In the multiplayer server list there's a refresh button, which I often hit when I'm waiting for a game to come online
It'd be nice if pressing F5 did the same as clicking that button
Search found 17 matches
- Wed Jul 19, 2023 11:59 am
- Forum: Ideas and Suggestions
- Topic: F5 for refreshing the multiplayer list
- Replies: 0
- Views: 243
- Fri Jul 14, 2023 8:09 pm
- Forum: Gameplay Help
- Topic: How to filter slots without middle click?
- Replies: 2
- Views: 569
Re: How to filter slots without middle click?
Tried setting it to shift+click. That doesn't work on inventory or wagon filters. It does work for hotbar filters.
Edit: Setting it to alt+click works... on windows! Not on Linux!
Edit: Setting it to alt+click works... on windows! Not on Linux!
- Fri Jul 14, 2023 5:41 pm
- Forum: Gameplay Help
- Topic: How to filter slots without middle click?
- Replies: 2
- Views: 569
How to filter slots without middle click?
The middle click on my mouse is broken. How do I filter wagon slots without it? I can't find the wagon slot filter key in the settings to rebind it.
- Thu Dec 03, 2020 9:06 pm
- Forum: Duplicates
- Topic: Crash in 1.1.4 when saving
- Replies: 1
- Views: 743
Crash in 1.1.4 when saving
Pressed save, game froze and crashed.
- Thu Dec 03, 2020 6:41 pm
- Forum: Duplicates
- Topic: Copy Paste doesn't copy upgrades
- Replies: 1
- Views: 767
Copy Paste doesn't copy upgrades
Step 1: Place yellow belt
Step 2: Upgrade to red
Step 3: Before a bot performs the upgrade, Ctrl-C it
Result in 1.1.4: Instead of a red belt, it copies a yellow one.
Step 2: Upgrade to red
Step 3: Before a bot performs the upgrade, Ctrl-C it
Result in 1.1.4: Instead of a red belt, it copies a yellow one.
- Wed Sep 18, 2019 5:03 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal] add a way to "favorite" mods?
- Replies: 0
- Views: 910
[Mod Portal] add a way to "favorite" mods?
I think it'd be great if there was a way to add mods you like to a favorite list. The list would be linked to the factorio account and thus synced across game installs and browsers. Mods could be added from the mod menu in the game or from the mod portal website. For example if I find a nice mod on ...
- Mon Sep 16, 2019 3:16 pm
- Forum: Mods
- Topic: [Mod 0.17+] Echo Combinator
- Replies: 3
- Views: 1690
Re: [Mod 0.17+] Echo Combinator
https://mods.factorio.com/mod/echo-combinator The default name that it is listening to is "Alexa", altough you can change this in the options. You can use any item, fluid, virtual signal or recipe. If it's a recipe, the output will be the results of the recipe. It also works with linked i...
- Wed Sep 11, 2019 10:52 pm
- Forum: Implemented in 2.0
- Topic: Fix Landfill Blueprinting
- Replies: 23
- Views: 6046
- Wed Sep 11, 2019 8:30 pm
- Forum: Implemented in 2.0
- Topic: Fix Landfill Blueprinting
- Replies: 23
- Views: 6046
Fix Landfill Blueprinting
TL;DR Allow ghosts to be placed on landfill ghosts so that you can place blueprints on lakes What ? Ghosts (blueprint entities) should be placeable on water that has landfill ghosts on it. Robots shouldn't attempt to build them until the landfill has been placed, but the ghosts should be placeable ...
- Sun Sep 08, 2019 6:43 pm
- Forum: Questions, reviews and ratings
- Topic: Mapgen like the Diggy map
- Replies: 1
- Views: 1536
Re: Mapgen like the Diggy map
I looked through the Diggy code and it's pretty complicated, maybe if you ask the devs at Redmew who created it for a normal map with Diggy resource spawning they could probably quickly throw it together.
- Sat Sep 07, 2019 6:21 pm
- Forum: Mods
- Topic: [Mod 0.17+] Echo Combinator
- Replies: 3
- Views: 1690
[Mod 0.17+] Echo Combinator
https://i.imgur.com/YNHJ4cw.png Smart home appliances are coming to Factorio! The Echo Combinator listens to the chat and if prompted, outputs certain signals. It is a good way to remotely control circuit systems from anywhere and to quickly create arbitrary 1 tick long signals for testing purposes...
- Wed Sep 04, 2019 8:40 pm
- Forum: Spread the Word
- Topic: Trailer Remaster the Second?
- Replies: 5
- Views: 5175
Re: Trailer Remaster the Second?
I guess once all the HD graphics are in place
- Thu Apr 18, 2019 7:24 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 51660
Re: [MOD 0.16.x, 0.17.x] SCTM
Bug: HD icons wrong When enabling the HD icons setting, the icons of red, green and yellow science don't match: Red science is yellow, green is red and yellow is green. Using full Seablock for 0.17. Edit: It's a conflict with Bob's tech, if both SCTM:HD icons and Bobtech:Science pack color update ar...
- Sun Apr 07, 2019 3:22 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1226743
Re: Bugs & FAQ Crash on handcrafting liquids
Apparently a few fluid producing recipes (emptying barrels, a few recipes in petrochem, mud water treatment stages) don't have the right "Made in:X" restrictions and can be hand-crafted in sandbox mode, causing a crash when the game tries to put fluids in the inventory. How to reproduce: S...
- Sat Jun 30, 2018 7:58 pm
- Forum: Duplicates
- Topic: Weird GUI on Linux
- Replies: 1
- Views: 964
Weird GUI on Linux
I have just installed Linux Mint and after hibernating my PC all my buttons turned light grey.
I have no idea what could have caused this.
I have no idea what could have caused this.
- Sun Jun 17, 2018 7:04 am
- Forum: Mods
- Topic: [0.16.x] RTG with U-235 or Plutonium
- Replies: 0
- Views: 820
[0.16.x] RTG with U-235 or Plutonium
This is my first attempt at a mod: https://mods.factorio.com/mod/rtg-equipment It adds a new RTG equipment item that is crafted with U-235 or Plutonium if GotLag's Nuclear Fuel mod is installed and provides a bit more power than portable solar panels, but still a lot less than a fusion reactor. It t...
- Wed May 02, 2018 11:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.39] Can't Alt-Tab out during loading screen
- Replies: 3
- Views: 1547
[0.16.39] Can't Alt-Tab out during loading screen
During the first few seconds of the loading screen it's impossible to switch to a different Window.
Attempting to do so returns to the Factorio loading screen.
It only happens some times.
System: Windows 10 64-Bit
Attempting to do so returns to the Factorio loading screen.
It only happens some times.
System: Windows 10 64-Bit