Thank you so much for the reply kind sir.
Indeed the bobores commands don't work because of RSO.
I tried calling :
/c remote.call("RSO", "regenerate")
instead of
/c remote.call("RSO", "regenerate", true)
I'm not sure what the true argument means but this did what I was expecting except ...
Search found 3 matches
- Sun Nov 26, 2017 10:59 am
- Forum: Bob's mods
- Topic: Question about respawning specific bob-ores
- Replies: 3
- Views: 4149
- Fri Nov 24, 2017 11:35 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 164236
Re: Feedback
My idea on "balancing" the higher tiers of things is to add a setting (slidebar?) for each item that has more than 1 tier in the mod settings.
This way if someone likes to go all the way to the highest tier of a specific item, it is that way by default. If someone thinks modules are OP and should ...
This way if someone likes to go all the way to the highest tier of a specific item, it is that way by default. If someone thinks modules are OP and should ...
- Fri Nov 24, 2017 11:26 am
- Forum: Bob's mods
- Topic: Question about respawning specific bob-ores
- Replies: 3
- Views: 4149
Question about respawning specific bob-ores
Hello fellow Factorians :)
I come to this forum in order to find a solution to a problem that troubled me for a while:
Context:
I recently started a bob's mods play-through (currently about 32 hours in) with RSO and a couple of QoL mods, I used default/ medium settings on everything (basically ...
I come to this forum in order to find a solution to a problem that troubled me for a while:
Context:
I recently started a bob's mods play-through (currently about 32 hours in) with RSO and a couple of QoL mods, I used default/ medium settings on everything (basically ...