Search found 10 matches
- Mon May 26, 2025 4:54 am
- Forum: Technical Help
- Topic: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)
- Replies: 5
- Views: 417
Re: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)
Ah, ok, I'm still on the stable 2.0.47. Good to know, thank you a lot.
- Sun May 25, 2025 2:08 pm
- Forum: Technical Help
- Topic: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)
- Replies: 5
- Views: 417
Re: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)
I think I found it.
The Spidertron Mods caused the issue. I deactivated them and since then the game didn't crashed. But what caused the issue in the mods is a good question...
The Spidertron Mods caused the issue. I deactivated them and since then the game didn't crashed. But what caused the issue in the mods is a good question...
- Fri May 23, 2025 8:59 am
- Forum: Technical Help
- Topic: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)
- Replies: 5
- Views: 417
Re: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)
Not a problem, I added all logs, the config.ini and also the savegame...
I really have no idea what could cause the crashes but I think possibly a mod somehow
I really have no idea what could cause the crashes but I think possibly a mod somehow
- Fri May 23, 2025 8:01 am
- Forum: Technical Help
- Topic: [2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)
- Replies: 5
- Views: 417
[2.0.47] Game Crashing Logs (ChartRenderer::drawPlayer)
Hi,
somehow the game is crashing from time to time and I'm too stupid to find out through the logfile what or which mod is causing the crash.
I added the Logfile from the crash.
Can someone please help me?
BR
William
somehow the game is crashing from time to time and I'm too stupid to find out through the logfile what or which mod is causing the crash.
I added the Logfile from the crash.
Can someone please help me?
BR
William
- Sat Sep 09, 2023 6:38 pm
- Forum: Technical Help
- Topic: Game Crash
- Replies: 2
- Views: 575
Re: Game Crash
Oh, ok, I updated the driver... Somehow it was an older version installed and I have no idea why...
It seems that now everything works fine.
Thank you a lot for your help.
It seems that now everything works fine.
Thank you a lot for your help.
- Sat Sep 09, 2023 10:29 am
- Forum: Technical Help
- Topic: Game Crash
- Replies: 2
- Views: 575
Game Crash
Hi,
I'm working on my big base currently and somehow the game is crashing from one moment to another.
I attached the log file but I'm not sure how to read it correctly.
I think that a mod is causing the issues but I'm not sure what exactly is going on.
Can you give me a hint and help me out here ...
I'm working on my big base currently and somehow the game is crashing from one moment to another.
I attached the log file but I'm not sure how to read it correctly.
I think that a mod is causing the issues but I'm not sure what exactly is going on.
Can you give me a hint and help me out here ...
- Wed Aug 30, 2023 11:08 am
- Forum: Gameplay Help
- Topic: 30 second timer
- Replies: 1
- Views: 6417
30 second timer
Hello,
I'm not sure if I'm writing in the right section but I have a question.
I'm trying to create a timer, which is triggered by a belt signal -> if something (whatever) is on the belt, the timer should run for 30 seconds and send out a signal, if the timer runs out, the signal should be over ...
I'm not sure if I'm writing in the right section but I have a question.
I'm trying to create a timer, which is triggered by a belt signal -> if something (whatever) is on the belt, the timer should run for 30 seconds and send out a signal, if the timer runs out, the signal should be over ...
- Fri Feb 08, 2019 11:51 am
- Forum: Ideas and Suggestions
- Topic: Drone Logic
- Replies: 3
- Views: 1699
Drone Logic
Hi,
I have a little suggestion for the drone logic itself.
My issue is at the moment:
I've got a personal roboport and 10 building drones in my armor. I used the Deconstruction planner to mark lots of trees to deconstruct them.
I also used a blueprint at the same spot to set up a few train ...
I have a little suggestion for the drone logic itself.
My issue is at the moment:
I've got a personal roboport and 10 building drones in my armor. I used the Deconstruction planner to mark lots of trees to deconstruct them.
I also used a blueprint at the same spot to set up a few train ...
- Tue Dec 19, 2017 8:30 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 421905
Re: [0.16.x] Bob's Mods: General Discussion
Ups, I'm really sorry I didn't saw it before.AzraelSorrow wrote: I've made a thread about this exact issue and Bob says he's looking into it.
But good to know. Thank you for the info!!!
- Tue Dec 19, 2017 8:12 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 421905
Re: [0.16.x] Bob's Mods: General Discussion
Hello,
I'm not sure, but I think I found a "bug" in the Boiler MK2 and Boiler MK3.
If they are powered up, they are producing hot water and not steam, so the stronger versions of the Steam engines (normal and MK2) are not getting the correct ressouce.
This shut down my whole production for a few ...
I'm not sure, but I think I found a "bug" in the Boiler MK2 and Boiler MK3.
If they are powered up, they are producing hot water and not steam, so the stronger versions of the Steam engines (normal and MK2) are not getting the correct ressouce.
This shut down my whole production for a few ...