Search found 579 matches
- Mon Nov 18, 2024 8:20 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Crash on launch. Almost no trace
- Replies: 15
- Views: 1271
Re: [raiguard] Crash on launch. Almost no trace
Thanks for the reports, this has been fixed for the next release. However, as I am on vacation in Japan at the moment, I am unable to actually reproduce this bug and test if the fix works, so I would ask those who are affected to test the next version and report if the issue has been fixed.
- Mon Nov 18, 2024 8:09 am
- Forum: Bug Reports
- Topic: [Linux] Steam Snap Save Sync Spot
- Replies: 4
- Views: 210
Re: [Linux] Steam Snap Save Sync Spot
Yeah, the code for this was written long before containerized apps like snap and flatpak were introduced. I am hesistant to change this code because it could easily blow up and testing it will be difficult. 2.0.20 will prioritize the $HOME environment variable over getpwuid(), so if flatpak and/or s...
- Tue Nov 12, 2024 3:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] Crash on launch. Almost no trace
- Replies: 15
- Views: 1271
Re: [raiguard] Crash on launch. Almost no trace
Ref: https://github.com/ValveSoftware/steam- ... issues/705.
The issue is that Factorio is not respecting $HOME.
The issue is that Factorio is not respecting $HOME.
- Tue Nov 12, 2024 2:59 pm
- Forum: Technical Help
- Topic: Game crashing on startup
- Replies: 14
- Views: 692
Re: Game crashing on startup
Possibly the same issue as 120128.
- Tue Nov 12, 2024 2:58 pm
- Forum: Duplicates
- Topic: crash on Linux 6.11.6-100.fc39.x86_64
- Replies: 4
- Views: 218
- Sat Nov 09, 2024 12:21 am
- Forum: Duplicates
- Topic: crash on Linux 6.11.6-100.fc39.x86_64
- Replies: 4
- Views: 218
Re: crash on Linux 6.11.6-100.fc39.x86_64
Are you using steam? If so, please try the standalone release and see if it behaves differently.
- Sat Nov 09, 2024 12:19 am
- Forum: Not a bug
- Topic: [2.0.15] Pumps no longer unload thrusters
- Replies: 4
- Views: 277
Re: [2.0.15] Pumps Can No Longer Unload Thrusters
This is working as expected. The pump directly interacting with the internal buffers of the machine was a bug and I will not revert the fix. That said, I am considering removing this whole double buffer thing because it is causing confusion for players. It is necessary in order to facilitate the flu...
- Sat Nov 09, 2024 12:16 am
- Forum: Not a bug
- Topic: [2.0.16] LuaEntity.get_fluid_segment_id does not work for assembling machines.
- Replies: 3
- Views: 117
Re: [2.0.16] LuaEntity.get_fluid_segment_id does not work for assembling machines.
This is not a bug. It doesn't return an ID for the assembling machine because the assembling machine's fluid boxes aren't part of a segment.
- Thu Nov 07, 2024 5:54 pm
- Forum: Not a bug
- Topic: [raiguard] The Drive Remotely feature on locomotives allows multiple Remote View windows to open consecutively
- Replies: 1
- Views: 192
Re: [raiguard] The Drive Remotely feature on locomotives allows multiple Remote View windows to open consecutively
This is actually intentional, though I don't like the double-remote feature, it is what I was told to implement.
- Thu Nov 07, 2024 2:55 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change
- Replies: 22
- Views: 1865
Re: [raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change
https://store.steampowered.com/news/app ... 5692571024
Please update your steam clients and this issue should be resolved!Fixed overlay hanging in some games on macOS and Linux after a game restarts itself.
- Wed Nov 06, 2024 12:46 am
- Forum: Assigned
- Topic: [raiguard] [2.0.11] Crash on Linux (X11_GL_SwapWindow)
- Replies: 7
- Views: 383
Re: [raiguard] [2.0.11] Crash on Linux (X11_GL_SwapWindow)
The freeze-on-steam-achievement is a separate bug: 111743
- Mon Nov 04, 2024 8:23 pm
- Forum: Duplicates
- Topic: Freeze when Steam's low battery warning pops up on Linux (Mint)
- Replies: 1
- Views: 83
- Sun Nov 03, 2024 11:00 pm
- Forum: Technical Help
- Topic: Game crashing on startup
- Replies: 14
- Views: 692
Re: Game crashing on startup
Please try running the game on the command line and see if it prints anything to stdout.
- Sun Nov 03, 2024 8:05 pm
- Forum: Technical Help
- Topic: Game crashing on startup
- Replies: 14
- Views: 692
Re: Game crashing on startup
Please reproduce the crash without proton and upload the crash log so I can look at it.
There is absolutely no reason to run factorio under proton. We have native Linux compatibility.
There is absolutely no reason to run factorio under proton. We have native Linux compatibility.
- Sat Nov 02, 2024 12:34 am
- Forum: Assigned
- Topic: [Raiguard] [2.0.11] storage tank display is inconsistent
- Replies: 4
- Views: 293
Re: [Raiguard] [2.0.11] storage tank display is inconsistent
I think this is just a rounding issue in the tooltip GUI.
- Sat Nov 02, 2024 12:30 am
- Forum: Pending
- Topic: [raiguard] can not start linux mint (deutsch)
- Replies: 2
- Views: 179
Re: [raiguard] can not start linux mint (deutsch)
Please ensure that your graphics drivers are up-to-date.
- Sat Nov 02, 2024 12:29 am
- Forum: Won't fix.
- Topic: [raiguard] [2.0.10] Alt + Click not registering on Linux
- Replies: 14
- Views: 959
Re: [raiguard] [2.0.10] Alt + Click not registering on Linux
Thanks for all of your reports. This is 100% the fault of your desktop environments / window managers and/or SDL. Moving to "won't fix".
The fact that some DEs take alt+click is baffling to me. There's a super key right there!
The fact that some DEs take alt+click is baffling to me. There's a super key right there!
- Fri Nov 01, 2024 11:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] [2.0.12] Crash while moving ghost "Error FluidBox.cpp:1518: !this->isSetup() was not true"
- Replies: 6
- Views: 651
Re: [raiguard] [2.0.12] Crash while moving ghost "Error FluidBox.cpp:1518: !this->isSetup() was not true"
Thanks for the report, this has been fixed for the next release.
- Fri Nov 01, 2024 10:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.8] Crash hovering pipe blueprints over other pipes (drawUndergroundConnections)
- Replies: 5
- Views: 613
Re: [raiguard][2.0.8] Crash hovering pipe blueprints over other pipes (drawUndergroundConnections)
Thanks for the report, this has been fixed for the next release. This was quite difficult to pin down. Essentially, entities within the blueprint were modifying entities outside of the blueprint, but only when the entities inside the blueprint were in a very specific order. Then the entity outside o...
- Thu Oct 31, 2024 9:40 pm
- Forum: Pending
- Topic: [2.0.12] Crash importing blueprint string
- Replies: 7
- Views: 232
Re: [2.0.12] Crash importing blueprint string
You are actually running Factorio on Xwayland according to the log.
I know it is crashing. What I am asking is to paste the string into the game without clicking import, then copy it back out and post it here. It's possible that it is getting truncated or otherwise corrupted when you paste it.
I know it is crashing. What I am asking is to paste the string into the game without clicking import, then copy it back out and post it here. It's possible that it is getting truncated or otherwise corrupted when you paste it.