Search found 120 matches
- Thu Aug 01, 2019 6:22 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] Headache-inducing: New ore on belts flickers/progresses/is out of sync with video
- Replies: 10
- Views: 2603
Re: Headache-inducing: New ore on belts flickers/progresses/is out of sync with video
Or i don't understand what's problem, or i don't see it... And it seems not default zoom level, but zoomed out.
- Tue Jul 30, 2019 7:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.59/0.17.60] Multiplayer server search shows only current version
- Replies: 1
- Views: 2014
[0.17.59/0.17.60] Multiplayer server search shows only current version
I'm having option use-version-filter-in-browse-games-gui=false, whose before allowed to see servers with all base versions. Now it shows only currently running one.
To specify: it's very useful to get knowing before updating client if some server in interest updated, not updated or offline.
To specify: it's very useful to get knowing before updating client if some server in interest updated, not updated or offline.
- Sat Jul 27, 2019 7:14 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 288031
Re: Friday Facts #305 - The Oil Changes
IMHO, if it's decided to stay with proposed recipes, i'd add water and both heavy and light oil to basic oil processing, but with 0 input/output values. It will: 1) basically not change recipe (0 water = no water required, 0 light and heavy oil = no oil produced); 2) save players from "pipe thr...
- Mon Jul 01, 2019 5:44 pm
- Forum: Releases
- Topic: Version 0.17.53
- Replies: 8
- Views: 10489
Re: Version 0.17.53
IMHO, new bubbles sometimes hard to read because of distortions.FactorioBot wrote: βMon Jul 01, 2019 2:50 pm[*]Fixed drawing speech bubbles on top of other gui elements, and on top of the map view.
- Mon Jul 01, 2019 5:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.52] Compilatron text issues
- Replies: 2
- Views: 876
Re: [0.17.52] Compilatron text issues
Fixed in 0.17.53
- Mon Jul 01, 2019 5:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.52] Compilatron text issues
- Replies: 2
- Views: 876
[0.17.52] Compilatron text issues
When compilatron text appears after opening some windows (inventory, chests, furnaces, etc.), it text overrides window including clicks (i can't click anithing in window that's under text: recipies and items). Reopening window solves problem. Also this text renders in zoomed out map view (regardless...
- Sat Jun 29, 2019 6:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.52] Slightly off build preview for "T" shaped wall
- Replies: 3
- Views: 3445
Re: [0.17.52] Slightly off build preview for "T" shaped wall
For me it looks like drawing order related issue.
- Fri Jun 21, 2019 4:05 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 24511
Re: Friday Facts #300 - Special edition
Supaplex ^_^
Main game of my childhood ^_^
Currently it's little hard to run original version though...
Main game of my childhood ^_^
Currently it's little hard to run original version though...
- Thu Jun 20, 2019 3:57 pm
- Forum: Ideas and Suggestions
- Topic: Not saving multiplayer scenarios
- Replies: 0
- Views: 477
Not saving multiplayer scenarios
Currently multiplayer scenarios are saved in scenarios folder and temp folder (currently playing one). My suggestion is to save them only in temp folder. Current behavior causes 2 things: 1) overwrite of existing in scenarios folder scenarios (wheter i want it or not); 2) big list of scenarios in &q...
- Sat May 11, 2019 8:46 am
- Forum: News
- Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
- Replies: 48
- Views: 21912
Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Just as suggestion for API documentation: remove list of classes and list of events from main page, leaving links and short description of what is it. They have their own pages and main page will be easier to read fully. Classes As described above, it is necessary to have access to instances of clas...
- Wed May 08, 2019 5:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.37] Platform differences in integral mathematics
- Replies: 12
- Views: 5695
Re: [0.17.37] Platform differences in integral mathematics
Just out of curiocity: what results do you get in each case?
- Sun May 05, 2019 4:24 pm
- Forum: Duplicates
- Topic: [0.17.35] Multilevel technology prerequirements
- Replies: 6
- Views: 1523
Re: [0.17.35] Multilevel technology prerequirements
Then following technologies are NOT mid-tier:
* shooting speed
* character logistic slots
* character trash slots
* research speed
* inserter stack bonus
* laser shooting speed
* worker robot capacity
- Sun May 05, 2019 10:50 am
- Forum: Duplicates
- Topic: [0.17.35] Multilevel technology prerequirements
- Replies: 6
- Views: 1523
Re: [0.17.35] Multilevel technology prerequirements
Then what defines term "mid-tier"?
- Sat May 04, 2019 1:50 pm
- Forum: Duplicates
- Topic: [0.17.35] Multilevel technology prerequirements
- Replies: 6
- Views: 1523
Re: [0.17.35] Multilevel technology prerequirements
Why then science pack technologies are set as prerequirements for other technologies?
- Fri May 03, 2019 8:07 pm
- Forum: Duplicates
- Topic: [0.17.36] Unknown key is in the way
- Replies: 2
- Views: 938
Re: [0.17.36] Unknown key is in the way
Duplicate of viewtopic.php?f=7&t=70317 ?
- Fri May 03, 2019 8:04 pm
- Forum: Duplicates
- Topic: [0.17.36] Inventory panel: Craft side moves when item finishes crafting
- Replies: 2
- Views: 945
Re: [0.17.36] Inventory panel: Craft side moves when item finishes crafting
I've seen such effect in 0.17.35 when starting handcrafting.
- Fri May 03, 2019 6:29 pm
- Forum: Duplicates
- Topic: [0.17.36] Error while loading font prototype "default-semibold"
- Replies: 3
- Views: 1500
Re: [0.17.36] Error while loading font prototype "default-semibold"
Same problem. Temporary fix (Linux only!): create copy of Lato-Semibold.ttf with name Lato-SemiBold.ttf
- Thu May 02, 2019 4:31 pm
- Forum: Duplicates
- Topic: [0.17.35] Multilevel technology prerequirements
- Replies: 6
- Views: 1523
[0.17.35] Multilevel technology prerequirements
*first spotted at 0.17.34* Many multilevel technologies for levels above 1 and before infinite stage don't have corresponding science packs as prerequired technology. Therefore, they can be queued before science packs can be produced. Full list (sorry for my english): * shooting damage & shootin...
- Thu Apr 25, 2019 11:08 am
- Forum: Not a bug
- Topic: [0.17.32] Coal liquefaction underproduces heavy oil
- Replies: 10
- Views: 3289
Re: [0.17.32] Coal liquefaction underproduces heavy oil
IMHO, it'll be better to store catalists internally and not output/input back for every cycle. For example, coal liquification will look like this: Input: 50 steam, 10 coal Catalyst: 25 Heavy oil Output: 65 Heavy oil, 20 Light oil, 10 Petroleum gas Input and output pipes does not change. At 1st refi...
- Thu Apr 25, 2019 6:42 am
- Forum: Not a bug
- Topic: [0.17.32] Coal liquefaction underproduces heavy oil
- Replies: 10
- Views: 3289
Re: [0.17.32] Coal liquefaction underproduces heavy oil
In one of the versions they make that if recipe have same item for input and output, productivity module will increase only positive delta output value. Therefore, output not 90 * 1.3 = 117 per cycle, but 25 + (90 - 25) * 1.3 = 109.5 per cycle. Same math apply to kovarex process: 40 input, 41 output...