Search found 121 matches

by ZwerOxotnik
Wed Nov 05, 2025 11:37 pm
Forum: Technical Help
Topic: [2.0.72] Constant crash after updating mods
Replies: 11
Views: 681

Re: [2.0.72] Constant crash after updating mods

Is there a way to reinstall them from mod-list.json automatically?

(I could parse json and make a mod temporarily later...)
by ZwerOxotnik
Wed Nov 05, 2025 11:30 pm
Forum: Technical Help
Topic: [2.0.72] Constant crash after updating mods
Replies: 11
Views: 681

Re: [2.0.72] Constant crash after updating mods

But it launched fine before installing the mods?
Yes, also I installed mods fine, disabling and enabling them.
But as soon as I copied previous mods and player data etc., it crashes again.
by ZwerOxotnik
Wed Nov 05, 2025 11:14 pm
Forum: Technical Help
Topic: [2.0.72] Constant crash after updating mods
Replies: 11
Views: 681

Re: [2.0.72] Constant crash after updating mods

I re-downloaded the game and put it another disk. As soon as I copied all the mods etc., it crashes as before again.
by ZwerOxotnik
Wed Nov 05, 2025 9:18 pm
Forum: Technical Help
Topic: [2.0.72] Constant crash after updating mods
Replies: 11
Views: 681

Re: [2.0.72] Constant crash after updating mods

I enabled that in mod-list.json and it didn't help.
I might as well re-download the game later at this point.
by ZwerOxotnik
Wed Nov 05, 2025 8:49 pm
Forum: Technical Help
Topic: [2.0.72] Constant crash after updating mods
Replies: 11
Views: 681

Re: [2.0.72] Constant crash after updating mods

1. I restarted my system.
2. I disabled all mods in mod-list.json

It didn't help, same issue.
by ZwerOxotnik
Wed Nov 05, 2025 7:19 pm
Forum: Technical Help
Topic: [2.0.72] Constant crash after updating mods
Replies: 11
Views: 681

[2.0.72] Constant crash after updating mods

1. I've updated mods and then disabled current ones at once.
2. The game crashed after restart and crashes each time now.
by ZwerOxotnik
Mon Sep 23, 2024 2:25 pm
Forum: Maps and Scenarios
Topic: PvP faction war
Replies: 2
Views: 3666

Re: PvP faction war

Are there any options or mods where you can team up with other players by inviting them?
There are several ones: https://mods.factorio.com/search?query= ... =relevancy
by ZwerOxotnik
Fri Dec 15, 2023 11:28 am
Forum: Multiplayer
Topic: 2 player Wave Defense Factorio Scenario/mod
Replies: 2
Views: 2593

Re: 2 player Wave Defense Factorio Scenario/mod

There are many such mods, scenarios.

https://mods.factorio.com/mod/m-towerdefense
https://mods.factorio.com/mod/JailBreak
https://mods.factorio.com/mod/team_competition
https://mods.factorio.com/mod/BiterCraft (it's wave defense too)
https://mods.factorio.com/mod/td-mode (not really playable in ...
by ZwerOxotnik
Tue Sep 26, 2023 8:11 pm
Forum: Pending
Topic: [1.1.87] Crash on saving after: "BlueprintShelf.cpp:724: Saving blueprint storage."
Replies: 2
Views: 1233

Re: [1.1.87] Crash on saving after: "BlueprintShelf.cpp:724: Saving blueprint storage."

boskid wrote: Tue Sep 26, 2023 12:23 pm Do you have any reproduction steps for this issue?
Nope.
by ZwerOxotnik
Thu Aug 17, 2023 9:23 am
Forum: Modding interface requests
Topic: Event for trying to place a blueprint.
Replies: 3
Views: 2755

Re: Event for trying to place a blueprint.

I have performance issues with on_built_entity and on_pre_build in multiplayer.
set_event_filter isn't solution because my filters are too big, and some mods/scenarios don't need filters and blueprints can cause too many events for short time.
I don't know any way to limit blueprints partially ...
by ZwerOxotnik
Fri Aug 11, 2023 8:19 am
Forum: Pending
Topic: [1.1.87] Crash on saving after: "BlueprintShelf.cpp:724: Saving blueprint storage."
Replies: 2
Views: 1233

[1.1.87] Crash on saving after: "BlueprintShelf.cpp:724: Saving blueprint storage."

I saved a game on a server, the game crashed for me during/after saving.

(I loaded the save without any issues after that
by ZwerOxotnik
Tue Nov 08, 2022 5:41 pm
Forum: Not a bug
Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Replies: 14
Views: 4110

Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init

Welp, I hope I understand it properly now, otherwise I'll write about it here again.
by ZwerOxotnik
Tue Nov 08, 2022 5:21 pm
Forum: Not a bug
Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Replies: 14
Views: 4110

Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init

Sure, I mean this is a more specific case from the individual mod perspective, because the mod didn't change actually for itself since script.on_init happened for the mod already in the same situation. (I don't want to remove the data for other mods/scenarios)
by ZwerOxotnik
Tue Nov 08, 2022 11:09 am
Forum: Not a bug
Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Replies: 14
Views: 4110

Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init

Why is it allowed to happen on_configuration_changed after on_init for the same mod?
by ZwerOxotnik
Tue Nov 08, 2022 10:51 am
Forum: Not a bug
Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Replies: 14
Views: 4110

Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init

Never mind, the mod data were changed on on_configuration_changed event, but commands were added already. Case closed, probably.
by ZwerOxotnik
Tue Nov 08, 2022 10:20 am
Forum: Not a bug
Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Replies: 14
Views: 4110

Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init

Hm, it seems like something is wrong with useful_book's data, but I'm not sure how it happened. I'll recheck it again later.
by ZwerOxotnik
Tue Nov 08, 2022 10:08 am
Forum: Not a bug
Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Replies: 14
Views: 4110

Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init

Never mind, it did happen, I'm kinda confused even more because I did the same action, and it worked fine in singleplayer.

1. That server disabled useful_book_0.20.3
2. Saved it
3. Loaded it
4. Saved it
5. Enabled useful_book_0.20.3
6. Loaded it
7. Other players can't join now because of the error ...
by ZwerOxotnik
Tue Nov 08, 2022 9:52 am
Forum: Not a bug
Topic: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init
Replies: 14
Views: 4110

Re: [1.1.70] commands.add_command does nothing during script.on_load and script.on_init

Alright, I have no idea what had been happening. I'll let you know if the case will occur yet again.

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