Search found 10 matches

by Megouski
Sat Nov 04, 2023 3:15 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30558

Re: Friday Facts #383 - Super force building

This is great but changes like this should not take this long, and im a dev. Teams roughly the same size are doing far more complex things in the span for 3-4 month cycles. What is it about Factorio that adds months to something like this?
by Megouski
Thu Feb 13, 2020 6:58 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018054

Re: [0.18] Sea Block Pack 0.4.1

Sea block pack 0.4.1 has been released. Check first post for download link. Update 2018-2-13, version 0.4.1: Fix ore crystallization recipe icons and names Reduce science cost of solder smelting technology and its prerequisites Found a picture of Trainwreck in the wild. https://i.kym-cdn.com/entrie...
by Megouski
Mon Feb 10, 2020 10:04 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018054

Re: [0.18] Sea Block Pack 0.4.0

Here's a 0.18 test release: SeaBlockPack_0.4.0.zip Remove alginic acid solder recipe Update tech tree dependencies/prerequisites for Angel's changes Remove fuel_value for some Angel's fluids Reduce neighbour bonus for heat source burners Force Bob's nuclear update setting on :shock: :mrgreen: Faste...
by Megouski
Fri Feb 07, 2020 3:55 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018054

Re: [0.17] Sea Block Pack 0.3.8

https://i.ibb.co/Ph4PtMm/1.png Is that what you intended? What is the problem with that exactly? https://i.ibb.co/yfLhcR9/1.png Should processed quartz go like with metal or what I don't understand? I don’t see the logic to distill 6 silicon ingot into 24 silicon ingot Ill jump in game and look at ...
by Megouski
Fri Feb 07, 2020 12:41 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018054

Re: [0.17] Sea Block Pack 0.3.8

3ara3ik wrote: ↑
Thu Feb 06, 2020 9:07 pm
Image

Is that what you intended?
What is the problem with that exactly?
by Megouski
Tue Jan 28, 2020 11:10 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018054

Re: [0.17] Sea Block Pack 0.3.8

Kraken256 wrote: ↑
Tue Jan 28, 2020 8:58 pm
Image
Trying to install SeaBlock but this keeps coming up instead
SeaBlock and listed dependencys only mods i have active
Please help?
What seablock version

What game version

Can you SS your mods folder?

etc
by Megouski
Mon Jan 27, 2020 3:33 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018054

Re: [0.17] Sea Block Pack 0.3.8

Many individual mods are already updated, but the real work is making sure A->B connections didnt turn into Cat->Airplane. Such is the life of modpacks.

Also discovering things removed and things added and managing that as a whole is a Trainwreck. :mrgreen:
by Megouski
Sun Jan 26, 2020 12:23 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018054

Re: [0.17] Sea Block Pack 0.3.8

Anyone know what the current issues are with .18 update or where to find the progress and possibly help?
by Megouski
Fri Dec 01, 2017 4:37 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114670

Re: [MOD 0.12.26+] TimeButtons v0.3.2

This time mod is much better than the current one.

I hope you find time to update to 15 or 16. Thank you for your work.
by Megouski
Fri Dec 01, 2017 4:07 pm
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 97
Views: 69259

Re: [MOD 0.13] Time Tools (& Clock Combinator)

Does this mod have a feature to: 1. Auto speed up to a set multiplier when I am crafting something then go back to the default multiplier? 2. Separate button for often used multiplier so I don't have to click from 2x to 64x and back constantly? 3. Or, similar to #2, have the functionality of the cur...

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