Search found 452 matches
- Fri Apr 26, 2024 11:52 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 113
- Views: 7813
Re: Friday Facts #408 - Statistics improvements, Linux adventures
There are things X11 can do, that Wayland cannot, and things Wayland can do, that X11 cannot. And since the Wayland developers have made it clear, there are X11 features they do not wish to support (like SSH window forwarding (I know you can use XWayland to do this, but feels like a bit of a hack))...
- Thu Apr 18, 2024 11:26 pm
- Forum: Fixed for 2.0
- Topic: [1.1.106][Linux] Crash changing monitor freesync settings (Wayland_GLES_SwapWindow)
- Replies: 1
- Views: 249
Re: [1.1.106][Linux] Crash changing monitor freesync settings (Wayland_GLES_SwapWindow)
Thanks for the report. This has been fixed upstream in SDL and will therefore be fixed for Factorio 2.0.
- Tue Apr 02, 2024 6:54 pm
- Forum: Technical Help
- Topic: [1.1.106] steam error
- Replies: 13
- Views: 609
Re: [1.1.106] steam error
I've had issues with Steam downloading the Windows version of Celeste, but I've never heard of it happening with Factorio. Very strange.
I'm glad you figured it out!
I'm glad you figured it out!
- Thu Mar 28, 2024 7:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.77] Wayland missing window decorations
- Replies: 9
- Views: 2427
Re: [raiguard][1.1.77] Wayland missing window decorations
Thanks for fixing this! The window decorations are now present, and I can resize and maximize the window, even though they look different than the rest of the windows. I'm perfectly OK with this, just wanted to leave a note about this. wayland.jpg On my system the decorations are GTK4 themed but al...
- Thu Mar 28, 2024 6:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.77] Wayland missing window decorations
- Replies: 9
- Views: 2427
Re: [raiguard][1.1.77] Wayland missing window decorations
Yes, and here's a Factorio thread about this issue: 105527.atomizer wrote: ↑Mon Mar 25, 2024 6:24 pmSounds like https://gitlab.freedesktop.org/wayland/ ... quests/188 (with fix presumably to be merged soon)
- Thu Mar 28, 2024 1:03 am
- Forum: Fixed for 2.0
- Topic: [raiguard] [1.1.94] Crash on linux when tabbing to desktop (SDL_UpdateFullscreenMode)
- Replies: 2
- Views: 560
Re: [raiguard] [1.1.94] Crash on linux when tabbing to desktop (SDL_UpdateFullscreenMode)
Thanks for the report. This is an SDL bug that has been fixed in more recent versions.
Fixed for Factorio 2.0.
Fixed for Factorio 2.0.
- Thu Mar 28, 2024 12:53 am
- Forum: 1 / 0 magic
- Topic: [1.1.104][Linux] Crash during blueprint creation (GraphicsInterfaceOpenGL::bindFramebuffer)
- Replies: 1
- Views: 219
Re: [1.1.104][Linux] Crash during blueprint creation (GraphicsInterfaceOpenGL::bindFramebuffer)
I can't reproduce this either, so I'll move this to 1/0 magic unless we can get a consistent reproduction.
- Wed Mar 27, 2024 11:06 pm
- Forum: Assigned
- Topic: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
- Replies: 7
- Views: 814
Re: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
I was right about the old buffer sizes being the cause, but a workaround was committed to SDL last week. I applied the patch locally and confirmed that it works. Once a new SDL release is cut and we pull it into Factorio I will mark this as resolved for 2.0. Thanks for the report! https://github.com...
- Wed Mar 27, 2024 10:51 pm
- Forum: Assigned
- Topic: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
- Replies: 7
- Views: 814
Re: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
It appears that newer SDL does not fix the underlying issue. However, I tested with a standalone SDL2 program and this does not occur there. I have a feeling that this issue, along with a myriad of other issues, are being caused by Factorio submitting frames with incorrect sizes because it begins ge...
- Wed Mar 27, 2024 10:40 pm
- Forum: Fixed for 2.0
- Topic: [raiguard][1.1.101] Crash on wayland when closing lid
- Replies: 2
- Views: 359
Re: [raiguard][1.1.101] Crash on wayland when closing lid
Thanks for the report. This is an SDL bug that has been fixed in more recent SDL versions.
Fixed for Factorio 2.0.
Fixed for Factorio 2.0.
- Wed Mar 27, 2024 10:26 pm
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 23
- Views: 6617
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
The next time anyone reproduces this issue, please make note of your RAM usage and provide your system journal output.
Also, if you can, hook GDB to the frozen processes and print the stacktraces.
Also, if you can, hook GDB to the frozen processes and print the stacktraces.
- Wed Mar 27, 2024 10:23 pm
- Forum: Assigned
- Topic: [raiguard] [1.1.105] [Linux/Wayland/Gnome] Switching away from maximized window resizes game
- Replies: 1
- Views: 238
Re: [raiguard] [1.1.105] [Linux/Wayland] Switching away from maximized window resizes game
Thanks for the report. This appears to be an SDL + libdecor bug but I haven't figured out the exact cause just yet.
- Wed Mar 20, 2024 6:24 pm
- Forum: 1 / 0 magic
- Topic: [1.1.91] Crashes when focused while switching video output
- Replies: 1
- Views: 387
Re: [1.1.91] Crashes when focused while switching video output
Thanks for the report. This specific crash is happening because SDL expects a display to exist when initializing the graphics subsystem. I don't think there's a good way to fix that. If you wait until the game window appears before switching your KVM then it should continue to work. At least, it did...
- Wed Mar 20, 2024 6:03 pm
- Forum: Duplicates
- Topic: [1.1.105] Crash while starting Factorio on wayland
- Replies: 4
- Views: 365
Re: [1.1.105] Crash while starting Factorio on wayland
Thanks for the report. Unfortunately this is not something I can fix - it is a result of Wayland disconnecting a client if the client's input buffer overflows. There is a Wayland merge request in the works to fix this issue, so we have to wait for them to merge it. Until then, absolutely avoid movin...
- Mon Mar 18, 2024 6:59 pm
- Forum: Duplicates
- Topic: [Raiguard] Crash after saving game
- Replies: 2
- Views: 484
Re: [Raiguard] Crash after saving game
Duplicate of 110661.
- Thu Mar 14, 2024 2:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.77] Wayland missing window decorations
- Replies: 9
- Views: 2427
Re: [raiguard][1.1.77] Wayland missing window decorations
I revisited this and figured out a way to make it work. I mistakenly thought that our build servers needed to have the libdecor dynamic library linked to the program but that is not the case - SDL optionally loads it at runtime. So I just needed to make the libdecor header available Fixed for the ne...
- Thu Mar 14, 2024 1:55 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1119
Re: [1.1.104] Crash in wayland_get_system_cursor
No, I backported the actual fix from upstream: https://github.com/libsdl-org/SDL/commi ... 750ce80517.
- Wed Mar 13, 2024 11:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1119
Re: [1.1.104] Crash in wayland_get_system_cursor
Because the fix is very self-contained I decided to backport it. I usually avoid monkey patching our libraries but since Plasma 6 uses Wayland by default I expect that a lot more people will encounter this issue.
Fixed for the next release.
Fixed for the next release.
- Tue Mar 12, 2024 11:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1119
Re: [1.1.104] Crash in wayland_get_system_cursor
The crash is happening because you don't have an XDG cursor theme set. A newer version of SDL indeed fixes the issue, but updating SDL in Factorio 1.1.x is out of the question at this point.
Set an XDG cursor theme to avoid the crash.
Set an XDG cursor theme to avoid the crash.
- Tue Mar 12, 2024 11:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1119
Re: [1.1.104] Crash in wayland_get_system_cursor
I'm a doofus, it says the distro and GPU in the log. Which window manager / desktop environment though?
NVIDIA on Wayland is still not there yet so you're going to run into issues.