Search found 12798 matches
- Wed Oct 30, 2024 11:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.110] "find_tiles_filtered" doesn't correctly take orientation using rotated areas in filtered searches
- Replies: 4
- Views: 926
Re: Using rotated areas in filtered searches
Moved to Bug reports due to user request.
- Mon Dec 19, 2022 6:06 am
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 206
- Views: 69825
Re: Personal robots prioritizing nearest first
joined with existing thread
See discussion: low chance this will come.
And my own experience with this (changed with mod) was, that it make things differently, but not better, because suddenly you think: why isn’t it building the outer stuff first.
See discussion: low chance this will come.
And my own experience with this (changed with mod) was, that it make things differently, but not better, because suddenly you think: why isn’t it building the outer stuff first.
- Mon Dec 19, 2022 6:02 am
- Forum: Ideas and Suggestions
- Topic: Blueprints Improvement, Build Orders
- Replies: 3
- Views: 1612
Re: Blueprints Improvement, Build Orders
There is already something like a build-order. The electric and roboports first, then the rest. Do you mean that you can edit this build-order for each blue-print or - as currently implemented - in general?
- Sat Dec 17, 2022 9:42 am
- Forum: Ideas and Suggestions
- Topic: Factorio Modern Mod Manager
- Replies: 20
- Views: 5300
Re: Factorio Modern Mod Manager
You are definitely an extremely shallow person. Moreover, a simple character satisfied with dry opposition... Please stop personal assaults. You can discuss other opinions, other ideas, etc. but what we cannot discuss here is other persons. Otherwise I need to close the thread. To the topic I thoug...
- Sat Dec 17, 2022 7:20 am
- Forum: Ideas and Suggestions
- Topic: Moderate the post "Read this OR be ignored!"
- Replies: 25
- Views: 5642
Re: Moderate the post "Read this OR be ignored!"
I wrote an explanation into that article. Please tell me, if I made it worse (or better).
- Sat Dec 10, 2022 10:47 am
- Forum: Ideas and Suggestions
- Topic: New train stop "condition" "switch to manual operation"
- Replies: 22
- Views: 5440
Re: New train stop "condition" "switch to manual operation"
This proposed stop condition looks useful for using trains as transport. See https://forums.factorio.com/viewtopic.php?f=6&t=80164 Train's CTRL-click Temporary Stop behavior Let’s say ctrl-click will add in future a “piece of temporary schedule” into the current schedule of a train. The piece of...
- Sat Dec 10, 2022 10:20 am
- Forum: Implemented in 2.0
- Topic: Tunnel or bridges for trains
- Replies: 113
- Views: 50948
Re: Tunnel or bridges for trains
merged with existing topic
While doing that also removed the poll. Suggestions are per se non-democratic.
@therber2: there are missing pictures in that article, you need to upload them.
While doing that also removed the poll. Suggestions are per se non-democratic.
@therber2: there are missing pictures in that article, you need to upload them.
- Fri Dec 09, 2022 2:19 am
- Forum: Ideas and Suggestions
- Topic: Moderate the post "Read this OR be ignored!"
- Replies: 25
- Views: 5642
Re: Moderate the post "Read this OR be ignored!"
Sorry answering so late, I had my dose of Covid this last days. Well, to the article: at the time of that post it was so that there where many suggestions that where technically unuseable. The reasons are all listed in that article. I tried my very best to make it funny: I added many smileys. 8-) An...
- Fri Dec 09, 2022 1:20 am
- Forum: Ideas and Suggestions
- Topic: Autosave: Set location?
- Replies: 9
- Views: 2722
Re: Autosave: Set location?
merged together
- Fri Dec 02, 2022 4:50 am
- Forum: Releases
- Topic: Version 1.1.73
- Replies: 10
- Views: 12876
- Fri Dec 02, 2022 3:48 am
- Forum: Ideas and Suggestions
- Topic: Unnecessary pop-up reuse
- Replies: 3
- Views: 1362
Re: Unnecessary pop-up reuse
Should then be part of this notice.
“How to get rid of this message?”
<click> Opens a window with the explanations.
Also useful: don’t print “this version”, but “this version (v1.2.3beta, newest version v4.5.6stable)”
“How to get rid of this message?”
<click> Opens a window with the explanations.
Also useful: don’t print “this version”, but “this version (v1.2.3beta, newest version v4.5.6stable)”
- Wed Nov 30, 2022 6:39 am
- Forum: Ideas and Suggestions
- Topic: Favourite server / Last played servers / Recent server list / Custom list of servers
- Replies: 18
- Views: 4028
Re: Favourite server / Last played servers / Recent server list / Custom list of servers
Merged some similar enough threads together Edit: Hmpf. Seems I made a mistake and have overseen, that there are some parts of this are already implemented. I apologize and will fix this, but not now and as I’m not playing multiplayer since loooong I don’t know yet what of these is already implemen...
- Wed Nov 30, 2022 6:02 am
- Forum: Ideas and Suggestions
- Topic: Unnecessary pop-up reuse
- Replies: 3
- Views: 1362
Re: Unnecessary pop-up reuse
Sounds more like a bug to me. Moved from suggestions to bugs.
- Wed Nov 30, 2022 5:58 am
- Forum: Modding interface requests
- Topic: Script create_entity with fast_replace should replace belts between undergrounds
- Replies: 5
- Views: 1865
Re: Script create_entity with fast_replace should replace belts between undergrounds
Ah, this belongs to mod requests. Totally overseen. Moved.
- Wed Nov 30, 2022 5:52 am
- Forum: Ideas and Suggestions
- Topic: Fast entity transfer/split also works for items linked on toolbar
- Replies: 7
- Views: 2105
Re: Fast entity transfer/split also works for items linked on toolbar
I indeed misunderstood it. and the comparison with the button on the fridge was really bad.
- Fri Nov 25, 2022 5:44 am
- Forum: Outdated/Not implemented
- Topic: Make tanks and cars turning controls the same
- Replies: 3
- Views: 1746
Re: Make tanks and cars turning controls the same
Please do it so.aka13 wrote: ↑Wed Nov 16, 2022 9:55 am What I find really uncool about train controls though, is that there is no cruise control. I have to hold W for the whole duration of my ride, and I can go full speed or no speed.
Cruise control for the tank would be pretty rad as well, but that is a whole different topic
- Fri Nov 25, 2022 5:38 am
- Forum: Ideas and Suggestions
- Topic: Hex signal view, hex and mathematical input in constants
- Replies: 27
- Views: 6585
Re: Hex signal view, hex and mathematical input in constants
that was similar enough for me to join it with this topic…
I think the idea can be quite useful.
I think the idea can be quite useful.
- Fri Nov 25, 2022 5:23 am
- Forum: Ideas and Suggestions
- Topic: Fine steering control for cars using the mouse
- Replies: 19
- Views: 8065
Re: Fine steering control for cars using the mouse
Hmmmm…. Aiming with eye-tracker?
- Fri Nov 25, 2022 5:18 am
- Forum: Modding interface requests
- Topic: Script create_entity with fast_replace should replace belts between undergrounds
- Replies: 5
- Views: 1865
Re: Script create_entity with fast_replace should replace belts between undergrounds
I’m not sure, if those belts can be removed in any case without breaking something.
- Fri Nov 25, 2022 5:14 am
- Forum: Ideas and Suggestions
- Topic: Add pause / unpause console command
- Replies: 9
- Views: 7766
Re: Add pause / unpause console command
While not as useful for a normal player (I have my pause bound to ctrl+space so I can toggle it quickly), I can see it having some use to modders: Perhaps when debugging a complicated script, you can have it fire a pause command to freeze the game state so you can inspect things just before they br...