Search found 4 matches

by gremblor
Thu Dec 14, 2017 3:52 am
Forum: Resolved Problems and Bugs
Topic: [16.1] Game crash (possibly related to logistic bots)
Replies: 2
Views: 3247

[16.1] Game crash (possibly related to logistic bots)

I opened a 0.15 save (relatively large base, with about 40K logistic bots across many networks) and about 25 seconds after opening, the game crashes. (The stack trace says the problem is under FlyingRobot::moveTo, in EntityWithForce::checkNearbyForcesUnRegistration) I was admiring the new scenery; d...
by gremblor
Thu Dec 14, 2017 3:35 am
Forum: Releases
Topic: Version 0.16.1
Replies: 15
Views: 17851

Re: Version 0.16.1

I got a crash about 15 seconds after loading a save. It's a relatively large base. mods: Textplates, Logistic Train Network (note: No logistic trains used in this base, just a loaded mod), Orbital Ion Cannon (not used in this base), Bottleneck, Explosive Termites, Power Armor MK3, ScoreExtended, and...
by gremblor
Sun Nov 26, 2017 8:55 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 963711

Re: 4-way intersections: Throughput and deadlocks [image heavy]

I really like Tallinu's multicross design, but I run a 4-track 3-8-3 (14 car) rail network, and his blueprints for this train length are only available in 2-track form... I built a 4-lane RHD multicross scaled up to 14 car buffers, available here: https://factorioprints.com/view/-KzrTRj_P9IqOK9K8ryQ

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