Search found 764 matches

by raiguard
Fri Sep 26, 2025 3:59 pm
Forum: Not a bug
Topic: [raiguard][2.0.66] partial frozen Pipe to ground can pass fluid
Replies: 1
Views: 266

Re: [raiguard][2.0.66] partial frozen Pipe to ground can pass fluid

Thanks for the report, but I don't consider this to be a bug. When you remove an entity it runs some logic to push its fluid contents into neighboring entities so that you don't lose the fluid contents. Since this only happens when removing entities, I don't think it's important to prevent this when ...
by raiguard
Thu Sep 25, 2025 4:03 pm
Forum: Fixed for 2.1
Topic: [raiguard][2.0.60] factorio has wrong icon in alt tab menu
Replies: 2
Views: 748

Re: [raiguard][2.0.60] factorio has wrong icon in alt tab menu

This is fixed in 2.1 by way of SDL3.
by raiguard
Tue Sep 23, 2025 4:42 pm
Forum: Releases
Topic: Version 2.0.68
Replies: 3
Views: 3768

Re: Version 2.0.68



[*]Removed Graphics backend user setting.


IMHO, such settings should stay (at least as hidden) for debugging purpouses.


Conversely, I support removing the setting because we have had issues with Windows players reporting poor GPU performance, and it turned out that they enabled the hidden ...
by raiguard
Sun Sep 21, 2025 3:04 pm
Forum: Fixed for 2.1
Topic: [raiguard][2.0.55] Fusion Reactor not sending Plasma to some of its Generators
Replies: 2
Views: 1071

Re: [raiguard][2.0.55] Fusion Reactor not sending Plasma to some of its Generators

For 2.1 I have prevented fusion generators from outputting plasma into fusion reactors, which fixes this issue.
by raiguard
Sat Sep 20, 2025 2:34 pm
Forum: Minor issues
Topic: [raiguard] [2.0.60][Linux] Factorio process wont end after exiting the game
Replies: 7
Views: 1052

Re: [raiguard] [2.0.60][Linux] Factorio process wont end after exiting the game

SDL3 will default to pipewire, so I hope that it fixes the issue!
by raiguard
Fri Sep 19, 2025 3:18 pm
Forum: Minor issues
Topic: [raiguard] [2.0.60][Linux] Factorio process wont end after exiting the game
Replies: 7
Views: 1052

Re: [raiguard] [2.0.60][Linux] Factorio process wont end after exiting the game

This appears to be some shenigans with SDL shutting down audio devices. Unfortunately, that means there isn't much I can do aside from hoping that updating SDL will fix the issue. SDL3 completely overhauls the audio API so perhaps it will have better behavior there.
by raiguard
Fri Sep 19, 2025 3:14 pm
Forum: Fixed for 2.1
Topic: [raiguard] [2.0.13] Preferred screen setting is inconsistent on KDE + Wayland
Replies: 4
Views: 1212

Re: [raiguard] [2.0.13] Preferred screen setting is inconsistent on KDE + Wayland

For 2.1 I have entirely removed the "preferred screen" setting when running on Wayland. The window placement will be decided by the compositor.
by raiguard
Wed Sep 17, 2025 9:01 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] `LuaRecord.is_preview` and the `on_pre_build` event.
Replies: 3
Views: 958

Re: [raiguard] `LuaRecord.is_preview` and the `on_pre_build` event.

For 2.0.67 I have also fixed it so that you can read all blueprint book properties while it is a preview. This was an oversight on my part when I was implementing LuaRecord.
by raiguard
Wed Sep 17, 2025 5:36 pm
Forum: Technical Help
Topic: [2.0.66] Audio doesn't work on Linux
Replies: 5
Views: 481

Re: [2.0.66] Audio doesn't work on Linux

Moved to technical help.
by raiguard
Sun Sep 14, 2025 6:15 am
Forum: Technical Help
Topic: [2.0.66] Audio doesn't work on Linux
Replies: 5
Views: 481

Re: [2.0.66] Audio doesn't work on Linux

Please test the standalone version of the game from our website and see if it behaves differently. Also, please provide the contents of your factorio-current.log.
by raiguard
Fri Sep 12, 2025 1:45 pm
Forum: Implemented mod requests
Topic: Expose the mapping of identical localised characters to mods
Replies: 1
Views: 265

Re: Expose the mapping of identical localised characters to mods

Funnily enough, I actually added this the other day for my own personal use! It will be in 2.0.67 as helpers.multilingual_to_lower(input), and will not require any request translation dance.
by raiguard
Thu Sep 11, 2025 6:51 am
Forum: Not a bug
Topic: [raiguard][2.0.45] EM Plant fluid shortage when using Set Recipe option
Replies: 2
Views: 698

Re: [raiguard][2.0.45] EM Plant fluid shortage when using Set Recipe option

I am moving this to not-a-bug because it is actually behaving correctly - there is light oil in the segment, so the internal buffer is unable to pull electrolyte.

In the future, this behavior will change to simply not allowing you to mix fluids like this in the first place.
by raiguard
Thu Sep 11, 2025 6:49 am
Forum: Fixed for 2.1
Topic: [raiguard][2.0.55] Fusion Reactor not sending Plasma to some of its Generators
Replies: 2
Views: 1071

Re: [raiguard][2.0.55] Fusion Reactor not sending Plasma to some of its Generators

This is happening because one of your generators is sending plasma back into the reactor, which is bottlenecking the reactor from producing enough plasma to satisfy all downstream generators.

Not a bug.
by raiguard
Thu Sep 11, 2025 6:46 am
Forum: Technical Help
Topic: [2.0.65] "UserVerificationMissing" error consistently on Archlinux 6.16.3
Replies: 4
Views: 883

Re: [raiguard][2.0.65] "UserVerificationMissing" error consistently on Archlinux 6.16.3

I am unable to reproduce this on a fresh arch install so I am moving this to technical help.
by raiguard
Wed Sep 10, 2025 9:04 am
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.54] fluids can flow through frozen entities
Replies: 3
Views: 1461

Re: [raiguard][2.0.54] fluids can flow through frozen entities

Fixed for 2.0.67 for real this time. Thanks for the report.
by raiguard
Mon Sep 08, 2025 4:43 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.54] fluids can flow through frozen entities
Replies: 3
Views: 1461

Re: [raiguard][2.0.54] fluids can flow through frozen entities

This has been un-fixed because the fix caused CI to fail in wacky ways. Needs to cook a bit longer.
by raiguard
Mon Sep 08, 2025 2:05 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.54] fluids can flow through frozen entities
Replies: 3
Views: 1461

Re: [raiguard][2.0.54] fluids can flow through frozen entities

Thanks for the report, this has (finally) been fixed for 2.0.67.
by raiguard
Wed Aug 20, 2025 5:57 pm
Forum: Won't fix.
Topic: [2.0.60] Steam Overlay is not working with Wayland video driver
Replies: 2
Views: 618

Re: [2.0.60] Steam Overlay is not working with Wayland video driver

This is entirely on Steam to fix, and I don't know if they easily can. Injecting your own stuff into another app's window goes against all of Wayland's principles.

Also, the game defaults to X11, so if it was set to Wayland, you did that yourself at some point.

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