Search found 7 matches

by Tomycj
Mon Nov 11, 2024 4:04 am
Forum: Ideas and Suggestions
Topic: Better Ship/Platform scheduling UI
Replies: 4
Views: 718

Re: Better Ship/Platform scheduling UI

This is one of the cases where the ability to copy-paste departure conditions would help. Imagine being able to shift-right click on the UI tile that says [Fulgora - unload] to copy all conditions in it and shift-left click on another one (say [Vulcanus - unload]) to paste them there.

On top of ...
by Tomycj
Sun Dec 23, 2018 5:54 am
Forum: Ideas and Suggestions
Topic: Logistic Request with Pippete tool (Q)
Replies: 0
Views: 748

Logistic Request with Pippete tool (Q)

If you want to equip an item your mouse is hovering, and you don't have it in your inventory, a logistic request for said item is created (if logistic slots are available). Or maybe the game does that only if you press Shift + Q, or Ctrl + Q requests a full stack of the item, etc.
by Tomycj
Sat Jul 28, 2018 11:59 pm
Forum: Modding help
Topic: Enabling recipes in a modpack save
Replies: 2
Views: 1461

Re: Enabling recipes in a modpack save

I made it! replacing, in the save files, the "script.dat" files for the ones in the new save.
by Tomycj
Sat Jul 28, 2018 6:46 pm
Forum: Modding help
Topic: Enabling recipes in a modpack save
Replies: 2
Views: 1461

Enabling recipes in a modpack save

So, I played Seablock 0.16 and decided to instead go for a regular game, so, from the 30-ish mod list, I disabled the seablock specific ones (A Sea Block Congif_0.2.4, etc) and started a new game.
As I was advancing in that game, I realized some recipes were locked: higher tier logistic robots ...
by Tomycj
Sun Jan 14, 2018 4:58 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 503612

Re: Friday Facts #225 - Bots versus belts (part 2)

Pneumatic tubes as a new kind of belt?
+Items would need to be put into a container before? (like barrels traveling trough translucid pipes)
+A pneumatic system involving air management?
+Insted of inserting items on them, they could connect from the bottom of chests, or a new, dedicated container ...
by Tomycj
Sun Dec 17, 2017 1:42 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 73755

Re: Friday Facts #221 - 0.16 is out

So many bug fixes so fast it's amazing!

It's good that you removed using underground belts to compress belts, it felt cheaty to do it and it's unintuitive.
But I think side loading is a legitimate way to compress a belt

This is not cool and I don't like it:

But that is just using side loading ...
by Tomycj
Sun Dec 17, 2017 1:38 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 73755

Re: Friday Facts #221 - 0.16 is out

Side loading and inserters should definitely compress belts! Otherwise you would have to put big, unnecessary splitter setups after everything that is supposed to handle a compressed belt of stuff. That wouldn't be an interesting mechanic, just annoying repetition once you figured it out.
Please ...

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