Search found 764 matches
- Fri Sep 26, 2025 3:59 pm
- Forum: Not a bug
- Topic: [raiguard][2.0.66] partial frozen Pipe to ground can pass fluid
- Replies: 1
- Views: 266
Re: [raiguard][2.0.66] partial frozen Pipe to ground can pass fluid
Thanks for the report, but I don't consider this to be a bug. When you remove an entity it runs some logic to push its fluid contents into neighboring entities so that you don't lose the fluid contents. Since this only happens when removing entities, I don't think it's important to prevent this when ...
- Thu Sep 25, 2025 4:03 pm
- Forum: Fixed for 2.1
- Topic: [raiguard][2.0.60] factorio has wrong icon in alt tab menu
- Replies: 2
- Views: 748
Re: [raiguard][2.0.60] factorio has wrong icon in alt tab menu
This is fixed in 2.1 by way of SDL3.
- Tue Sep 23, 2025 4:42 pm
- Forum: Releases
- Topic: Version 2.0.68
- Replies: 3
- Views: 3768
Re: Version 2.0.68
[*]Removed Graphics backend user setting.
IMHO, such settings should stay (at least as hidden) for debugging purpouses.
Conversely, I support removing the setting because we have had issues with Windows players reporting poor GPU performance, and it turned out that they enabled the hidden ...
- Mon Sep 22, 2025 7:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.67] Crash loading save "FluidBox.cpp:384: !this->segmentIntermediateFluid was not true"
- Replies: 5
- Views: 549
Re: [raiguard][2.0.67] Crash loading save "FluidBox.cpp:384: !this->segmentIntermediateFluid was not true"
Thanks for the report, this has been fixed for 2.0.68.
Days since I broke production: 0.
Days since I broke production: 0.
- Sun Sep 21, 2025 3:04 pm
- Forum: Fixed for 2.1
- Topic: [raiguard][2.0.55] Fusion Reactor not sending Plasma to some of its Generators
- Replies: 2
- Views: 1071
Re: [raiguard][2.0.55] Fusion Reactor not sending Plasma to some of its Generators
For 2.1 I have prevented fusion generators from outputting plasma into fusion reactors, which fixes this issue.
- Sat Sep 20, 2025 2:34 pm
- Forum: Minor issues
- Topic: [raiguard] [2.0.60][Linux] Factorio process wont end after exiting the game
- Replies: 7
- Views: 1052
Re: [raiguard] [2.0.60][Linux] Factorio process wont end after exiting the game
SDL3 will default to pipewire, so I hope that it fixes the issue!
- Fri Sep 19, 2025 3:18 pm
- Forum: Minor issues
- Topic: [raiguard] [2.0.60][Linux] Factorio process wont end after exiting the game
- Replies: 7
- Views: 1052
Re: [raiguard] [2.0.60][Linux] Factorio process wont end after exiting the game
This appears to be some shenigans with SDL shutting down audio devices. Unfortunately, that means there isn't much I can do aside from hoping that updating SDL will fix the issue. SDL3 completely overhauls the audio API so perhaps it will have better behavior there.
- Fri Sep 19, 2025 3:14 pm
- Forum: Fixed for 2.1
- Topic: [raiguard] [2.0.13] Preferred screen setting is inconsistent on KDE + Wayland
- Replies: 4
- Views: 1212
Re: [raiguard] [2.0.13] Preferred screen setting is inconsistent on KDE + Wayland
For 2.1 I have entirely removed the "preferred screen" setting when running on Wayland. The window placement will be decided by the compositor.
- Wed Sep 17, 2025 9:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] `LuaRecord.is_preview` and the `on_pre_build` event.
- Replies: 3
- Views: 958
Re: [raiguard] `LuaRecord.is_preview` and the `on_pre_build` event.
For 2.0.67 I have also fixed it so that you can read all blueprint book properties while it is a preview. This was an oversight on my part when I was implementing LuaRecord.
- Wed Sep 17, 2025 5:36 pm
- Forum: Technical Help
- Topic: [2.0.66] Audio doesn't work on Linux
- Replies: 5
- Views: 481
Re: [2.0.66] Audio doesn't work on Linux
Moved to technical help.
- Sun Sep 14, 2025 6:15 am
- Forum: Technical Help
- Topic: [2.0.66] Audio doesn't work on Linux
- Replies: 5
- Views: 481
Re: [2.0.66] Audio doesn't work on Linux
Please test the standalone version of the game from our website and see if it behaves differently. Also, please provide the contents of your factorio-current.log.
- Fri Sep 12, 2025 1:45 pm
- Forum: Implemented mod requests
- Topic: Expose the mapping of identical localised characters to mods
- Replies: 1
- Views: 265
Re: Expose the mapping of identical localised characters to mods
Funnily enough, I actually added this the other day for my own personal use! It will be in 2.0.67 as helpers.multilingual_to_lower(input), and will not require any request translation dance.
- Thu Sep 11, 2025 6:51 am
- Forum: Not a bug
- Topic: [raiguard][2.0.45] EM Plant fluid shortage when using Set Recipe option
- Replies: 2
- Views: 698
Re: [raiguard][2.0.45] EM Plant fluid shortage when using Set Recipe option
I am moving this to not-a-bug because it is actually behaving correctly - there is light oil in the segment, so the internal buffer is unable to pull electrolyte.
In the future, this behavior will change to simply not allowing you to mix fluids like this in the first place.
In the future, this behavior will change to simply not allowing you to mix fluids like this in the first place.
- Thu Sep 11, 2025 6:49 am
- Forum: Fixed for 2.1
- Topic: [raiguard][2.0.55] Fusion Reactor not sending Plasma to some of its Generators
- Replies: 2
- Views: 1071
Re: [raiguard][2.0.55] Fusion Reactor not sending Plasma to some of its Generators
This is happening because one of your generators is sending plasma back into the reactor, which is bottlenecking the reactor from producing enough plasma to satisfy all downstream generators.
Not a bug.
Not a bug.
- Thu Sep 11, 2025 6:46 am
- Forum: Technical Help
- Topic: [2.0.65] "UserVerificationMissing" error consistently on Archlinux 6.16.3
- Replies: 4
- Views: 883
Re: [raiguard][2.0.65] "UserVerificationMissing" error consistently on Archlinux 6.16.3
I am unable to reproduce this on a fresh arch install so I am moving this to technical help.
- Wed Sep 10, 2025 9:04 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.54] fluids can flow through frozen entities
- Replies: 3
- Views: 1461
Re: [raiguard][2.0.54] fluids can flow through frozen entities
Fixed for 2.0.67 for real this time. Thanks for the report.
- Mon Sep 08, 2025 4:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.54] fluids can flow through frozen entities
- Replies: 3
- Views: 1461
Re: [raiguard][2.0.54] fluids can flow through frozen entities
This has been un-fixed because the fix caused CI to fail in wacky ways. Needs to cook a bit longer.
- Mon Sep 08, 2025 2:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.54] fluids can flow through frozen entities
- Replies: 3
- Views: 1461
Re: [raiguard][2.0.54] fluids can flow through frozen entities
Thanks for the report, this has (finally) been fixed for 2.0.67.
- Mon Sep 01, 2025 2:25 pm
- Forum: Implemented Suggestions
- Topic: Roll back feature: "When dragging belts, going forward and back will remove the extra belts built."
- Replies: 19
- Views: 7410
Re: Roll back feature: "When dragging belts, going forward and back will remove the extra belts built."
This has been reverted for the next version (2.0.66). Thank you for your feedback!
- Wed Aug 20, 2025 5:57 pm
- Forum: Won't fix.
- Topic: [2.0.60] Steam Overlay is not working with Wayland video driver
- Replies: 2
- Views: 618
Re: [2.0.60] Steam Overlay is not working with Wayland video driver
This is entirely on Steam to fix, and I don't know if they easily can. Injecting your own stuff into another app's window goes against all of Wayland's principles.
Also, the game defaults to X11, so if it was set to Wayland, you did that yourself at some point.
Also, the game defaults to X11, so if it was set to Wayland, you did that yourself at some point.