Search found 14 matches
- Wed May 09, 2018 12:52 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 89767
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
The Issue with Omnimatter not showing all ores has been well known for a while. Zelos has been working on a back-end overhaul of his mods and that includes many many fixes to currently known bugs and crashes. I've been playing around with some of the test versions and as shown below, ores show up. F...
- Mon Feb 26, 2018 4:30 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Science
- Replies: 63
- Views: 39757
Re: [MOD 0.16.x] MadClown01's Science
Interesting idea but with Angels, Bobs, Bob's Extended and Omnimods, this mod is overpowered. I think the main issue here is that bob's extended and omniresearch both want to make SPs quite punishing, and you're combining the two here, so they're somewhat insane :D ...altough omnimods + pymods is s...
- Mon Feb 26, 2018 1:24 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Science
- Replies: 63
- Views: 39757
Re: [MOD 0.16.x] MadClown01's Science
I'll try playing with this, adding and removing ingredients as I play. This is by no means balanced yet, but it'll do for me for now. Once I add more recipes I'll message you or post it here so others can add it themselves. If the one reading this would like to add some difficulty to their game, add...
- Mon Feb 26, 2018 11:41 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Science
- Replies: 63
- Views: 39757
Re: [MOD 0.16.x] MadClown01's Science
Interesting idea but with Angels, Bobs, Bob's Extended and Omnimods, this mod is overpowered.
If it's not too much to ask I'd like to see much more advanced recipes in the future.
If it's not too much to ask I'd like to see much more advanced recipes in the future.
- Mon Feb 26, 2018 9:22 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 89767
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
MadClown, I'm going to work on Omnimatter compatibility for this mod for personal use. Or at least the thing that I have in mind won't be too difficult so I'm going to do it. If you'd like, I can send you a zip with my changes once I'm done. It'd involve a few new lines in data-updates.lua and a new...
- Mon Feb 26, 2018 9:09 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 89767
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Druglab is still very much in development. I don't think it'd be very popular just because of what it's about, but in terms of complexity and realism it seems to be up there with Bobs and Angels. I'd likely play it a bit, especially once it get's its consumables properly functional. It also adds Nap...
- Mon Feb 26, 2018 8:09 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 89767
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
It depends on the processing, but they're likely different for drugs. I can't say I know for sure. I may be misunderstanding but I didn't really think of anything bigger than just having both mods use the same item name so you can progress the crafting tree with one as opposed to having duplicate i...
- Mon Feb 26, 2018 5:27 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 89767
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Hello My first impressions of this mod is that I want to try it in my game. As of this comment I haven't *yet*. However, looking through your main post, I noticed that you have Oil Sands. I believe DrugLab mod also uses Oil Sands as a resource. (Despite the name, DrugLab is very chemistry based, alt...
- Sat Feb 24, 2018 1:59 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 115193
Re: [MOD 0.14] AAI Programmable Structures
Hello I was trying to figure out how this mod works when I got a crash notification. 29013.500 Error MainLoop.cpp:1019: Exception at tick 12420538: Error while running event aai-programmable-structures::on_tick (ID 0) Value outside of range in property tree at ROOT[5].count stack traceback: __aai-pr...
- Tue Nov 28, 2017 1:55 am
- Forum: Mods
- Topic: [0.15] Multiblocks
- Replies: 9
- Views: 4981
Re: [0.15] Multiblocks
I still don't understand what 'multiblocks' are. I've never played minecraft so I googled it a bit, but it doesn't explain a lot. What I can find is structures in minecraft that are bigger than one block and can do 'complicated' stuff. What is the equivalent in factorio? Multiple assembling machine...
- Mon Nov 27, 2017 7:21 am
- Forum: Mods
- Topic: [0.15] Multiblocks
- Replies: 9
- Views: 4981
Re: [0.15] Multiblocks
I'm very interested in this mod actually.
While the people here are tight that this isn't needed for factorio, I would like to change things up a bit from time to time.
You have my support on this one.
If I remember and have free time I'll try implementing this for angels refining as a test.
While the people here are tight that this isn't needed for factorio, I would like to change things up a bit from time to time.
You have my support on this one.
If I remember and have free time I'll try implementing this for angels refining as a test.
- Mon Nov 27, 2017 6:26 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 137
- Views: 97965
Re: [Mod 0.15.37] Factorio DrugLab
Hello, I've been running this mod with many others and there seems to be an incompatibility between this and omnimatter - liquid. I've read that mod compatibility is planned but not currently being worked on, but I thought you might want to be made aware of this. prototypes/recipy.lua:1431 https://i...
- Sat Nov 25, 2017 5:07 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664684
Re: [MOD 0.15.x] pY Coal Processing
Holly Macaroni! This mod looks neat! I'll definitely give it a go. I installed it on my current world with Bobs and Angels. I read that Angels and pYCoal don't work well together but so far I don't have problems. All my setups run like they did before I installed this mod, at least as far as I've s...
- Thu Nov 23, 2017 10:02 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664684
Re: [MOD 0.15.x] pY Coal Processing
Holly Macaroni! This mod looks neat! I'll definitely give it a go. I installed it on my current world with Bobs and Angels. I read that Angels and pYCoal don't work well together but so far I don't have problems. All my setups run like they did before I installed this mod, at least as far as I've se...