Search found 32 matches

by BlueMarkers
Sun Apr 20, 2025 12:36 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.45] - Galaxy of Fame UI not showing up
Replies: 9
Views: 1169

Re: [2.0.45] - Galaxy of Fame UI not showing up

It seems more that the victory screen triggered, but galaxy of fame never did.
by BlueMarkers
Sat Apr 19, 2025 11:07 am
Forum: Resolved Problems and Bugs
Topic: [2.0.45] - Galaxy of Fame UI not showing up
Replies: 9
Views: 1169

Re: [2.0.45] - Galaxy of Fame UI not showing up

I just ran the save file on single player and crossed the victory threshold and was able to upload to the galaxy, so this seems to be a server specific issue.
by BlueMarkers
Sat Apr 19, 2025 10:52 am
Forum: Resolved Problems and Bugs
Topic: [2.0.45] - Galaxy of Fame UI not showing up
Replies: 9
Views: 1169

Re: [2.0.45] - Galaxy of Fame UI not showing up

Save file attached. Only a single instance ever from this working directory. Let me know if there's anything that's misconfigured on the server.
by BlueMarkers
Sat Apr 19, 2025 10:03 am
Forum: Resolved Problems and Bugs
Topic: [2.0.45] - Galaxy of Fame UI not showing up
Replies: 9
Views: 1169

Re: [2.0.45] - Galaxy of Fame UI not showing up

I played 100% of the hours on this save.

One other thing to note is that this is hosted on a server.
by BlueMarkers
Sat Apr 19, 2025 2:07 am
Forum: Resolved Problems and Bugs
Topic: [2.0.45] - Galaxy of Fame UI not showing up
Replies: 9
Views: 1169

[2.0.45] - Galaxy of Fame UI not showing up

Logged in, playing without mods. Reached the solar system edge and got the victory screen, but no option to upload the galaxy of fame UI.
by BlueMarkers
Tue Mar 18, 2025 1:10 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [2.0.41] Desync, no mods
Replies: 4
Views: 2695

Re: [2.0.41] Desync, no mods

It seems to be happening again only when I join the game initially.

Join
Immedially desync
Rejoin
No issues

If I fully exit the game I'll desync when I rejoin.

https://drive.google.com/file/d/1LCqMtsLvG4OUL1Fpioyn6B_pBsQfg49K/view?usp=sharing
https://drive.google.com/file/d ...
by BlueMarkers
Mon Mar 17, 2025 12:20 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [2.0.41] Desync, no mods
Replies: 4
Views: 2695

[Rseding] [2.0.41] Desync, no mods

Loaded the game and immediately desynced. A second load was successful, so I'm not sure how useful this will be...unable to reproduce but passing along anyways.

https://drive.google.com/file/d/18vbn5B ... sp=sharing
by BlueMarkers
Wed Oct 23, 2024 12:09 pm
Forum: Technical Help
Topic: Cannot connect to headless externally, but can see the server on the list
Replies: 1
Views: 261

Re: Cannot connect to headless externally, but can see the server on the list

Solved: Looks like to connect from the internal network I must use the internal IP. External IP won’t connect if I’m on my internal network, but is fine from an external network.
by BlueMarkers
Wed Oct 23, 2024 11:50 am
Forum: Technical Help
Topic: Cannot connect to headless externally, but can see the server on the list
Replies: 1
Views: 261

Cannot connect to headless externally, but can see the server on the list

Running factoriotools/factorio-docker 2.0.9 in docker.

I'm able to join a self hosted headless server from my internal network, but not the external network. Setting the game to public will put it on the server list and I am able to click on it, but I cannot connect either by selecting the server ...
by BlueMarkers
Thu May 14, 2020 1:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1851353

Re: Development and Discussion

Will there ever be an option in bio processing to turn off the requirement for the biter chain to progress down the modules and ultimately the rest of the science chain (similar to how you can turn off the "components" piece)? I mentioned it before here when I first noticed it: https://forums ...
by BlueMarkers
Fri Mar 06, 2020 1:19 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1673209

Re: Bugs & FAQ


In short: You'll have some work to do to get everything working to its current state, but nothing should be broken that cannot be repaired. For obvious reasons I would wait until the lab fix is released, when this will happen: see answer above.


That's good to know. At this point, I've primarily ...
by BlueMarkers
Wed Mar 04, 2020 1:01 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1673209

Re: Bugs & FAQ

Will it be possible to convert a map to a more up to date version of the angel's industries overhaul? I currently have a map with about 270 hours in it, so I'd rather not restart. It's running without the industry overhaul, components mode, or tech overhaul settings enabled at the moment but I'd ...
by BlueMarkers
Sat Feb 29, 2020 1:14 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1851353

Re: Development and Discussion




Hey all, I apologize if I'm way behind on development because I've taken a short break and am just coming back.

Has there been a recent change with regards to module production? It looks like all forms of modules now require "Crystal Shards" of some sort, which at this point are only possible ...
by BlueMarkers
Fri Feb 28, 2020 9:48 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1851353

Re: Development and Discussion

Hey all, I apologize if I'm way behind on development because I've taken a short break and am just coming back.

Has there been a recent change with regards to module production? It looks like all forms of modules now require "Crystal Shards" of some sort, which at this point are only possible to ...
by BlueMarkers
Tue May 21, 2019 6:15 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 181480

Re: [0.17] Please post bugs and balance issues here.

Running into the following error when trying to load Bob's with Angel's on 0.17.42. No prior issues as of yesterday before updating MCI.
by BlueMarkers
Mon Apr 01, 2019 4:53 pm
Forum: Multiplayer
Topic: Server (<server>) is saving the map
Replies: 8
Views: 5741

Re: Server (<server>) is saving the map

Did you find out how to solve this? I'm interested as well.
by BlueMarkers
Wed Mar 27, 2019 4:32 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1673209

Re: Bugs & FAQ



I'm also not having any luck getting a miner to actually mine the infinite ore. On a pure infinite ore spot, with the necessary acid (which is now all sulfuric?), I'm getting no output. I've tried using MK1 through MK3, regular and large area mining drills, without any luck.

As I mentioned in ...
by BlueMarkers
Wed Mar 27, 2019 12:57 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1673209

Re: Bugs & FAQ


I'm getting ridiculous gas well and fissure percentages. I do max them out, but I also max out oil and in my starting area my oil is 3 wells, totaling 2886%, but my gas well is 2 nodes, totaling 299659%. The fissures are also about 100X the oil percentages. I'm using RSO as well.


I'm also ...
by BlueMarkers
Mon Mar 18, 2019 10:53 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1673209

Re: Bugs & FAQ

Not sure if this has already been noted, but it looks like there's an issue with the CAB if you don't have the CAB energy transfer port installed in the grid. If you activate a CAB deploy charge without the CAB energy transfer port installed you get the response:

"Cannot deploy the C.A.B. if there ...
by BlueMarkers
Tue Jul 31, 2018 5:59 pm
Forum: Technical Help
Topic: Server Log Errors but can Still Connect?
Replies: 0
Views: 671

Server Log Errors but can Still Connect?

I'm receiving some errors on the server (created a factorio server through docker).

I'm seeing UserVerificationMissing and Missing Tolken errors, but it seems to allow me to join (most of the time, occasionally it will tell me that I cannot connect to the server).

Relevant log file attached ...

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