Search found 5 matches

by 8Zn
Sun May 27, 2018 9:20 am
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 52369

Re: [MOD 0.16.x] BeltSorter 0.5.4

Labor3 wrote:Why doesnt it work?
The Input should come from right or right and south.
the output should be coal on north and iron on west.

???
You have to put the hooks by rightclick for right/left options directly next to your selection.
by 8Zn
Wed May 23, 2018 5:42 am
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 52369

Re: [MOD 0.16.x] BeltSorter 0.5.4

It changed with 0.16.40 I guess. "Fixed that LuaPlayer::opened wouldn't return the opened equipment grid. " I was able to fix it locally by changing on libs/control/gui.lua, L125 if openGui == nil and openEntity ~= nil then playerOpenGui(player,playerData,openEntity) end to if openGui == ...
by 8Zn
Wed Mar 14, 2018 5:16 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 328478

Re: [0.16.x] Bob's Mods: General Discussion

The one thing I'd appreciate is a recipe to upgrade basic belts to yellow ones, simply to get rid of them. In addition to the normal recipe of course :) (edit: I suppose green science serves that purpose) I'm looking forward to seeing how the use of more different metals will affect the rest of the...
by 8Zn
Mon Mar 12, 2018 6:40 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 272312

Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7

Hi,

there is a startup error due to today's update:
Error while loading prototype "fatcontroller" (player): Unknown flag "pushable"

Greetings, 8ZN
by 8Zn
Fri Mar 09, 2018 7:34 am
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 106
Views: 150084

Re: Re-Enable Achievements...

I have now fallen into the trap too.
Does anyone still know a way?

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