Search found 30 matches
- Fri Jul 27, 2018 2:04 pm
- Forum: News
- Topic: Friday Facts #253 - Fans & Fun
- Replies: 74
- Views: 35700
Re: Friday Facts #253 - Fans & Fun
Nice on the new walls. Not sure I'm a fan of the gates, but I'll learn to live with it.
- Mon Jul 02, 2018 1:00 pm
- Forum: General discussion
- Topic: [Poll] Battery design that stabilizes 0.16.51
- Replies: 53
- Views: 21206
Re: [Poll] Battery design that stabilizes 0.16.51
Should probably look like a car battery instead.
- Sat Jun 30, 2018 11:00 am
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 79697
Re: Friday Facts #249 - Dead end exploration
Alternative. Add a new bar up by the minimap, which expands to the left and has 6 slots. This is the only inventory place Blueprints/Books are allowed. They can still be placed as items, but if you pick them up and the slots are full they go back into your library instead of continuing to exist as a...
- Fri Jun 29, 2018 12:20 pm
- Forum: General discussion
- Topic: Remove Blueprint Importing?
- Replies: 27
- Views: 14015
Re: Remove Blueprint Importing?
In my case, I almost never play the same game of Factorio. Between mods, and ore distribution, and simply wanting to use differing and not purely optimal designs, I rarely play the game the same way twice. The only things I use blueprints for are the train system, defensive emplacements, and in the ...
- Thu Jun 07, 2018 12:33 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 68137
Re: Friday Facts #245 - Campaign concept
What we really need is to have the option from the auto-research mod (the name escapes me) which lets you filter by the available science packs. So you can have it show you red sciences, which shows all the researches that only use red. Green would show those as well, and so you can see. Okay, one o...
- Wed Jan 24, 2018 8:21 pm
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 63400
Re: So... Let's talk about bots, and how to fix them properly...
The problem as explained to me, is that when feeding into a chest, belts max out at being able to feed into three sides, and one out, while bots have no limits at all in their ability to access the chests. So you can have an infinite number of bots interacting with the chests.
- Fri Jan 12, 2018 8:13 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424364
Re: Friday Facts #225 - Bots versus belts (part 2)
My suggestion of two types of bots still stands. One Cargo Type that has much higher carry capacity, say 8-24 items, but is very slow. And then a second Logistics type that carries 2-4 items, but is much faster. That one that can catch up with the player, but doesn't carry a huge amount. Alternately...
- Tue Jan 09, 2018 11:34 pm
- Forum: General discussion
- Topic: Cliffs :(
- Replies: 21
- Views: 13297
Re: Cliffs :(
I love cliffs, but I wish we didn't have Cliff Explosives. Deal with it, or go around it, problem solved. But again, some people are unpleasable.
- Sat Jan 06, 2018 12:22 pm
- Forum: General discussion
- Topic: Defending your base is just to easy!
- Replies: 123
- Views: 41753
Re: Defending your base is just to easy!
Maybe a burrowing Spitter that can dive under the ground and be immune to guns, but still gets stopped by walls, it just means it gets closer before getting killed. But get's stopped by land mines. Finally a use for them.
- Sat Jan 06, 2018 4:20 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395237
Re: Friday Facts #224 - Bots versus belts
The reason not to have a Truck over the cargo bots I suggested, is that bots fly, and doing so means they can get places where belts simply can't. Getting a belt in requires 3 tiles in an L shape, while a requester chest only requires 2. A truck doesn't really help that, and it's place is mostly alr...
- Fri Jan 05, 2018 11:32 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395237
Re: Friday Facts #224 - Bots versus belts
Why not break up Logistics bots into two separate types? Logistics Delivery Bots, which are much faster than belts but only hold 1-4 items, and have a very short range before needing to recharge. These would be the bots that could catch up to the player and deliver them items, but could also move ar...
- Thu Jan 04, 2018 10:39 pm
- Forum: General discussion
- Topic: Defending your base is just to easy!
- Replies: 123
- Views: 41753
Re: Defending your base is just to easy!
I have often exhausted myself attempting to explain mods as they relate to various games, and have come to the conclusion the best thing I can do is this: If the base game is a meal, then mods are the condiments. They are unnecessary to play the game, but are available to spice the game to your liki...
- Wed Jan 03, 2018 6:18 pm
- Forum: General discussion
- Topic: Defending your base is just to easy!
- Replies: 123
- Views: 41753
Re: Defending your base is just to easy!
You might also want to combine Bob's Mods into the mix, because it does work well with Rampant, and gives more variety in the biters, including elemental ones as well as much tougher elemental spawners. @Koub: Think guns. Start your third research as turrets, and set them up so they cover each other...
- Wed Jan 03, 2018 4:39 pm
- Forum: Off topic
- Topic: Intel CPU Design flaw
- Replies: 17
- Views: 7734
Re: Intel CPU Design flaw
On the one hand, it's not supposed to affect gaming at all. On the other... Go AMD.
- Tue Jan 02, 2018 4:33 am
- Forum: Gameplay Help
- Topic: Train Pathing Question
- Replies: 14
- Views: 4520
Re: Train Pathing Question
I'm not seeing a second signal for the interior signals on the upper side to be chained off of. They're connecting to the signal on the far end past the incoming train. Which is why they're red, so the train is going through because it's already in the block.
- Tue Jan 02, 2018 1:50 am
- Forum: General discussion
- Topic: So many barrels...
- Replies: 7
- Views: 3698
Re: So many barrels...
Yup, now that they hold 1/5th as much, they need to be moved around 5x as often. Glad I never bothered barreling anything.
- Wed Dec 27, 2017 1:24 pm
- Forum: Gameplay Help
- Topic: What is Control-Left Click on Toolbar?
- Replies: 7
- Views: 3057
Re: What is Control-Left Click on Toolbar?
With the items in the slot, middle click and the blue background vanishes. Then move the items out. And to rapidly set a new filter, hover over the slot with the new item and middle-click and it'll set it straight to that. Alternately, try lifting your finger totally off the mouse before middle-clic...
- Mon Dec 25, 2017 11:15 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 61099
Re: Friday Facts #222 - Christmas avalanche
I find large trains are only useful for hauling ore because of it's small stack size. And even then it's only double the size of the plate trains. (2-4 and 1-2)Though I did end up with a 3<8<3 hauling iron from a bunch of far distant deposits.
- Sun Dec 24, 2017 6:08 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 61099
Re: Friday Facts #222 - Christmas avalanche
So, there's two things to consider: First, it's a lot faster to unload from a tanker, than from a cargo wagon. Not only do you have both inserters and belts moving to deal with, but then there's the time the factory takes to empty and eject the barrel. If you don't have enough space on the belt to g...
- Tue Dec 19, 2017 9:18 pm
- Forum: General discussion
- Topic: 0.16 artillery and the biters
- Replies: 10
- Views: 6282
Re: 0.16 artillery and the biters
Best part about artillery, is the fact you can control where the biters are heading. Arty fires and they rush towards it, so you can make them come towards defenses that are waiting for them. Useful if you're using Train supplied Flamethrower turrets. Train arrives, offloads light oil and then the a...