Search found 12 matches

by dzaima
Wed May 08, 2024 2:51 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 152
Views: 16375

Re: Friday Facts #408 - Statistics improvements, Linux adventures

If you are either a toolkit dev or a rawing wayland the least of your issues is a window decoration. We are wholly exaggerating the amount of effort of drawing a rectangle with 3 buttons compared to the complexity of everything else involved with getting a complex piece of software working. GUI too...
by dzaima
Thu May 02, 2024 10:38 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 152
Views: 16375

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Maybe I wasn't fully clear in my previous message. Non-guaranteed SSD isn't a hypothetical, its how wayland works because all optional protocols are optional. This is the status quo, now! We can have a discussion about how that is an oversight of the original protocol, but that's how it is right no...
by dzaima
Mon Apr 29, 2024 3:10 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 152
Views: 16375

Re: Friday Facts #408 - Statistics improvements, Linux adventures

As for server-side decorations the situation is a bit more complicated than this post and a lot of people make it out to be and I'm a bit disappointed to see GNOME dragged through the mud for something that isn't really their's or anyone particular party's fault directly. Wayland was designed with ...
by dzaima
Sat Oct 21, 2023 2:41 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 44869

Re: Friday Facts #381 - Space Platforms

Regarding the "magic build technology" placing the surface structures / buildings on the surface by ghost building; is there already an official dev answer, how the lore is on this? As a way-out and additional logistics exercise I'dlike to add the idea of having another surface building, ...
by dzaima
Fri Sep 15, 2023 3:06 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 60658

Re: Friday Facts #376 - Research and Technology

1. Research pumpjacks 2. Go place pumpjacks 3. Go back to the base while laying down a line of pipes (and underground), and branch it to storage (note that those are already researched) 4. Make chem plants / refineries 5. Use oil I mean, what psychopath refine oil at the outpost instead of at the b...
by dzaima
Fri Jul 26, 2019 5:59 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 288205

Re: Friday Facts #305 - The Oil Changes

* You have split the "oil wall" into, what? "Handling fluids" and "Handling fluids with multiple outputs"? Is the former even a wall at all, given that the player should already have some grasp of that? In the "oil wall" I'd include whatever comes out of oil ...
by dzaima
Tue Jul 23, 2019 10:22 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 212783

Re: Friday Facts #304 - Small bugs; Big changes

My point was that the time from making solid fuel to not needing burnable fuel at all is too small to benefit from setting it up (in factorio's scales; at least for me, setting up a new coal patch later is simpler than extending oil & its processing sooner), and, as it stands, in the tech tree ...
by dzaima
Tue Jul 23, 2019 9:44 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 212783

Re: Friday Facts #304 - Small bugs; Big changes

Ok, new players might find a use for it, but hoping people make something potentially useless & easily dismissable just because they're forced to spend a resource isn't good game design. I usually have enough coal to last me until I get solars & electric furnaces (& nuclear fuel for tra...
by dzaima
Tue Jul 23, 2019 7:32 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 212783

Re: Friday Facts #304 - Small bugs; Big changes

don't really care about getting solid fuel until it's strictly required, and always struggled with my base dying when light & heavy oil backed up since it has exactly 0 use to me before blue science) Emphasis mine - this is perhaps part of the reason why you're struggling so much. Solid fuel wa...
by dzaima
Tue Jul 23, 2019 4:16 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 212783

Re: Friday Facts #304 - Small bugs; Big changes

Having read about half of the posts here, I still don't quite understand why do so many people think the oil change simplifies/dumbs down the game in any way. Sure, it makes the start of oil simpler, but you've still got to figure out advanced oil processing & cracking at some point sooner or la...
by dzaima
Fri Apr 05, 2019 7:30 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 59047

Re: Friday Facts #289 - Character GUI

I have never (successfully) used the automatic trash for anything because of one problem - there are always exceptions when I want to hold more of an item type - e.g. building a massive belt, moving a furnace setup and not wanting to kill all robots with thousands of ore/plates, hand-crafting someth...
by dzaima
Fri Oct 12, 2018 4:10 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 45241

Re: Friday Facts #264 - Texture streaming

16.6ms is eons in computer-speak, about 50 million cpu cycles at 3ghz.... Instead of dropping a fame that can't be drawn wouldn't it be more visually pleasing to have a subroutine hold on to whatever the current/last frame data was, and constantly feed that at 60 fps whether or not you can update t...

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