Search found 27 matches

by Thales7
Sat Sep 08, 2018 11:29 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 46222

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

I like the new appear of worms. Maybe it's interesting if the worm (beyond the long range attack) could drag the engineer if he get closer to. A hit kill attack. And if it's very large, it could drag a car or a tank too. That wold be pretty aggressive.
by Thales7
Thu Aug 23, 2018 4:34 pm
Forum: Reika's Mods
Topic: Dirty Mining - Dirty ores, with a twist or two
Replies: 14
Views: 9206

Re: Dirty Mining - Dirty ores, with a twist or two

Suggestion: like the infinite ores, you could make dirt versions of normal ores in start game menu.
by Thales7
Wed Aug 22, 2018 4:00 pm
Forum: Ideas and Suggestions
Topic: looping maps
Replies: 3
Views: 1477

looping maps

Once I played a game that the map was a square with sides aligned (If you arrived in left side, you pass to right side without crossed the middle). The left side was so aligned with the right and the up side with the down that you not repaired when you pass (look like the part of the same one). If y...
by Thales7
Wed Aug 22, 2018 3:14 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 245921

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

https://mods.factorio.com/mod/underground-pipe-pack
This mod create a underground pipe that connect 2 undergrounds pipes without on-ground part (underground junction).
I suggest (Whit permission and help of this mod creator) create a same system to underground belt.
by Thales7
Tue Apr 10, 2018 12:27 am
Forum: Implemented Suggestions
Topic: Add more animation to the world?
Replies: 9
Views: 4194

Re: Add more animation to the world?

I suggested in a invalid topic: "The static water is not much realistic, I imagine three or four textures alternating to create the illusion of waves. If its work, trees swinging whit wind, or dust forming swirls may not be so impossible.". It's a easy form to create animation.
by Thales7
Thu Apr 05, 2018 12:11 pm
Forum: Ideas and Suggestions
Topic: buildings are no longer items
Replies: 13
Views: 4300

Re: buildings are no longer items

Ok, so no. But if is used more intermediaries, a system of production like a car production line with the think be craft on a rail, maybe a form to use belts, robots and rails in form more specialized?
by Thales7
Wed Apr 04, 2018 5:31 pm
Forum: Ideas and Suggestions
Topic: buildings are no longer items
Replies: 13
Views: 4300

buildings are no longer items

problem: items become entities are no realistic and recycle isn't possible suggestion: the build is construct as the ingredients are put in the "ghost protect build"* *like the the robot command construction example: a assemble machine would be make with 5 incinerators, 10 gears, 10 iron p...
by Thales7
Sun Apr 01, 2018 2:17 am
Forum: Ideas and Requests For Mods
Topic: Alien Giger Factory
Replies: 0
Views: 761

Alien Giger Factory

Warning: This is a hard and crazy mod suggestion make by somebody that don't understand about programming What is: A organic and living factory inspired in Giger art concept (take a look in "Scorn" for example). This factory would be a colony organization of aliens. It's would extract reso...
by Thales7
Thu Mar 29, 2018 3:36 am
Forum: Ideas and Suggestions
Topic: Shape of water in canary
Replies: 1
Views: 1075

Shape of water in canary

Problem: The water look like spot in map. I know that is a alien planet, but it's a little strange. Suggestion: Create a code that get shape of water depending of biome. Example: A water spot in desert surrounded trees form a oasis, florets could have rivers and we could build bridges. And why not m...
by Thales7
Wed Mar 28, 2018 4:57 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 363387

Re: [0.16.x] Bob's Mods: General Discussion

Now a simple suggestion:
If there is a form to create hacked insertors, should be a form to hacked buildings (chose the input and output of fluids).
by Thales7
Wed Mar 28, 2018 4:50 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1574525

Re: Development and Discussion

I don't playing the latest version so sorry if it's already diploid. I don't like to use stone in catalyst process, for me, only the slag shooed be use for this. I understand the process generate a lot of stone and it's turn a problem. My suggestion is the concrete: use crushed stone inside slag to ...
by Thales7
Sat Mar 17, 2018 8:07 pm
Forum: Ideas and Suggestions
Topic: Different enemy Types (ranged, flyer)
Replies: 3
Views: 3248

Re: Different enemy Types (ranged, flyer)

I suggest too a aquatic enemy that not advance besides some distance to water, the appear can be look like a fish (just a spot) when underwater and like a bitter when out water. It's very nice to see a aquatic worm emerging and attacking when someone use a landfill to build a fabric.
by Thales7
Mon Mar 12, 2018 4:12 pm
Forum: Ideas and Suggestions
Topic: Turret Wagon
Replies: 4
Views: 1879

Re: Turret Wagon

excuse, but how I can use the research tool in efficient form?
by Thales7
Mon Mar 12, 2018 4:09 pm
Forum: Ideas and Suggestions
Topic: new limitations for concrete
Replies: 0
Views: 693

new limitations for concrete

what is: singularity about use of concrete and brick floor. example: it's not possible put concrete on water. why use: to turn the game more realistic and allow on ores without looking the ores. how it's work?: imagine that concrete can't put under natural entities (rocks and trees) but around than,...
by Thales7
Mon Mar 12, 2018 4:00 pm
Forum: Ideas and Suggestions
Topic: Turret Wagon
Replies: 4
Views: 1879

Turret Wagon

what is: a wagon with a slot to put any type of turret why use: a artillery wagon can attack the nests, but this wagon can defend the train. how should work?: imagine a wagon with a turret wagon with a slot to turret and other to munition in inventory. Depending of the type of turret, the munition s...
by Thales7
Fri Mar 09, 2018 4:10 pm
Forum: Implemented Suggestions
Topic: Crazy suggestions from Thales7's Brain
Replies: 6
Views: 3000

Re: Crazy suggestions from Thales7's Brain

I'm sorry, it's my first time in a forum and it's look like a good idea for me. How I should make this? The method please.
by Thales7
Thu Mar 08, 2018 9:15 pm
Forum: Implemented Suggestions
Topic: Crazy suggestions from Thales7's Brain
Replies: 6
Views: 3000

Scenery details

1)Imagine iron rock formation onside of all the iron ore (and no one tree). Rock that drop stone and iron that must be mined to put the mining drill on ore. It's turn the begging game more speed and beautiful in my opinion. 2)The concrete (and brick floor), in vanilla game, can be put under rock, tr...
by Thales7
Thu Mar 08, 2018 8:48 pm
Forum: Implemented Suggestions
Topic: Crazy suggestions from Thales7's Brain
Replies: 6
Views: 3000

Turret Wagon

I like the artillery wagon, but I think that It may be better if 'it's a wagon with turret slot to put any turret. Imagine a flame-thrower wagon that use oil barrel how munition, or laser wagon using a accumulator, or a gun turret wagon using magazines. I think a very interesting idea to protect the...
by Thales7
Thu Mar 08, 2018 8:31 pm
Forum: Implemented Suggestions
Topic: Crazy suggestions from Thales7's Brain
Replies: 6
Views: 3000

More enemies:

It's impossible that I'm the only one that fill lack of aquatics and flying natives. Just imagine enemies jump out water and attacking in a limit of distance from border. Or Aquatic worms emerging and attacking when you stay near of a dark spot deep water (aquatic nests) when you put landfills. Or f...
by Thales7
Thu Mar 08, 2018 8:20 pm
Forum: Implemented Suggestions
Topic: Crazy suggestions from Thales7's Brain
Replies: 6
Views: 3000

Crazy suggestions from Thales7's Brain

I have a lot of suggestions, some simple, some complex, some crazy. I chose create a topic to put all that. If you want Ideas for a mod, if you are a Dev of game look for suggestions, or If you have ideas for my ideas, take a look. I just want to help.

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