Search found 579 matches

by raiguard
Mon Nov 18, 2024 8:20 am
Forum: Resolved Problems and Bugs
Topic: [raiguard] Crash on launch. Almost no trace
Replies: 15
Views: 1271

Re: [raiguard] Crash on launch. Almost no trace

Thanks for the reports, this has been fixed for the next release. However, as I am on vacation in Japan at the moment, I am unable to actually reproduce this bug and test if the fix works, so I would ask those who are affected to test the next version and report if the issue has been fixed.
by raiguard
Mon Nov 18, 2024 8:09 am
Forum: Bug Reports
Topic: [Linux] Steam Snap Save Sync Spot
Replies: 4
Views: 210

Re: [Linux] Steam Snap Save Sync Spot

Yeah, the code for this was written long before containerized apps like snap and flatpak were introduced. I am hesistant to change this code because it could easily blow up and testing it will be difficult. 2.0.20 will prioritize the $HOME environment variable over getpwuid(), so if flatpak and/or s...
by raiguard
Tue Nov 12, 2024 3:01 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] Crash on launch. Almost no trace
Replies: 15
Views: 1271

Re: [raiguard] Crash on launch. Almost no trace

Ref: https://github.com/ValveSoftware/steam- ... issues/705.

The issue is that Factorio is not respecting $HOME.
by raiguard
Tue Nov 12, 2024 2:59 pm
Forum: Technical Help
Topic: Game crashing on startup
Replies: 14
Views: 692

Re: Game crashing on startup

Possibly the same issue as 120128.
by raiguard
Sat Nov 09, 2024 12:21 am
Forum: Duplicates
Topic: crash on Linux 6.11.6-100.fc39.x86_64
Replies: 4
Views: 218

Re: crash on Linux 6.11.6-100.fc39.x86_64

Are you using steam? If so, please try the standalone release and see if it behaves differently.
by raiguard
Sat Nov 09, 2024 12:19 am
Forum: Not a bug
Topic: [2.0.15] Pumps no longer unload thrusters
Replies: 4
Views: 277

Re: [2.0.15] Pumps Can No Longer Unload Thrusters

This is working as expected. The pump directly interacting with the internal buffers of the machine was a bug and I will not revert the fix. That said, I am considering removing this whole double buffer thing because it is causing confusion for players. It is necessary in order to facilitate the flu...
by raiguard
Sat Nov 09, 2024 12:16 am
Forum: Not a bug
Topic: [2.0.16] LuaEntity.get_fluid_segment_id does not work for assembling machines.
Replies: 3
Views: 117

Re: [2.0.16] LuaEntity.get_fluid_segment_id does not work for assembling machines.

This is not a bug. It doesn't return an ID for the assembling machine because the assembling machine's fluid boxes aren't part of a segment.
by raiguard
Thu Nov 07, 2024 5:54 pm
Forum: Not a bug
Topic: [raiguard] The Drive Remotely feature on locomotives allows multiple Remote View windows to open consecutively
Replies: 1
Views: 192

Re: [raiguard] The Drive Remotely feature on locomotives allows multiple Remote View windows to open consecutively

This is actually intentional, though I don't like the double-remote feature, it is what I was told to implement.
by raiguard
Thu Nov 07, 2024 2:55 am
Forum: Resolved Problems and Bugs
Topic: [raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change
Replies: 22
Views: 1865

Re: [raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change

https://store.steampowered.com/news/app ... 5692571024
Fixed overlay hanging in some games on macOS and Linux after a game restarts itself.
Please update your steam clients and this issue should be resolved!
by raiguard
Wed Nov 06, 2024 12:46 am
Forum: Assigned
Topic: [raiguard] [2.0.11] Crash on Linux (X11_GL_SwapWindow)
Replies: 7
Views: 383

Re: [raiguard] [2.0.11] Crash on Linux (X11_GL_SwapWindow)

The freeze-on-steam-achievement is a separate bug: 111743
by raiguard
Sun Nov 03, 2024 11:00 pm
Forum: Technical Help
Topic: Game crashing on startup
Replies: 14
Views: 692

Re: Game crashing on startup

Please try running the game on the command line and see if it prints anything to stdout.
by raiguard
Sun Nov 03, 2024 8:05 pm
Forum: Technical Help
Topic: Game crashing on startup
Replies: 14
Views: 692

Re: Game crashing on startup

Please reproduce the crash without proton and upload the crash log so I can look at it.

There is absolutely no reason to run factorio under proton. We have native Linux compatibility.
by raiguard
Sat Nov 02, 2024 12:34 am
Forum: Assigned
Topic: [Raiguard] [2.0.11] storage tank display is inconsistent
Replies: 4
Views: 293

Re: [Raiguard] [2.0.11] storage tank display is inconsistent

I think this is just a rounding issue in the tooltip GUI.
by raiguard
Sat Nov 02, 2024 12:30 am
Forum: Pending
Topic: [raiguard] can not start linux mint (deutsch)
Replies: 2
Views: 179

Re: [raiguard] can not start linux mint (deutsch)

Please ensure that your graphics drivers are up-to-date.
by raiguard
Sat Nov 02, 2024 12:29 am
Forum: Won't fix.
Topic: [raiguard] [2.0.10] Alt + Click not registering on Linux
Replies: 14
Views: 959

Re: [raiguard] [2.0.10] Alt + Click not registering on Linux

Thanks for all of your reports. This is 100% the fault of your desktop environments / window managers and/or SDL. Moving to "won't fix".

The fact that some DEs take alt+click is baffling to me. There's a super key right there!
by raiguard
Fri Nov 01, 2024 10:10 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.8] Crash hovering pipe blueprints over other pipes (drawUndergroundConnections)
Replies: 5
Views: 613

Re: [raiguard][2.0.8] Crash hovering pipe blueprints over other pipes (drawUndergroundConnections)

Thanks for the report, this has been fixed for the next release. This was quite difficult to pin down. Essentially, entities within the blueprint were modifying entities outside of the blueprint, but only when the entities inside the blueprint were in a very specific order. Then the entity outside o...
by raiguard
Thu Oct 31, 2024 9:40 pm
Forum: Pending
Topic: [2.0.12] Crash importing blueprint string
Replies: 7
Views: 232

Re: [2.0.12] Crash importing blueprint string

You are actually running Factorio on Xwayland according to the log.

I know it is crashing. What I am asking is to paste the string into the game without clicking import, then copy it back out and post it here. It's possible that it is getting truncated or otherwise corrupted when you paste it.

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