Search found 20 matches
- Sat Feb 26, 2022 2:01 pm
- Forum: News
- Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
- Replies: 30
- Views: 19107
Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Today, 6 years ago I bought it. Best Steam purchase ever
- Sat May 02, 2020 6:55 pm
- Forum: Modding help
- Topic: Where to find the production time of each product
- Replies: 3
- Views: 1636
Re: Where to find the production time of each product
Thank you!
Now it totally makes sense. I've allready read the energy/work thread in the Wiki, but forgot about it. Nevermind, thank you for your quick response.
Now it totally makes sense. I've allready read the energy/work thread in the Wiki, but forgot about it. Nevermind, thank you for your quick response.
- Sat May 02, 2020 3:59 pm
- Forum: Modding help
- Topic: Where to find the production time of each product
- Replies: 3
- Views: 1636
Where to find the production time of each product
Where do I find the production time of each product in the game files of Factorio? I want to make a ratio calculator myself and need the production time of the items, but can't find them. I've found in recipe.lua the ingredients and the amount each item needs, the time is neither in item.lua nor any...
- Fri Mar 20, 2020 1:24 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 101737
- Fri Mar 20, 2020 1:15 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 101737
Re: Friday Facts #339 - Beacon HR + Redesign process
The Beacon looks like a kraken which is helping you in the factory. Looks fancy, but in my opinion its too much detail. The Beacon is a building which is in end-game nearly everywhere so i think it has to hide a bit between the other buildings. It should set itself in the background so you can see t...
- Tue Mar 12, 2019 8:39 pm
- Forum: Releases
- Topic: Version 0.17.10
- Replies: 18
- Views: 15673
Re: Version 0.17.10
"Make Blueprint", "Make Blueprint Book", "Make Deconstruction Planner", "Make Upgrade Planner", "Toggle Personal Roboport", and "Toggle Exoskeleton" functions are now accessible via keyboard shortcuts. The shortcut for "Make Blueprint...
- Sun Feb 24, 2019 9:01 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 171379
Re: Friday Facts #283 - Prepare to Launch
Is there a counter for official release time? Nope. The most exact time to count down to would be “probably next week”, so I guess you could say in a couple of hours, depending on time zone? Anything beyond that would be pure speculation. I expect it to be wednesday, since the last update was relea...
- Sat Feb 02, 2019 9:44 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 100636
Re: Friday Facts #280 - Visual Feedback is the king
These are fantastic additions for factories with lots of trains! Now, the last thing I'm missing is the ability to set zones/segments of rails that can be set as "to avoid" by specific trains, so to reduce traffic at specific junctions (which i'm experiencing in my latest factory) :D Isn'...
- Fri Dec 28, 2018 2:37 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 176710
Re: Friday Facts #275 - 0.17 Science changes
24 seconds for "chemical science pack"s are too much. Considering you get 3 out of "Production science pack"s and "Utility science pack"s and both only take 21 seconds. I think you should reduce it at least by 4 seconds, but it's only my opinion.
- Fri Nov 30, 2018 3:38 pm
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 55991
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
I mean, the poster does not represent actual gameplay that makes sense, but this should propably be fixed:
(the cut off inserster "hand")
(the cut off inserster "hand")
- Mon Oct 15, 2018 3:23 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 49404
Re: Friday Facts #264 - Texture streaming
You said:
but then wrote:~0.1ms on GeForce GTX 1060.
But would it not mean, that it takes 0.4 ms for a 4K game scene? Or did I miss understand it?Anyway, a GTX 1060 renders a game scene like this in 1080p in 1ms. That's fast, but it means in 4K it would take 4ms
- Tue May 22, 2018 8:45 pm
- Forum: Releases
- Topic: Version 0.16.45
- Replies: 12
- Views: 15366
Re: Version 0.16.45
I couldnt update to the newest version 0.16.45.
Message:
Message:
EDIT: Updated to the newest version worked.'Download failed (HTTP status code 404)'
- Sat Apr 14, 2018 8:25 pm
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 62310
Re: Friday Facts #238 - The GUI update (Part II)
The standard grey GUI looks way better then a with rost or mettal designed one. As well it brings up the neutrality of the game and a smooth look.
- Fri Mar 30, 2018 8:08 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 45810
Re: Friday Facts #236 - Building a rollup
This is art!
Personally, I would never be able to build such master piece of engeneering. Just to manage this rather chaos is incredible.
I would like to be able to build a factory like this, eventhough I think I will never be.
Great work V435000!
Personally, I would never be able to build such master piece of engeneering. Just to manage this rather chaos is incredible.
I would like to be able to build a factory like this, eventhough I think I will never be.
Great work V435000!
- Wed Feb 28, 2018 7:20 pm
- Forum: Releases
- Topic: Version 0.16.27
- Replies: 51
- Views: 39276
Re: Version 0.16.27
New concrete is always good, designing an making the factory more realistic. And it looks more realtistic then the normal one.
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- Fri Feb 16, 2018 10:29 pm
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 50808
Re: Friday Facts #230 - Engine modernisation
Nice work, new engine seems always to be a good thing.
- Fri Jan 05, 2018 8:21 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396463
Re: Friday Facts #224 - Bots versus belts
I always build my bases without Bots (except of delivering the Player and building up the factory), just because, like you mentioned, belts are more interesting and look and feel like a real factory. Your idea about taking out the logisticbots is, from my point, a good one. As well I think that it w...
- Sat Dec 23, 2017 3:59 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 61267
Re: Friday Facts #222 - Christmas avalanche
Bugfixes are going well, nice to hear.
And, oh dear, bring back the belt-compression!
Take your time, deserve it!
Merry christmas and a happy new year!
And, oh dear, bring back the belt-compression!
Take your time, deserve it!
Merry christmas and a happy new year!
- Thu Dec 14, 2017 1:13 pm
- Forum: Not a bug
- Topic: [16.0] Small cracks with water (river) can be walked on
- Replies: 3
- Views: 2003
Re: [16.0] Small cracks with water (river) can be walked on
Yes, the second map have i made. Even though it won't happen on a Computer generated map, it's a cool feature.
- Wed Dec 13, 2017 3:04 pm
- Forum: Not a bug
- Topic: [16.0] Small cracks with water (river) can be walked on
- Replies: 3
- Views: 2003
[16.0] Small cracks with water (river) can be walked on
I found a bug, related to the new water coast mechanics. If you load an old 0.15.x map (has been tested on a map generated in 0.16.x) and have a one tile big water, you can walk over it. If this is for reason, sorry for interupting. Comment : I think it is on purpose, like the motto "jumping/wa...