Search found 4 matches
- Thu Dec 14, 2017 4:28 am
- Forum: Resolved Problems and Bugs
- Topic: [16.1] Game crash (possibly related to logistic bots)
- Replies: 2
- Views: 3247
Re: [16.1] Game crash (possibly related to logistic bots)
That was fast! Thanks!
- Thu Dec 14, 2017 3:52 am
- Forum: Resolved Problems and Bugs
- Topic: [16.1] Game crash (possibly related to logistic bots)
- Replies: 2
- Views: 3247
[16.1] Game crash (possibly related to logistic bots)
I opened a 0.15 save (relatively large base, with about 40K logistic bots across many networks) and about 25 seconds after opening, the game crashes. (The stack trace says the problem is under FlyingRobot::moveTo, in EntityWithForce::checkNearbyForcesUnRegistration) I was admiring the new scenery; d...
- Thu Dec 14, 2017 3:35 am
- Forum: Releases
- Topic: Version 0.16.1
- Replies: 15
- Views: 17851
Re: Version 0.16.1
I got a crash about 15 seconds after loading a save. It's a relatively large base. mods: Textplates, Logistic Train Network (note: No logistic trains used in this base, just a loaded mod), Orbital Ion Cannon (not used in this base), Bottleneck, Explosive Termites, Power Armor MK3, ScoreExtended, and...
- Sun Nov 26, 2017 8:55 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 963711
Re: 4-way intersections: Throughput and deadlocks [image heavy]
I really like Tallinu's multicross design, but I run a 4-track 3-8-3 (14 car) rail network, and his blueprints for this train length are only available in 2-track form... I built a 4-lane RHD multicross scaled up to 14 car buffers, available here: https://factorioprints.com/view/-KzrTRj_P9IqOK9K8ryQ