Search found 141 matches
- Fri Feb 16, 2024 2:08 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 24466
Re: Friday Facts #398 - Fulgora
Yay! Alien technologies? Looks very cool.
- Sun Feb 04, 2024 9:15 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13361
Re: Friday Facts #396 - Sound improvements in 2.0
I understand that adding a lot of complex sounds to the game is a lot of work. But, when you play for many hours, often you wish the game to be less noisy. So only sounds that are informative should be heard. Base Factorio 1.1 sound is quite comfortable. Nothing is too loud, maybe with exception of ...
- Fri Jan 12, 2024 8:33 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 46023
Re: Friday Facts #393 - Putting things on top of other things
Will the smart inserter upgrade (so, the new filters for all inserters) be available at start or it has to be unlocked with a new tech? I do not think that it will be available at start. It will be either at Fast Inserter, like in current game, or with a new tech. I think, like it was correctly men...
- Fri Jan 12, 2024 8:22 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 46023
Re: Friday Facts #393 - Putting things on top of other things
Ah, once again, 2 epilepsy points. I'm actually epileptic I find annoying to see people making their point using this condition. Can't you just say "I dislike it" ? I also vote against new faster belt introduction in base game. I think none tricks will make it looks much better. And curre...
- Fri Jan 12, 2024 8:05 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 46023
Re: Friday Facts #393 - Putting things on top of other things
Do I got it right, that we'll get only stacking on belts, and number of belts stays the same? I.e. no faster then blue belt will appear? If it's so, I like it. I used Ultimate belts mod once, just to add 1 or 2 tier of belts, when I missed throughput in some modded game, probably in IR*. But I was n...
- Sun Dec 17, 2023 10:12 am
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 26078
Re: Friday Facts #389 - Train control improvements
I like the idea, but I disagree with naming. It should be called CONDITION not INTERRUPT . When you initially invented interrupts as a way to refuel, it was working as interrupt in a fixed schedule just to go and refill. But for now, when whole railway transportation system logic can be made on cond...
- Tue Nov 28, 2023 7:23 am
- Forum: General discussion
- Topic: What FPS/UPS do you usually play at?
- Replies: 10
- Views: 1837
Re: What FPS/UPS do you usually play at?
I play at 60 FPS. Recently upgraded a 4.5year old PC, fps drops below 60 was one of the reasons. After hardware replacement, I thought once, that it's a bit expensive way to stay at 60 fps :lol: but I usually do upgrades every five years. I also did some investigation about what hardware component l...
- Tue Nov 28, 2023 7:13 am
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 4784
Re: The big question: Are you going to try v2?
Not sure yet. The QOL improvements are pretty nice, but the new content so far looks rather meh.. New content are several big mods, as we got it. If you do not like one particular feature, like Quality, you can just disable that mod. In whole, I'm quite surprised that there are people who are not e...
- Tue Oct 31, 2023 6:50 am
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 4784
Re: The big question: Are you going to try v2?
Of course, I'll buy new Factorio expansion as soon as it will be available! I just don't know yet, is it more fun to adapt existing base with 4k SPM or start a new game. Usually I found starting phases of new Factorio type games less interesting, compared to expanding and upgrading already build bas...
- Sat Oct 21, 2023 7:23 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 42570
Re: Friday Facts #381 - Space Platforms
As it was already mentioned, space platform surface look is disturbing. For factory building we prefer grass or some homogenous flat surface, to easy long time observations. When we build factories on main planet, we can always pick some nice green grass or sandy terrain spot, and comfortably place ...
- Wed Sep 20, 2023 9:45 am
- Forum: Outdated/Not implemented
- Topic: Space Age: will different planets be on different threads?
- Replies: 6
- Views: 1186
Re: Space Age: will different planets be on different threads?
If server will allow only item and data package transfer between distant surfaces, that happens at the end of each tick this will keep the system deterministic, but will allow communication and item transfer. When one send a rocket to another planet or space platform (like in Space Exploration) it c...
- Wed Sep 20, 2023 8:47 am
- Forum: Frequently Suggested / Link Collections
- Topic: Game Save File and -Speed Related Suggestions
- Replies: 19
- Views: 7659
Re: Game Save File and -Speed Related Suggestions
My recent experiments with hardware upgrade shows that UPS bottleneck is actually memory. Replacement of a system board, to change CPU to better, while keeping same DIMMs gave just minor increase. Replacement of DIMMs to faster modules (2666 to 3600) gave noticeable progress. Unfortunately high end ...
- Mon Sep 18, 2023 5:34 am
- Forum: Outdated/Not implemented
- Topic: Space Age: will different planets be on different threads?
- Replies: 6
- Views: 1186
Re: Space Age: will different planets be on different threads?
I still think that should be an option for surfaces to be able to run in parallel threads. It may limit some operations and make them work a bit differently then now, but current implementation, as I got it, do not represent surfaces like some distant places with limited connectivity. Since there a ...
- Sun Sep 17, 2023 6:20 pm
- Forum: Outdated/Not implemented
- Topic: Space Age: will different planets be on different threads?
- Replies: 6
- Views: 1186
Space Age: will different planets be on different threads?
Currently mega bases are limited by UPS, single processor core performance. I always thought that the limit is somewhere far, but after building a mega base, even with almost no mods, I already got to the point, when FPS/UPS drops below 60 on average gaming PC. One CPU core running at 100% while oth...
- Fri Sep 15, 2023 8:13 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Game Save File and -Speed Related Suggestions
- Replies: 19
- Views: 7659
Re: Game Save File and -Speed Related Suggestions
So "fast save without pause" is hardly achievable in current game design, due to large amount of data, that has to be copied, from current game data state, until next tick is going to be calculated. And there is no easy solution, if any at all, as I understand it. That's probably a feature...
- Fri Sep 15, 2023 3:09 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Game Save File and -Speed Related Suggestions
- Replies: 19
- Views: 7659
Re: Game Save File and -Speed Related Suggestions
Do you mean, that actual data serialization and compression takes about 1 second +, even if we skip all file operations and write to disk part of task?
I use typical Windows 10, not Linux, since it's the only choice that support all PC games. So can't check is that faster or no.
I use typical Windows 10, not Linux, since it's the only choice that support all PC games. So can't check is that faster or no.
- Fri Sep 15, 2023 3:05 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56592
Re: Friday Facts #376 - Research and Technology
Endless research for other things, in addition to mining productivity 100+ is very attractive idea!
- Tue Sep 12, 2023 2:34 pm
- Forum: General discussion
- Topic: Rebuild or Restart?
- Replies: 11
- Views: 2987
Re: Rebuild or Restart?
As long as biters do not wipe your base completely you can always continue. I think it's more fun. "Erase and rewind" is not my way of playing. My main Vanilla map base currently consumes 18GW power, produce 4k SPM and was created at 0.15 beta many years ago. ...researching mining producti...
- Tue Sep 12, 2023 2:24 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Game Save File and -Speed Related Suggestions
- Replies: 19
- Views: 7659
Re: Game Save File and -Speed Related Suggestions
Any progress on making saves less noticeable by time consumption? My current save just 33Mb size, still takes noticeable time to write. I think saving to disk (including file system open/close part) take major part of that time. If the game will just copy save data to a memory buffer, and then do wr...
- Tue Sep 12, 2023 9:46 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128721
Re: Friday Facts #375 - Quality
I like the idea of quality very much! At least it's something bright and new to grind, since currently mega factory usually just aim for RPS or k SPM. It looks so interesting and new! All other Factorio following games just changing visuals, almost without any interesting innovations in the gameplay...