Search found 15 matches

by TPReal
Tue Feb 25, 2020 1:31 pm
Forum: Minor issues
Topic: [0.18.8] Incorrect ghost track rotation when rotating manually
Replies: 0
Views: 1065

[0.18.8] Incorrect ghost track rotation when rotating manually

Steps to reproduce: 1. Place a track segment. 2. Click the arrow to extend the track, and hold down the modifier to place ghost track. 3. Move the cursor away from the track, let's say down and to the right, so that a longer segment of ghost track is displayed (still not placed). Now the unplaced gh...
by TPReal
Wed Apr 17, 2019 2:06 pm
Forum: General discussion
Topic: Playing at 'full speed'
Replies: 14
Views: 4548

Re: Playing at 'full speed'

Then I take a short train ride while waiting.
by TPReal
Wed Apr 17, 2019 12:54 pm
Forum: General discussion
Topic: Playing at 'full speed'
Replies: 14
Views: 4548

Re: Playing at 'full speed'

Hmm, what do you mean exactly? Sometimes I make mistakes of course and sometimes this means I need to wait a long time for some part of the pipeline to recover, but there's always something else I can work on during this time. Or it's possible I can speed up the recovery manually, e.g. by carrying o...
by TPReal
Wed Apr 17, 2019 12:51 pm
Forum: Ideas and Suggestions
Topic: Return the object avoidance mode for ghost rail building
Replies: 21
Views: 8384

Re: New rail placing system :(

There's virtually no difference if you build rails by hand. You just can't get a ghost that snakes around trees anymore and what was your use for that anyway? I see nobody whining that there is no system in place that spaghettifies their belts around obstacles right now. Not trees, but rocks, and p...
by TPReal
Tue Apr 16, 2019 11:38 am
Forum: General discussion
Topic: Playing at 'full speed'
Replies: 14
Views: 4548

Re: Playing at 'full speed'

BlueTemplar wrote: ↑Tue Apr 16, 2019 11:35 am (Very useful for those moments when you have to wait !)
I thought that if you have nothing urgent to do then you are playing Factorio wrong :) Well, probably not wrong, but this basically never happens to me.
by TPReal
Sun Apr 14, 2019 9:14 pm
Forum: Ideas and Suggestions
Topic: Return the object avoidance mode for ghost rail building
Replies: 21
Views: 8384

New rail placing system :(

I quite like trains, and putting rails and stations is actually one of the most fun parts of the game for me. And now the new rail placing system arrived. Let me enumerate the cons: - I normally some rail network long before bots, and looong before cliff explosives, so I really liked that the game h...
by TPReal
Sun Apr 14, 2019 10:13 am
Forum: General discussion
Topic: Playing at 'full speed'
Replies: 14
Views: 4548

Re: Playing at 'full speed'

Well, most of the time, when there are no fires of any kind in the factory, it should safely run by itself, which means I can do whatever for e.g. 5 minutes and nothing will break. The worst thing that can happen is that some production runs very slow because some resource is going slow (which means...
by TPReal
Fri Apr 12, 2019 1:09 pm
Forum: Releases
Topic: Version 0.17.29
Replies: 33
Views: 18544

Re: Version 0.17.29

What?! Of course creating ghost rails without removing obstacles is useful. If I don't yet have any technology that removes obstacles effectively (like bots), I really like that I can easily avoid them by creating long ghost segments that will find a way if possible. This is especially true for clif...
by TPReal
Thu Apr 04, 2019 4:32 pm
Forum: General discussion
Topic: Research going too fast/easy while I do other things?
Replies: 22
Views: 9847

Re: Research going too fast/easy while I do other things?

OK, I'm now playing a new game with science cost multiplier set to 10, and it feels much better. I need to choose technologies carefully or wait for them a long time. I have some oil processing, but I still use the small power poles because I never found the time to invent the large ones. I will pro...
by TPReal
Wed Mar 27, 2019 8:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.21] Introduction: Confusing technologies screen open up
Replies: 1
Views: 1126

[0.17.21] Introduction: Confusing technologies screen open up

In the game settings I have enabled displaying the tech tree after a technology is researched (I'm not sure if it is on by default but it seems relevant). I'm playing the introduction campaign, and at some point (after feeding 50 copper and gears to the feeder I think), out of sudden the tech tree s...
by TPReal
Mon Mar 18, 2019 10:03 am
Forum: General discussion
Topic: Research going too fast/easy while I do other things?
Replies: 22
Views: 9847

Re: Research going too fast/easy while I do other things?

I feel like Factorio peaked at version 14.x (...) Today, Factorio's turned into an exercise in frustration. (...) I also think the formulas are pretty frustrating, I look at blue packs, then what they require, then what THAT requires, and I don't even want to attempt it. Well, here I cannot agree. ...
by TPReal
Wed Mar 13, 2019 8:54 pm
Forum: General discussion
Topic: Research going too fast/easy while I do other things?
Replies: 22
Views: 9847

Re: Research going too fast/easy while I do other things?

Thank you for your thoughts and ideas. I think increasing the science multiplier is the way to go, I'll try that next time. Probably not 100x, but maybe 10x will be fine, I don't want to go too hardcore. I guess with 10x I still won't have enough time to get bored :)
by TPReal
Wed Mar 13, 2019 4:06 pm
Forum: General discussion
Topic: Research going too fast/easy while I do other things?
Replies: 22
Views: 9847

Research going too fast/easy while I do other things?

Hi guys. For some context: I've been playing 0.17 for about 20h, and this is just the second time I'm playing (I played some 300h of 0.16 before). I mostly figure out stuff by myself, I don't use publicly available blueprints a lot, what I do is just tinkering. So, I grow my base, refactor parts of ...
by TPReal
Fri May 25, 2018 7:13 pm
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 34495

Re: Friday Facts #244 - Localised plurals & Modernisation progress

It's really worrying that you want to do i18n by some custom code. It's impossible to get right, just like time zones. The only correct way to do this is to use the standard approach that somebody mentioned here already. What would be the i18n for Polish, where there is one form for 1, another form ...
by TPReal
Thu Mar 29, 2018 2:07 pm
Forum: Implemented Suggestions
Topic: Option to disable auto-repair by pers. roboport robots.
Replies: 65
Views: 25826

Re: Suggestion: Personal roboport toggle

For me the most annoying scenario is when I'm riding over alien nests with my tank, and robots constantly jump out to repair the damage done to the tank. But the tank is faster than the robots, so they often end up eaten by the aliens, together with my repair packs. I would really like to disable th...

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