Search found 32 matches
- Sun Apr 20, 2025 12:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.45] - Galaxy of Fame UI not showing up
- Replies: 9
- Views: 1169
Re: [2.0.45] - Galaxy of Fame UI not showing up
It seems more that the victory screen triggered, but galaxy of fame never did.
- Sat Apr 19, 2025 11:07 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.45] - Galaxy of Fame UI not showing up
- Replies: 9
- Views: 1169
Re: [2.0.45] - Galaxy of Fame UI not showing up
I just ran the save file on single player and crossed the victory threshold and was able to upload to the galaxy, so this seems to be a server specific issue.
- Sat Apr 19, 2025 10:52 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.45] - Galaxy of Fame UI not showing up
- Replies: 9
- Views: 1169
Re: [2.0.45] - Galaxy of Fame UI not showing up
Save file attached. Only a single instance ever from this working directory. Let me know if there's anything that's misconfigured on the server.
- Sat Apr 19, 2025 10:03 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.45] - Galaxy of Fame UI not showing up
- Replies: 9
- Views: 1169
Re: [2.0.45] - Galaxy of Fame UI not showing up
I played 100% of the hours on this save.
One other thing to note is that this is hosted on a server.
One other thing to note is that this is hosted on a server.
- Sat Apr 19, 2025 2:07 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.45] - Galaxy of Fame UI not showing up
- Replies: 9
- Views: 1169
[2.0.45] - Galaxy of Fame UI not showing up
Logged in, playing without mods. Reached the solar system edge and got the victory screen, but no option to upload the galaxy of fame UI.
- Tue Mar 18, 2025 1:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [2.0.41] Desync, no mods
- Replies: 4
- Views: 2695
Re: [2.0.41] Desync, no mods
It seems to be happening again only when I join the game initially.
Join
Immedially desync
Rejoin
No issues
If I fully exit the game I'll desync when I rejoin.
https://drive.google.com/file/d/1LCqMtsLvG4OUL1Fpioyn6B_pBsQfg49K/view?usp=sharing
https://drive.google.com/file/d ...
Join
Immedially desync
Rejoin
No issues
If I fully exit the game I'll desync when I rejoin.
https://drive.google.com/file/d/1LCqMtsLvG4OUL1Fpioyn6B_pBsQfg49K/view?usp=sharing
https://drive.google.com/file/d ...
- Mon Mar 17, 2025 12:20 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [2.0.41] Desync, no mods
- Replies: 4
- Views: 2695
[Rseding] [2.0.41] Desync, no mods
Loaded the game and immediately desynced. A second load was successful, so I'm not sure how useful this will be...unable to reproduce but passing along anyways.
https://drive.google.com/file/d/18vbn5B ... sp=sharing
https://drive.google.com/file/d/18vbn5B ... sp=sharing
- Wed Oct 23, 2024 12:09 pm
- Forum: Technical Help
- Topic: Cannot connect to headless externally, but can see the server on the list
- Replies: 1
- Views: 261
Re: Cannot connect to headless externally, but can see the server on the list
Solved: Looks like to connect from the internal network I must use the internal IP. External IP won’t connect if I’m on my internal network, but is fine from an external network.
- Wed Oct 23, 2024 11:50 am
- Forum: Technical Help
- Topic: Cannot connect to headless externally, but can see the server on the list
- Replies: 1
- Views: 261
Cannot connect to headless externally, but can see the server on the list
Running factoriotools/factorio-docker 2.0.9 in docker.
I'm able to join a self hosted headless server from my internal network, but not the external network. Setting the game to public will put it on the server list and I am able to click on it, but I cannot connect either by selecting the server ...
I'm able to join a self hosted headless server from my internal network, but not the external network. Setting the game to public will put it on the server list and I am able to click on it, but I cannot connect either by selecting the server ...
- Thu May 14, 2020 1:57 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1851353
Re: Development and Discussion
Will there ever be an option in bio processing to turn off the requirement for the biter chain to progress down the modules and ultimately the rest of the science chain (similar to how you can turn off the "components" piece)? I mentioned it before here when I first noticed it: https://forums ...
- Fri Mar 06, 2020 1:19 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1673209
Re: Bugs & FAQ
In short: You'll have some work to do to get everything working to its current state, but nothing should be broken that cannot be repaired. For obvious reasons I would wait until the lab fix is released, when this will happen: see answer above.
That's good to know. At this point, I've primarily ...
- Wed Mar 04, 2020 1:01 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1673209
Re: Bugs & FAQ
Will it be possible to convert a map to a more up to date version of the angel's industries overhaul? I currently have a map with about 270 hours in it, so I'd rather not restart. It's running without the industry overhaul, components mode, or tech overhaul settings enabled at the moment but I'd ...
- Sat Feb 29, 2020 1:14 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1851353
Re: Development and Discussion
Hey all, I apologize if I'm way behind on development because I've taken a short break and am just coming back.
Has there been a recent change with regards to module production? It looks like all forms of modules now require "Crystal Shards" of some sort, which at this point are only possible ...
- Fri Feb 28, 2020 9:48 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1851353
Re: Development and Discussion
Hey all, I apologize if I'm way behind on development because I've taken a short break and am just coming back.
Has there been a recent change with regards to module production? It looks like all forms of modules now require "Crystal Shards" of some sort, which at this point are only possible to ...
Has there been a recent change with regards to module production? It looks like all forms of modules now require "Crystal Shards" of some sort, which at this point are only possible to ...
- Tue May 21, 2019 6:15 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 181480
Re: [0.17] Please post bugs and balance issues here.
Running into the following error when trying to load Bob's with Angel's on 0.17.42. No prior issues as of yesterday before updating MCI.
- Mon Apr 01, 2019 4:53 pm
- Forum: Multiplayer
- Topic: Server (<server>) is saving the map
- Replies: 8
- Views: 5741
Re: Server (<server>) is saving the map
Did you find out how to solve this? I'm interested as well.
- Wed Mar 27, 2019 4:32 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1673209
Re: Bugs & FAQ
I'm also not having any luck getting a miner to actually mine the infinite ore. On a pure infinite ore spot, with the necessary acid (which is now all sulfuric?), I'm getting no output. I've tried using MK1 through MK3, regular and large area mining drills, without any luck.
As I mentioned in ...
- Wed Mar 27, 2019 12:57 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1673209
Re: Bugs & FAQ
I'm getting ridiculous gas well and fissure percentages. I do max them out, but I also max out oil and in my starting area my oil is 3 wells, totaling 2886%, but my gas well is 2 nodes, totaling 299659%. The fissures are also about 100X the oil percentages. I'm using RSO as well.
I'm also ...
- Mon Mar 18, 2019 10:53 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1673209
Re: Bugs & FAQ
Not sure if this has already been noted, but it looks like there's an issue with the CAB if you don't have the CAB energy transfer port installed in the grid. If you activate a CAB deploy charge without the CAB energy transfer port installed you get the response:
"Cannot deploy the C.A.B. if there ...
"Cannot deploy the C.A.B. if there ...
- Tue Jul 31, 2018 5:59 pm
- Forum: Technical Help
- Topic: Server Log Errors but can Still Connect?
- Replies: 0
- Views: 671
Server Log Errors but can Still Connect?
I'm receiving some errors on the server (created a factorio server through docker).
I'm seeing UserVerificationMissing and Missing Tolken errors, but it seems to allow me to join (most of the time, occasionally it will tell me that I cannot connect to the server).
Relevant log file attached ...
I'm seeing UserVerificationMissing and Missing Tolken errors, but it seems to allow me to join (most of the time, occasionally it will tell me that I cannot connect to the server).
Relevant log file attached ...