Search found 12 matches
- Wed May 08, 2024 2:51 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28544
Re: Friday Facts #408 - Statistics improvements, Linux adventures
If you are either a toolkit dev or a rawing wayland the least of your issues is a window decoration. We are wholly exaggerating the amount of effort of drawing a rectangle with 3 buttons compared to the complexity of everything else involved with getting a complex piece of software working. GUI too...
- Thu May 02, 2024 10:38 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28544
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Maybe I wasn't fully clear in my previous message. Non-guaranteed SSD isn't a hypothetical, its how wayland works because all optional protocols are optional. This is the status quo, now! We can have a discussion about how that is an oversight of the original protocol, but that's how it is right no...
- Mon Apr 29, 2024 3:10 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28544
Re: Friday Facts #408 - Statistics improvements, Linux adventures
As for server-side decorations the situation is a bit more complicated than this post and a lot of people make it out to be and I'm a bit disappointed to see GNOME dragged through the mud for something that isn't really their's or anyone particular party's fault directly. Wayland was designed with ...
- Sat Oct 21, 2023 2:41 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 60010
Re: Friday Facts #381 - Space Platforms
Regarding the "magic build technology" placing the surface structures / buildings on the surface by ghost building; is there already an official dev answer, how the lore is on this? As a way-out and additional logistics exercise I'dlike to add the idea of having another surface building, ...
- Fri Sep 15, 2023 3:06 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 82009
Re: Friday Facts #376 - Research and Technology
1. Research pumpjacks 2. Go place pumpjacks 3. Go back to the base while laying down a line of pipes (and underground), and branch it to storage (note that those are already researched) 4. Make chem plants / refineries 5. Use oil I mean, what psychopath refine oil at the outpost instead of at the b...
- Fri Jul 26, 2019 5:59 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329767
Re: Friday Facts #305 - The Oil Changes
* You have split the "oil wall" into, what? "Handling fluids" and "Handling fluids with multiple outputs"? Is the former even a wall at all, given that the player should already have some grasp of that? In the "oil wall" I'd include whatever comes out of oil ...
- Tue Jul 23, 2019 10:22 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 243181
Re: Friday Facts #304 - Small bugs; Big changes
My point was that the time from making solid fuel to not needing burnable fuel at all is too small to benefit from setting it up (in factorio's scales; at least for me, setting up a new coal patch later is simpler than extending oil & its processing sooner), and, as it stands, in the tech tree ...
- Tue Jul 23, 2019 9:44 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 243181
Re: Friday Facts #304 - Small bugs; Big changes
Ok, new players might find a use for it, but hoping people make something potentially useless & easily dismissable just because they're forced to spend a resource isn't good game design. I usually have enough coal to last me until I get solars & electric furnaces (& nuclear fuel for tra...
- Tue Jul 23, 2019 7:32 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 243181
Re: Friday Facts #304 - Small bugs; Big changes
don't really care about getting solid fuel until it's strictly required, and always struggled with my base dying when light & heavy oil backed up since it has exactly 0 use to me before blue science) Emphasis mine - this is perhaps part of the reason why you're struggling so much. Solid fuel wa...
- Tue Jul 23, 2019 4:16 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 243181
Re: Friday Facts #304 - Small bugs; Big changes
Having read about half of the posts here, I still don't quite understand why do so many people think the oil change simplifies/dumbs down the game in any way. Sure, it makes the start of oil simpler, but you've still got to figure out advanced oil processing & cracking at some point sooner or la...
- Fri Apr 05, 2019 7:30 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 65148
Re: Friday Facts #289 - Character GUI
I have never (successfully) used the automatic trash for anything because of one problem - there are always exceptions when I want to hold more of an item type - e.g. building a massive belt, moving a furnace setup and not wanting to kill all robots with thousands of ore/plates, hand-crafting someth...
- Fri Oct 12, 2018 4:10 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 49359
Re: Friday Facts #264 - Texture streaming
16.6ms is eons in computer-speak, about 50 million cpu cycles at 3ghz.... Instead of dropping a fame that can't be drawn wouldn't it be more visually pleasing to have a subroutine hold on to whatever the current/last frame data was, and constantly feed that at 60 fps whether or not you can update t...