod is just a bomb, I’ve played for 400 hours.
Reached two bugs, version 0.1.67
in production:
- subatomic data
- quark data
resources are consumed, nothing is output.
Russian localization does not turn on, or I do ...
Search found 7 matches
- Thu May 23, 2019 10:12 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 332829
- Wed Feb 28, 2018 7:31 pm
- Forum: Releases
- Topic: Version 0.16.26
- Replies: 33
- Views: 24214
Re: Version 0.16.26
Here's the code to remove all limitations on module usage:
CODE: SELECT ALL
for _,m in pairs(data.raw.module) do
m.limitation = nil
end
for _,b in pairs(data.raw.beacon) do
b.allowed_effects = {"consumption", "speed", "pollution","productivity"}
end
You'll just have to figure out how to save ...
CODE: SELECT ALL
for _,m in pairs(data.raw.module) do
m.limitation = nil
end
for _,b in pairs(data.raw.beacon) do
b.allowed_effects = {"consumption", "speed", "pollution","productivity"}
end
You'll just have to figure out how to save ...
- Wed Feb 28, 2018 3:16 pm
- Forum: Releases
- Topic: Version 0.16.26
- Replies: 33
- Views: 24214
Re: Version 0.16.26
by eradicator » Wed Feb 28, 2018 1:46 pm
bobingabout wrote:
---X-Ray--- wrote:
Please tell me, is it possible to fix this fix from 0.16.23 => [*] Fixed that MODDED beacons would ignore the allowed effects on an entity. (57376).
And then many interesting fashion, have not become playable, since ...
bobingabout wrote:
---X-Ray--- wrote:
Please tell me, is it possible to fix this fix from 0.16.23 => [*] Fixed that MODDED beacons would ignore the allowed effects on an entity. (57376).
And then many interesting fashion, have not become playable, since ...
- Tue Feb 27, 2018 10:46 pm
- Forum: Releases
- Topic: Version 0.16.26
- Replies: 33
- Views: 24214
Re: Version 0.16.26
Please tell me, is it possible to fix this fix from 0.16.23 => [*] Fixed that MODDED beacons would ignore the allowed effects on an entity. (57376).
And then many interesting fashion, have not become playable, since their buildings do not operate beacons, and therefore have to sit on version 0.16.22
And then many interesting fashion, have not become playable, since their buildings do not operate beacons, and therefore have to sit on version 0.16.22
- Wed Feb 21, 2018 11:53 pm
- Forum: Mods
- Topic: [0.16.x] Strange Matter 0.1.17
- Replies: 13
- Views: 9268
Re: [0.16.x] Strange Matter 0.1.11
Starting with version 0.16.23 and higher, the effects of the beacons do not work, respectively, the mod became not interesting, since everything comes down to energy-building, nothing to think about, just tune a bunch.
Payback as such comparatively playing time increasingly tends to minus, about ...
Payback as such comparatively playing time increasingly tends to minus, about ...
- Sun Dec 17, 2017 2:52 pm
- Forum: Duplicates
- Topic: [0.16.4] Crash on connecting to server
- Replies: 1
- Views: 1031
[0.16.4] Crash on connecting to server
attempt to join the Internet server: factorio1.i-craft.de:40096,
after downloading the map, at the beginning of the synchronization throws out the game
after downloading the map, at the beginning of the synchronization throws out the game
- Fri Oct 27, 2017 5:55 am
- Forum: Maps and Scenarios
- Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
- Replies: 31
- Views: 33478
Re: Multiplayer Individual Starting Spawns Scenario
whether it is possible to make your scenario with the fashion https://mods.factorio.com/mods/Zillo7/T ... sion/15725, when disconnected RSO- ore appears, but the functions of growth and destruction do not show new ore