Search found 5 matches

by GDHURRICANE
Thu Apr 26, 2018 7:19 pm
Forum: Ideas and Suggestions
Topic: "Skybox" for map edges
Replies: 4
Views: 2308

Re: "Skybox" for map edges

Seems like a simple implementation that would make it look alot more professional. However would probably be added after .17, if it does, as the game finishes up to being shipped as 1.0.
by GDHURRICANE
Wed Apr 25, 2018 6:46 pm
Forum: Implemented Suggestions
Topic: Sort mod browser by recent or current version downloads
Replies: 7
Views: 2901

Re: Sort mod browser by recent or current version downloads

While your point stands, I believe that the mod protal is being revamped in the .17 update. Unless the revamp was the current version, in which case try to email a developer or message a global moderator,as they can convey the message.
by GDHURRICANE
Thu Apr 05, 2018 4:21 pm
Forum: Ideas and Suggestions
Topic: OpenTTD style hovering signs
Replies: 17
Views: 6710

Re: Signs

Would definitely be useful for blueprints, better than combinators and filter inserters. +1
by GDHURRICANE
Fri Mar 02, 2018 8:44 pm
Forum: Ideas and Suggestions
Topic: Fishery
Replies: 7
Views: 7370

Re: Fishery

4 years later. its been quite a while since we've been owed a fishery huh?
by GDHURRICANE
Fri Feb 02, 2018 10:13 pm
Forum: Ideas and Suggestions
Topic: A new belt and tracking system.
Replies: 4
Views: 2772

A new belt and tracking system.

Tl;dr a covered belt faster than express belt that changes how belts store values to increase cpu/ups. sorry for the wall of words. I’ve been a lurker but decided to combine ideas I’ve seen and came up with into one definitive post. So now that the bots vs belts controversy has died down, I can shar...

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