Search found 17 matches

by 15Redstones
Wed Jul 19, 2023 11:59 am
Forum: Ideas and Suggestions
Topic: F5 for refreshing the multiplayer list
Replies: 0
Views: 243

F5 for refreshing the multiplayer list

In the multiplayer server list there's a refresh button, which I often hit when I'm waiting for a game to come online

Image

It'd be nice if pressing F5 did the same as clicking that button
by 15Redstones
Fri Jul 14, 2023 8:09 pm
Forum: Gameplay Help
Topic: How to filter slots without middle click?
Replies: 2
Views: 569

Re: How to filter slots without middle click?

Tried setting it to shift+click. That doesn't work on inventory or wagon filters. It does work for hotbar filters.
Edit: Setting it to alt+click works... on windows! Not on Linux!
by 15Redstones
Fri Jul 14, 2023 5:41 pm
Forum: Gameplay Help
Topic: How to filter slots without middle click?
Replies: 2
Views: 569

How to filter slots without middle click?

The middle click on my mouse is broken. How do I filter wagon slots without it? I can't find the wagon slot filter key in the settings to rebind it.
by 15Redstones
Thu Dec 03, 2020 9:06 pm
Forum: Duplicates
Topic: Crash in 1.1.4 when saving
Replies: 1
Views: 743

Crash in 1.1.4 when saving

factorio-current.log
(13.42 KiB) Downloaded 92 times
Pressed save, game froze and crashed.
by 15Redstones
Thu Dec 03, 2020 6:41 pm
Forum: Duplicates
Topic: Copy Paste doesn't copy upgrades
Replies: 1
Views: 767

Copy Paste doesn't copy upgrades

Step 1: Place yellow belt
Step 2: Upgrade to red
Step 3: Before a bot performs the upgrade, Ctrl-C it
Result in 1.1.4: Instead of a red belt, it copies a yellow one.
by 15Redstones
Wed Sep 18, 2019 5:03 pm
Forum: Mod portal Discussion
Topic: [Mod Portal] add a way to "favorite" mods?
Replies: 0
Views: 910

[Mod Portal] add a way to "favorite" mods?

I think it'd be great if there was a way to add mods you like to a favorite list. The list would be linked to the factorio account and thus synced across game installs and browsers. Mods could be added from the mod menu in the game or from the mod portal website. For example if I find a nice mod on ...
by 15Redstones
Mon Sep 16, 2019 3:16 pm
Forum: Mods
Topic: [Mod 0.17+] Echo Combinator
Replies: 3
Views: 1690

Re: [Mod 0.17+] Echo Combinator

https://mods.factorio.com/mod/echo-combinator The default name that it is listening to is "Alexa", altough you can change this in the options. You can use any item, fluid, virtual signal or recipe. If it's a recipe, the output will be the results of the recipe. It also works with linked i...
by 15Redstones
Wed Sep 11, 2019 10:52 pm
Forum: Implemented in 2.0
Topic: Fix Landfill Blueprinting
Replies: 23
Views: 6046

Re: Fix Landfill Blueprinting

foamy wrote: ↑
Wed Sep 11, 2019 10:50 pm
I'd kill for shift-click to *automagically* put down landfill ghosts while it was about it, the same way it removes trees, rocks, and cliffs.
Great idea! That's even better than including landfill in blueprints!
by 15Redstones
Wed Sep 11, 2019 8:30 pm
Forum: Implemented in 2.0
Topic: Fix Landfill Blueprinting
Replies: 23
Views: 6046

Fix Landfill Blueprinting

TL;DR Allow ghosts to be placed on landfill ghosts so that you can place blueprints on lakes What ? Ghosts (blueprint entities) should be placeable on water that has landfill ghosts on it. Robots shouldn't attempt to build them until the landfill has been placed, but the ghosts should be placeable ...
by 15Redstones
Sun Sep 08, 2019 6:43 pm
Forum: Questions, reviews and ratings
Topic: Mapgen like the Diggy map
Replies: 1
Views: 1536

Re: Mapgen like the Diggy map

I looked through the Diggy code and it's pretty complicated, maybe if you ask the devs at Redmew who created it for a normal map with Diggy resource spawning they could probably quickly throw it together.
by 15Redstones
Sat Sep 07, 2019 6:21 pm
Forum: Mods
Topic: [Mod 0.17+] Echo Combinator
Replies: 3
Views: 1690

[Mod 0.17+] Echo Combinator

https://i.imgur.com/YNHJ4cw.png Smart home appliances are coming to Factorio! The Echo Combinator listens to the chat and if prompted, outputs certain signals. It is a good way to remotely control circuit systems from anywhere and to quickly create arbitrary 1 tick long signals for testing purposes...
by 15Redstones
Wed Sep 04, 2019 8:40 pm
Forum: Spread the Word
Topic: Trailer Remaster the Second?
Replies: 5
Views: 5175

Re: Trailer Remaster the Second?

I guess once all the HD graphics are in place
by 15Redstones
Thu Apr 18, 2019 7:24 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51660

Re: [MOD 0.16.x, 0.17.x] SCTM

Bug: HD icons wrong When enabling the HD icons setting, the icons of red, green and yellow science don't match: Red science is yellow, green is red and yellow is green. Using full Seablock for 0.17. Edit: It's a conflict with Bob's tech, if both SCTM:HD icons and Bobtech:Science pack color update ar...
by 15Redstones
Sun Apr 07, 2019 3:22 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1226743

Re: Bugs & FAQ Crash on handcrafting liquids

Apparently a few fluid producing recipes (emptying barrels, a few recipes in petrochem, mud water treatment stages) don't have the right "Made in:X" restrictions and can be hand-crafted in sandbox mode, causing a crash when the game tries to put fluids in the inventory. How to reproduce: S...
by 15Redstones
Sat Jun 30, 2018 7:58 pm
Forum: Duplicates
Topic: Weird GUI on Linux
Replies: 1
Views: 964

Weird GUI on Linux

I have just installed Linux Mint and after hibernating my PC all my buttons turned light grey.
20180630215345_1.jpg
20180630215345_1.jpg (321.72 KiB) Viewed 964 times
20180630214536_1.jpg
20180630214536_1.jpg (443.73 KiB) Viewed 964 times
I have no idea what could have caused this.
by 15Redstones
Sun Jun 17, 2018 7:04 am
Forum: Mods
Topic: [0.16.x] RTG with U-235 or Plutonium
Replies: 0
Views: 820

[0.16.x] RTG with U-235 or Plutonium

This is my first attempt at a mod: https://mods.factorio.com/mod/rtg-equipment It adds a new RTG equipment item that is crafted with U-235 or Plutonium if GotLag's Nuclear Fuel mod is installed and provides a bit more power than portable solar panels, but still a lot less than a fusion reactor. It t...
by 15Redstones
Wed May 02, 2018 11:18 am
Forum: Resolved Problems and Bugs
Topic: [0.16.39] Can't Alt-Tab out during loading screen
Replies: 3
Views: 1547

[0.16.39] Can't Alt-Tab out during loading screen

During the first few seconds of the loading screen it's impossible to switch to a different Window.
Attempting to do so returns to the Factorio loading screen.
It only happens some times.
System: Windows 10 64-Bit
Screenshot_1.png
Screenshot_1.png (282.4 KiB) Viewed 1547 times

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