Search found 732 matches

by raiguard
Wed Jun 04, 2025 2:34 pm
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 1290

Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts

Glad to hear that you figured it out!
by raiguard
Tue Jun 03, 2025 1:53 pm
Forum: Bug Reports
Topic: [2.0.54] Steam input for the steam condensation recipe too slow
Replies: 5
Views: 516

Re: [2.0.54] Steam input for the steam condensation recipe too slow

Please upload your save file so I can take a look.
by raiguard
Mon Jun 02, 2025 11:30 am
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 1290

Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts

My money is still on a driver issue because you are the only one on Earth who is experiencing this problem. If there was a bug in the game logic then more people would be experiencing this.
by raiguard
Thu May 22, 2025 4:01 pm
Forum: Assigned
Topic: [raiguard] [2.0.51] Messed up fluid connections after loading save file
Replies: 3
Views: 409

Re: [raiguard] [2.0.51] Messed up fluid connections after loading save file

Yeah, the bug has something to do with the removal of the internal valve entities - whether that be by migration from valves 1.2 -> 2.0, or removing the mod entirely.

It's not the mod's fault, it is simply triggered by the mod's behavior.
by raiguard
Thu May 22, 2025 2:25 pm
Forum: Assigned
Topic: [raiguard] [2.0.51] Messed up fluid connections after loading save file
Replies: 3
Views: 409

Re: [raiguard] [2.0.51] Messed up fluid connections after loading save file

This appears to be related to the Valves 2.0 mod - if I keep valves on 1.2.1 then the issue does not occur.
by raiguard
Mon May 19, 2025 6:04 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons
Replies: 5
Views: 1763

Re: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons

Thanks for the report, this has been fixed for 2.0.52. Sorry for the wait!
by raiguard
Mon May 19, 2025 4:13 pm
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 1290

Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts

Thanks for the report. Unfortunately, I haven't the foggiest clue as to what could be causing this. I am tempted to blame GPU drivers.

Do you have the capability to test on a more bleeding-edge distro such as Fedora or Arch?
by raiguard
Mon May 19, 2025 3:38 pm
Forum: Assigned
Topic: [raiguard][2.0.32] Mouse pointer offset on fullscreen change
Replies: 6
Views: 786

Re: [raiguard][2.0.32] Mouse pointer offset on fullscreen change

Thanks for the report. This is actually a bug in SDL. I have opened an upstream bug report.
by raiguard
Wed May 14, 2025 4:20 pm
Forum: Not a bug
Topic: [raiguard][2.0.41] Smart pipe dragging replaces existing pipe of other type
Replies: 5
Views: 399

Re: [raiguard][2.0.41] Smart pipe dragging replaces existing pipe of other type

Boskid is correct - this is not a bug. These pipes are fast-replaceable with one another. To get the behavior you want, the pipes need to not be fast-replaceable.
by raiguard
Wed Apr 30, 2025 8:59 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.45] No multiplayer connectivity after 620 distinct mods (inside podman container)
Replies: 15
Views: 1963

Re: [raiguard][2.0.45] No multiplayer connectivity after 620 distinct mods (inside podman container)


Was this problem actually reproduced?


Yes, I reproduced it on my machine (Fedora Linux, i9-10900k), but I had to up the number of mods to around 650. LAN games would not show up whatsoever and connecting to public games would fail (even though I could see them). Changing all usages of select ...
by raiguard
Fri Apr 18, 2025 5:32 pm
Forum: Assigned
Topic: [raiguard][2.0.45] EM Plant fluid shortage when using Set Recipe option
Replies: 1
Views: 275

Re: [2.0.45] EM Plant fluid shortage when using Set Recipe option

Yeah, this is because of the double-buffering as you mentioned. I plan to improve this situation for 2.1.
by raiguard
Tue Apr 08, 2025 10:51 pm
Forum: Won't fix.
Topic: [2.0.43] fusion generator entity update order bug redux
Replies: 1
Views: 205

Re: [2.0.43] fusion generator entity update order bug redux

Unfortunately, there is never going to be a 100% foolproof solution to this. The new system is a lot more resilient to update-order-dependence than the old system was, but it still isn't perfect because it remains as a one-pass system.

In this case, you can fix the issue by temporarily removing the ...
by raiguard
Tue Apr 08, 2025 5:18 pm
Forum: Not a bug
Topic: [2.0.43] Incorrect default lamp color
Replies: 7
Views: 548

Re: [2.0.43] Incorrect default lamp color

Forgive my confusing statements, I was wrong. Here is what happened:

In 1.1.0, the default lamp color was changed to {1, 1, 0.75}. However, this wasn't actually being applied to lamps due to an engine bug that went unnoticed for years. A modder finally noticed this bug in 2.0, and it was fixed by ...

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