Search found 23 matches
- Sun Apr 12, 2020 4:40 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.18.18] Rocket Rendering Order
- Replies: 3
- Views: 3337
[posila][0.18.18] Rocket Rendering Order
So I was just lazing about, watching rockets go up like ... rockets, when I noticed something strange. Inserter arms and circuit wiring render on top of the rocket. See here: Rocket Launch.png When the rocket is stationary it happens too: Rocket Not Yet Launched.png Looks even weirder with Alt mode ...
- Wed Apr 01, 2020 3:21 am
- Forum: Not a bug
- Topic: [0.18.17] Player Logistics Highlight While In Car
- Replies: 3
- Views: 1173
Re: [0.18.17] Player Logistics Highlight While In Car
Kinda says something about a game when I have to nitpick to this degree to find a "bug".
The highlighting still looks weird, but this can move over to "won't fix".
Thanks for the awesome game!
The highlighting still looks weird, but this can move over to "won't fix".
Thanks for the awesome game!
- Mon Mar 30, 2020 6:00 am
- Forum: Not a bug
- Topic: [0.18.17] Player Logistics Highlight While In Car
- Replies: 3
- Views: 1173
[0.18.17] Player Logistics Highlight While In Car
While placing a blueprint that contains a roboport, if the player is within range of the logistic network of any roboports in the blueprint, the player will be highlighted as a potential target of the network (like storage chests). However, if the player is in a vehicle, the highlight brackets still...
- Wed Nov 13, 2019 8:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.76] Train Can't Path When Moving Backwards
- Replies: 5
- Views: 4099
Re: [kovarex] [0.17.76] Train Can't Path When Moving Backwards
@TruePikachu
That is exactly the series of steps to reproduce this.
I filed this as a bug report since the behavior seemed odd to me. I'm fine with this being classified as "not a bug" - I did search there first but couldn't find anything related to this.
That is exactly the series of steps to reproduce this.
I filed this as a bug report since the behavior seemed odd to me. I'm fine with this being classified as "not a bug" - I did search there first but couldn't find anything related to this.
- Mon Nov 11, 2019 8:07 am
- Forum: Not a bug
- Topic: [0.17.76] Train Rectangle Misalignment
- Replies: 1
- Views: 894
[0.17.76] Train Rectangle Misalignment
When placing an inserter next to a rail segment in a station when a train is in the station, the selector that appears showing the train car affected by the inserter is misaligned with the segment. See figure 1: Horizontal misaligned.png This only happens when the inserter is actually adjacent to th...
- Fri Nov 08, 2019 12:50 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.76] Train Can't Path When Moving Backwards
- Replies: 5
- Views: 4099
[kovarex] [0.17.76] Train Can't Path When Moving Backwards
This will probably get moved to minor issues. I got in a train and changed the mode to manual, then started moving backwards. My train setup was LCCC, and I was on a dead-end track. By moving backwards, I'd get back onto the main rail system. While the train was moving backwards, I clicked on the en...
- Thu Jul 04, 2019 8:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.50] Ghost Trains not coupled when placed by bots
- Replies: 5
- Views: 5012
Re: [kovarex] [0.17.50] Ghost Trains not coupled when placed by bots
Despite small issues like this, and undo not undoing quite everything, I do love both of these features. With only a few minor exceptions, they work GREAT.
Thanks to the entire dev team for adding trains in blueprints and undo to the game!
Thanks to the entire dev team for adding trains in blueprints and undo to the game!
- Fri Jun 21, 2019 3:15 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.50] Crash During Auto-Save With Keypress (connection.rail->segment->hasSignal(this) was not true)
- Replies: 5
- Views: 2322
Re: [0.17.50] Crash During Auto-Save With Keypress (connection.rail->segment->hasSignal(this) was not true)
Two more pieces of info: Factorio created a partial save file and said it was corrupt when I next started the game. I didn't explicitly try to load it, the game auto-selected the file and told me it was corrupt via a dialog with a "Confirm" button. When I looked for that file in the saves ...
- Thu Jun 20, 2019 1:13 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.50] Crash During Auto-Save With Keypress (connection.rail->segment->hasSignal(this) was not true)
- Replies: 5
- Views: 2322
[kovarex] [0.17.50] Crash During Auto-Save With Keypress (connection.rail->segment->hasSignal(this) was not true)
What did I do? I pressed 'Q' while mouse was hovering over an angled rail signal attached to a rail segment just after the auto-save progress bar dialog appeared. What happened? The progress bar froze for several seconds, then the "game has crashed dialog" appeared. What did I expect to h...
- Mon May 20, 2019 11:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.41] Move Screen With Active Blueprint
- Replies: 1
- Views: 2202
[0.17.41] Move Screen With Active Blueprint
This is a very minor thing, but when you have a blueprint selected you can't use click+drag to change the camera position. I have that option rebound to middle click so it doesn't conflict with placing a blueprint, but I have to use WASD to change the screen position. This works...mostly well. But w...
- Mon May 20, 2019 11:26 pm
- Forum: Not a bug
- Topic: [0.17.41] Undo Doesn't Always Undo
- Replies: 2
- Views: 1238
Re: [0.17.41] Undo Doesn't Always Undo
Was going to ask if this should be moved to "not a bug" or "won't fix", then noticed it's already been moved to Not a bug.
Thank you for your prompt response!
Thank you for your prompt response!
- Sun May 19, 2019 10:16 pm
- Forum: Not a bug
- Topic: [0.17.41] Undo Doesn't Always Undo
- Replies: 2
- Views: 1238
[0.17.41] Undo Doesn't Always Undo
Let me preface this with I *LOVE* the new undo feature. That said...here are a few things undo doesn't undo: Copy/pasting blueprints with decider/arithmetic settings Steps: Place a decider/arithmetic combinator and give it some settings. Copy the combinator, or create a blueprint. Place the blueprin...
- Sun May 19, 2019 9:59 pm
- Forum: Minor issues
- Topic: [0.17.41] Trains decelerate from 298 -> 259 kph in a single tick when in reverse (and certain other conditions are met)
- Replies: 2
- Views: 1472
Re: [0.17.41] Trains decelerate from 298 -> 259 kph in a single tick when in reverse (and certain other conditions are m
Not sure if this should go in its own report or not, but I think it is very similar. If a train is heading to a station (either temporary or part of a route), the station is removed from the train's station list, and that is the only station in the train's list, then the train will instantly come to...
- Fri Apr 12, 2019 5:05 am
- Forum: Duplicates
- Topic: [0.17.28] Can't Scroll Station Window
- Replies: 2
- Views: 1095
Re: [0.17.28] Can't Scroll Station Window
Yep, missed that one when I went looking for something similar.
- Fri Apr 12, 2019 5:04 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Zoom in train schedule map does not respect hotkey settings
- Replies: 7
- Views: 4309
Re: [0.17.28] Zoom in train schedule map does not respect hotkey settings
@BattleFluffy Epic username Yes, I do experience that bug. It is one of the most currently annoying features of Factorio. Not game breaking, but really annoying. Also not enough for me not to put more time into this game than I really should.
- Thu Apr 11, 2019 3:00 am
- Forum: Duplicates
- Topic: [0.17.28] Can't Scroll Station Window
- Replies: 2
- Views: 1095
[0.17.28] Can't Scroll Station Window
I have 4 stations with the same name, and 13 trains that go to those 4 stations. When I open the station window, the trains going to these stations are displayed in a 3-by-x grid with a scroll wheel on the right. Depending on where the cursor is, I can scroll normally. But, if the cursor winds up hi...
- Thu Apr 11, 2019 2:52 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Zoom in train schedule map does not respect hotkey settings
- Replies: 7
- Views: 4309
Re: [0.17.28] Zoom in train schedule map does not respect hotkey settings
It isn't just zoom keys - I rebound moving a map to middle mouse button (so I could use artillery targeting module as well), and the train map doesn't let me use middle mouse to move around.
- Sun May 13, 2018 8:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik]Insufficient Display Space
- Replies: 5
- Views: 4010
Re: [Dominik]Insufficient Display Space
This isn't insane. This is a perfectly normal example of scaling to ludicrous levels. Can confirm its fixed. Look at all those lovely numbers! Fixed.PNG My copper wire production is a little higher than I thought it was ... coulda sworn it was in the 300k-400k per minute range. Would it help you for...
- Wed May 02, 2018 11:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.40] Train signals no longer working
- Replies: 33
- Views: 17939
Re: [16.40] Train signals no longer working
I just opened up a megafactory. Last time I played was on 0.16.39, just updated to 0.16.40. All currently placed rail signals are not working. Take a look at this: Crashed Trains.PNG All trains in this pic are supposed to have either 1 or 3 cars, and always 1 engine. From left to right: a Steel trai...
- Tue May 01, 2018 6:13 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik]Insufficient Display Space
- Replies: 5
- Views: 4010
[Dominik]Insufficient Display Space
First, this is a very minor display bug. I know you are overhauling the UI for 0.17 (which I am VERY excited about!), so please just let me know if you can fix this or if it will no longer be an issue due to changes already made. The production statistics window needs the values columns slightly wid...