Is there a way to reinstall them from mod-list.json automatically?
(I could parse json and make a mod temporarily later...)
Search found 121 matches
- Wed Nov 05, 2025 11:37 pm
- Forum: Technical Help
- Topic: [2.0.72] Constant crash after updating mods
- Replies: 11
- Views: 681
- Wed Nov 05, 2025 11:30 pm
- Forum: Technical Help
- Topic: [2.0.72] Constant crash after updating mods
- Replies: 11
- Views: 681
Re: [2.0.72] Constant crash after updating mods
Yes, also I installed mods fine, disabling and enabling them.But it launched fine before installing the mods?
But as soon as I copied previous mods and player data etc., it crashes again.
- Wed Nov 05, 2025 11:14 pm
- Forum: Technical Help
- Topic: [2.0.72] Constant crash after updating mods
- Replies: 11
- Views: 681
Re: [2.0.72] Constant crash after updating mods
I re-downloaded the game and put it another disk. As soon as I copied all the mods etc., it crashes as before again.
- Wed Nov 05, 2025 9:18 pm
- Forum: Technical Help
- Topic: [2.0.72] Constant crash after updating mods
- Replies: 11
- Views: 681
Re: [2.0.72] Constant crash after updating mods
I enabled that in mod-list.json and it didn't help.
I might as well re-download the game later at this point.
- Wed Nov 05, 2025 8:49 pm
- Forum: Technical Help
- Topic: [2.0.72] Constant crash after updating mods
- Replies: 11
- Views: 681
Re: [2.0.72] Constant crash after updating mods
1. I restarted my system.
2. I disabled all mods in mod-list.json
It didn't help, same issue.
2. I disabled all mods in mod-list.json
It didn't help, same issue.
- Wed Nov 05, 2025 7:19 pm
- Forum: Technical Help
- Topic: [2.0.72] Constant crash after updating mods
- Replies: 11
- Views: 681
[2.0.72] Constant crash after updating mods
1. I've updated mods and then disabled current ones at once.
2. The game crashed after restart and crashes each time now.
2. The game crashed after restart and crashes each time now.
- Mon Sep 23, 2024 2:25 pm
- Forum: Maps and Scenarios
- Topic: PvP faction war
- Replies: 2
- Views: 3666
Re: PvP faction war
There are several ones: https://mods.factorio.com/search?query= ... =relevancyAre there any options or mods where you can team up with other players by inviting them?
- Fri Dec 15, 2023 11:28 am
- Forum: Multiplayer
- Topic: 2 player Wave Defense Factorio Scenario/mod
- Replies: 2
- Views: 2593
Re: 2 player Wave Defense Factorio Scenario/mod
There are many such mods, scenarios.
https://mods.factorio.com/mod/m-towerdefense
https://mods.factorio.com/mod/JailBreak
https://mods.factorio.com/mod/team_competition
https://mods.factorio.com/mod/BiterCraft (it's wave defense too)
https://mods.factorio.com/mod/td-mode (not really playable in ...
https://mods.factorio.com/mod/m-towerdefense
https://mods.factorio.com/mod/JailBreak
https://mods.factorio.com/mod/team_competition
https://mods.factorio.com/mod/BiterCraft (it's wave defense too)
https://mods.factorio.com/mod/td-mode (not really playable in ...
- Tue Sep 26, 2023 8:11 pm
- Forum: Pending
- Topic: [1.1.87] Crash on saving after: "BlueprintShelf.cpp:724: Saving blueprint storage."
- Replies: 2
- Views: 1233
- Thu Aug 17, 2023 9:23 am
- Forum: Modding interface requests
- Topic: Event for trying to place a blueprint.
- Replies: 3
- Views: 2755
Re: Event for trying to place a blueprint.
I have performance issues with on_built_entity and on_pre_build in multiplayer.
set_event_filter isn't solution because my filters are too big, and some mods/scenarios don't need filters and blueprints can cause too many events for short time.
I don't know any way to limit blueprints partially ...
set_event_filter isn't solution because my filters are too big, and some mods/scenarios don't need filters and blueprints can cause too many events for short time.
I don't know any way to limit blueprints partially ...
- Fri Aug 11, 2023 8:19 am
- Forum: Pending
- Topic: [1.1.87] Crash on saving after: "BlueprintShelf.cpp:724: Saving blueprint storage."
- Replies: 2
- Views: 1233
[1.1.87] Crash on saving after: "BlueprintShelf.cpp:724: Saving blueprint storage."
I saved a game on a server, the game crashed for me during/after saving.
(I loaded the save without any issues after that
(I loaded the save without any issues after that
- Fri Jun 16, 2023 5:42 pm
- Forum: Ideas and Requests For Mods
- Topic: Teleport items from chest to chest - Telelogistics?
- Replies: 5
- Views: 4923
- Tue Nov 08, 2022 5:41 pm
- Forum: Not a bug
- Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
- Replies: 14
- Views: 4110
Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Welp, I hope I understand it properly now, otherwise I'll write about it here again.
- Tue Nov 08, 2022 5:21 pm
- Forum: Not a bug
- Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
- Replies: 14
- Views: 4110
Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Sure, I mean this is a more specific case from the individual mod perspective, because the mod didn't change actually for itself since script.on_init happened for the mod already in the same situation. (I don't want to remove the data for other mods/scenarios)
- Tue Nov 08, 2022 11:09 am
- Forum: Not a bug
- Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
- Replies: 14
- Views: 4110
Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Why is it allowed to happen on_configuration_changed after on_init for the same mod?
- Tue Nov 08, 2022 10:51 am
- Forum: Not a bug
- Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
- Replies: 14
- Views: 4110
Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Never mind, the mod data were changed on on_configuration_changed event, but commands were added already. Case closed, probably.
- Tue Nov 08, 2022 10:20 am
- Forum: Not a bug
- Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
- Replies: 14
- Views: 4110
Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Hm, it seems like something is wrong with useful_book's data, but I'm not sure how it happened. I'll recheck it again later.
- Tue Nov 08, 2022 10:08 am
- Forum: Not a bug
- Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
- Replies: 14
- Views: 4110
Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Never mind, it did happen, I'm kinda confused even more because I did the same action, and it worked fine in singleplayer.
1. That server disabled useful_book_0.20.3
2. Saved it
3. Loaded it
4. Saved it
5. Enabled useful_book_0.20.3
6. Loaded it
7. Other players can't join now because of the error ...
1. That server disabled useful_book_0.20.3
2. Saved it
3. Loaded it
4. Saved it
5. Enabled useful_book_0.20.3
6. Loaded it
7. Other players can't join now because of the error ...
- Tue Nov 08, 2022 9:52 am
- Forum: Not a bug
- Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
- Replies: 14
- Views: 4110
Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Alright, I have no idea what had been happening. I'll let you know if the case will occur yet again.
- Tue Nov 08, 2022 9:45 am
- Forum: Not a bug
- Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
- Replies: 14
- Views: 4110