Search found 12798 matches

by ssilk
Mon Dec 19, 2022 6:06 am
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 206
Views: 69825

Re: Personal robots prioritizing nearest first

joined with existing thread

See discussion: low chance this will come.

And my own experience with this (changed with mod) was, that it make things differently, but not better, because suddenly you think: why isn’t it building the outer stuff first. :lol:
by ssilk
Mon Dec 19, 2022 6:02 am
Forum: Ideas and Suggestions
Topic: Blueprints Improvement, Build Orders
Replies: 3
Views: 1612

Re: Blueprints Improvement, Build Orders

There is already something like a build-order. The electric and roboports first, then the rest. Do you mean that you can edit this build-order for each blue-print or - as currently implemented - in general?
by ssilk
Sat Dec 17, 2022 9:42 am
Forum: Ideas and Suggestions
Topic: Factorio Modern Mod Manager
Replies: 20
Views: 5300

Re: Factorio Modern Mod Manager

You are definitely an extremely shallow person. Moreover, a simple character satisfied with dry opposition... Please stop personal assaults. You can discuss other opinions, other ideas, etc. but what we cannot discuss here is other persons. Otherwise I need to close the thread. To the topic I thoug...
by ssilk
Sat Dec 17, 2022 7:20 am
Forum: Ideas and Suggestions
Topic: Moderate the post "Read this OR be ignored!"
Replies: 25
Views: 5642

Re: Moderate the post "Read this OR be ignored!"

I wrote an explanation into that article. Please tell me, if I made it worse (or better). :)
by ssilk
Sat Dec 10, 2022 10:47 am
Forum: Ideas and Suggestions
Topic: New train stop "condition" "switch to manual operation"
Replies: 22
Views: 5440

Re: New train stop "condition" "switch to manual operation"

This proposed stop condition looks useful for using trains as transport. See https://forums.factorio.com/viewtopic.php?f=6&t=80164 Train's CTRL-click Temporary Stop behavior Let’s say ctrl-click will add in future a “piece of temporary schedule” into the current schedule of a train. The piece of...
by ssilk
Sat Dec 10, 2022 10:20 am
Forum: Implemented in 2.0
Topic: Tunnel or bridges for trains
Replies: 113
Views: 50948

Re: Tunnel or bridges for trains

merged with existing topic
While doing that also removed the poll. Suggestions are per se non-democratic.

@therber2: there are missing pictures in that article, you need to upload them.
by ssilk
Fri Dec 09, 2022 2:19 am
Forum: Ideas and Suggestions
Topic: Moderate the post "Read this OR be ignored!"
Replies: 25
Views: 5642

Re: Moderate the post "Read this OR be ignored!"

Sorry answering so late, I had my dose of Covid this last days. Well, to the article: at the time of that post it was so that there where many suggestions that where technically unuseable. The reasons are all listed in that article. I tried my very best to make it funny: I added many smileys. 8-) An...
by ssilk
Fri Dec 09, 2022 1:20 am
Forum: Ideas and Suggestions
Topic: Autosave: Set location?
Replies: 9
Views: 2722

Re: Autosave: Set location?

merged together
by ssilk
Fri Dec 02, 2022 4:50 am
Forum: Releases
Topic: Version 1.1.73
Replies: 10
Views: 12876

Re: Version 1.1.73

Image
by ssilk
Fri Dec 02, 2022 3:48 am
Forum: Ideas and Suggestions
Topic: Unnecessary pop-up reuse
Replies: 3
Views: 1362

Re: Unnecessary pop-up reuse

Should then be part of this notice.

“How to get rid of this message?”
<click> Opens a window with the explanations.

Also useful: don’t print “this version”, but “this version (v1.2.3beta, newest version v4.5.6stable)”
by ssilk
Wed Nov 30, 2022 6:39 am
Forum: Ideas and Suggestions
Topic: Favourite server / Last played servers / Recent server list / Custom list of servers
Replies: 18
Views: 4028

Re: Favourite server / Last played servers / Recent server list / Custom list of servers

Merged some similar enough threads together Edit: Hmpf. Seems I made a mistake and have overseen, that there are some parts of this are already implemented. I apologize and will fix this, but not now and as I’m not playing multiplayer since loooong I don’t know yet what of these is already implemen...
by ssilk
Wed Nov 30, 2022 6:02 am
Forum: Ideas and Suggestions
Topic: Unnecessary pop-up reuse
Replies: 3
Views: 1362

Re: Unnecessary pop-up reuse

Sounds more like a bug to me. Moved from suggestions to bugs.
by ssilk
Wed Nov 30, 2022 5:52 am
Forum: Ideas and Suggestions
Topic: Fast entity transfer/split also works for items linked on toolbar
Replies: 7
Views: 2105

Re: Fast entity transfer/split also works for items linked on toolbar

I indeed misunderstood it. and the comparison with the button on the fridge was really bad. :oops:
by ssilk
Fri Nov 25, 2022 5:44 am
Forum: Outdated/Not implemented
Topic: Make tanks and cars turning controls the same
Replies: 3
Views: 1746

Re: Make tanks and cars turning controls the same

aka13 wrote: Wed Nov 16, 2022 9:55 am What I find really uncool about train controls though, is that there is no cruise control. I have to hold W for the whole duration of my ride, and I can go full speed or no speed.
Cruise control for the tank would be pretty rad as well, but that is a whole different topic
Please do it so. :)
by ssilk
Fri Nov 25, 2022 5:38 am
Forum: Ideas and Suggestions
Topic: Hex signal view, hex and mathematical input in constants
Replies: 27
Views: 6585

Re: Hex signal view, hex and mathematical input in constants

that was similar enough for me to join it with this topic…

I think the idea can be quite useful.
by ssilk
Fri Nov 25, 2022 5:23 am
Forum: Ideas and Suggestions
Topic: Fine steering control for cars using the mouse
Replies: 19
Views: 8065

Re: Fine steering control for cars using the mouse

Hmmmm…. Aiming with eye-tracker? 8-)
by ssilk
Fri Nov 25, 2022 5:18 am
Forum: Modding interface requests
Topic: Script create_entity with fast_replace should replace belts between undergrounds
Replies: 5
Views: 1865

Re: Script create_entity with fast_replace should replace belts between undergrounds

I’m not sure, if those belts can be removed in any case without breaking something. :)
by ssilk
Fri Nov 25, 2022 5:14 am
Forum: Ideas and Suggestions
Topic: Add pause / unpause console command
Replies: 9
Views: 7766

Re: Add pause / unpause console command

While not as useful for a normal player (I have my pause bound to ctrl+space so I can toggle it quickly), I can see it having some use to modders: Perhaps when debugging a complicated script, you can have it fire a pause command to freeze the game state so you can inspect things just before they br...

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