Search found 201 matches
- Thu Sep 26, 2019 2:27 am
- Forum: Logistic Train Network
- Topic: Stations of different surfaces
- Replies: 3
- Views: 2038
Re: Stations of different surfaces
Bump, I second this proposal. As mods with different surfaces become popular, such as Space Exploration, such features would help. I ran into this as well with SE. The bad part about it is, the trains went to pick up the material for a request, on one surface and then since they couldn't make the tr...
- Mon Aug 26, 2019 7:51 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1413075
Re: Development and Discussion
Question is how much yield an infinite field should now show, I can set the richness to be multiplied with a factor which will lower the yield it starts of with. I'd return the question, if the field was just supposed to be infinite, IE never run out but produce as it would if it were regular ore? ...
- Fri Aug 23, 2019 6:56 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 114041
Re: Friday Facts #309 - Controversial opinions
Adventure mode TOGoS I'm not sure that making vanilla Factorio more fun for people who want to focus more on exploration is itself controversial, but all these features take time and energy to build and maintain, and "Factorio isn't supposed to be about exploration", so it hasn't been a p...
- Sun Aug 18, 2019 6:41 am
- Forum: Not a bug
- Topic: [17.65] Infinite Ore doesn't produce regularly
- Replies: 4
- Views: 1258
Re: [17.65] Infinite Ore doesn't produce regularly
Bilka, Thank you for the explanation. I've been playing this game for years and honestly had no idea how the miners worked internally. I always figured it was the total amount under the miner that was deducted from each cycle. Not each individual tile mined independently, and rotated through as the ...
- Sat Aug 17, 2019 5:29 pm
- Forum: Not a bug
- Topic: [17.65] Infinite Ore doesn't produce regularly
- Replies: 4
- Views: 1258
Re: [17.65] Infinite Ore doesn't produce regularly
Some miners are not producing much of the time, even one's with regular ore. Did you see the stream video? It's normal behavior for a miner not to produce for some time?
- Thu Aug 15, 2019 5:00 pm
- Forum: Not a bug
- Topic: [17.65] Infinite Ore doesn't produce regularly
- Replies: 4
- Views: 1258
[17.65] Infinite Ore doesn't produce regularly
So, with yesterday's patch. - Fixed that mining drill covering more than 1 infinite resource showed the mining speed as sum instead of average. (https://forums.factorio.com/74443) - Fixed that infinite item based resources with yield of more then 100% didn't actually mine more. So yield of 260% for ...
- Thu Aug 15, 2019 4:44 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1413075
Re: Development and Discussion
I've been playing a game with Angel's Infinite Ore mod installed. It seemed that the infinite sections, just didn't run out when the others did. Producing no more than any other normal spot. Yesterday's patch notes for v17.65 - Fixed that mining drill covering more than 1 infinite resource showed th...
- Wed Jul 03, 2019 5:33 am
- Forum: Not a bug
- Topic: [0.17.53] SeverMultiplayerManager - Error while running reload_script
- Replies: 3
- Views: 1296
Re: [0.17.53] SeverMultiplayerManager - Error while running reload_script
It loads just fine in 17.52, without changing a thing. It may be that the lua commands got changed?
- Wed Jul 03, 2019 2:35 am
- Forum: Not a bug
- Topic: [0.17.53] SeverMultiplayerManager - Error while running reload_script
- Replies: 3
- Views: 1296
[0.17.53] SeverMultiplayerManager - Error while running reload_script
Hi, I've updated my multiplayer server to 17.53 and it keeps crashing. Unfortunately, I only have a copy of the log file, and I'll paste that below. I'll also attach my game save. [July 2, 2019 8:13 PM] uid=0(root) gid=0(root) groups=0(root),1(bin),2(daemon),3(sys),4(adm),6(disk),10(wheel),11(floppy...
- Thu Jun 27, 2019 3:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.52] Personal roboport enabled after death
- Replies: 1
- Views: 1858
[0.17.52] Personal roboport enabled after death
Hi, I've been playing the diggy scenario by redmew. Back in 17.50 (I tested this just now in 17.52) I noticed that if I had my personal roboport disabled and died. Once I'd retrieved my corpse, the roboport would be enabled. Permitting my bots to go out and do things. Because Diggy is underground, y...
- Thu Jun 27, 2019 2:57 am
- Forum: Logistic Train Network
- Topic: Quick question about train length and big delivery
- Replies: 3
- Views: 1693
Re: Quick question about train length and big delivery
Set the request threshold at the request station to the amount you "want." In my experience, it will give you it if it can. I've not dealt with trains of various lengths, but that is what I'd try first.
- Sun Jun 16, 2019 7:11 am
- Forum: Ideas and Suggestions
- Topic: Blueprint ghost on water
- Replies: 3
- Views: 3009
Re: Blueprint ghost on water
This is a great idea!
- Fri Jun 14, 2019 12:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.49] Game Froze - Crashed
- Replies: 4
- Views: 2717
Re: [Oxyd] [0.17.49] Game Froze - Crashed
Here's the save I made about 90 seconds before the 2nd crash. The previous one I lost about 10 minutes, so that autosave wasn't near enough to the action.
I added the links to the stream in the previous two posts.
I added the links to the stream in the previous two posts.
- Fri Jun 14, 2019 6:57 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.49] Game Froze - Crashed
- Replies: 4
- Views: 2717
Re: [0.17.49] Game Froze - Crashed
Crashed again, clearing biters. Link - https://www.twitch.tv/videos/438804078?t=00h56m10s
- Fri Jun 14, 2019 6:49 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.49] Game Froze - Crashed
- Replies: 4
- Views: 2717
[Oxyd] [0.17.49] Game Froze - Crashed
Game froze while clearing biters. I'm streaming, and I'll get a link to the moment it occurred, so you can see it if you'd like, when I'm done (in some several hours). Edit - Link to first crash - https://www.twitch.tv/videos/438804078?t=00h41m35s
Included is the previous log file.
Included is the previous log file.
- Sun May 26, 2019 4:25 am
- Forum: Implemented Suggestions
- Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
- Replies: 54
- Views: 18649
Re: [0.15.5] No confirmation prompt on deleting a blueprint book
I know this doesn't help those that have deleted their blueprints by accident, but backups is the key to anything you value on a computer. There is a blueprints file in the main directory of Factorio. Regularly back that file up to a separate location (separate drive would be best, or cloud location...
- Wed May 15, 2019 2:18 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.39] Blueprint book duplicated if held when killed
- Replies: 1
- Views: 1673
[kovarex] [0.17.39] Blueprint book duplicated if held when killed
Hi, I noticed that I had a few of my "battle" blueprint books on my character after a few episodes of trying to clear biters. My thought was that it was duplicated if I was holding it when I died. I just tested that in a new game, and it is so. 1 Steps to reproduce, drag a blueprint book t...
- Mon May 13, 2019 1:55 am
- Forum: Not a bug
- Topic: [0.17.38] Built track out of the world
- Replies: 1
- Views: 1090
[0.17.38] Built track out of the world
So, this might be an issue with the mod "BeautifulBridgeRailway", but I thought I'd post this here since it might not. This mod permits track to be built upon water. I'm playing a Ribbon World game, and I was building track along the bottom edge when I by accident built track off the edge ...
- Mon May 06, 2019 1:15 am
- Forum: Pending
- Topic: [0.17.36] Run Forest Run achievement shows 99/100 when giving the achievement
- Replies: 3
- Views: 1009
Re: [0.17.36] Run Forest Run achievement shows 99/100 when giving the achievement
Is this on the Steam version? Since it seems vanilla achievements might no longer be locally stored under Steam (I can't find the achievements file anymore), it might be a sort of timing issue with getting the progress updated. Yes it's steam version. I've been playing it multiplayer with a friend ...
- Sun May 05, 2019 12:28 pm
- Forum: Pending
- Topic: [0.17.36] Run Forest Run achievement shows 99/100 when giving the achievement
- Replies: 3
- Views: 1009