Search found 9 matches
- Fri Jun 18, 2021 7:20 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 74521
Re: Friday Facts #366 - The only way to go fast, is to go well!
I wonder: has anyone combined pair programming and TDD yet?
- Fri Jun 18, 2021 7:03 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 74521
Re: Friday Facts #366 - The only way to go fast, is to go well!
TDD is great if your management support it and sets timelines accordingly. While programming is about computers, management is about people. And you need more disciplined programmers, because TDD is tedious: - you're in fact doing double the work in one go (code & test) instead of the usual phas...
- Mon Nov 23, 2020 8:49 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 148055
Re: Version 1.1.0
On win64 too:
"VCDIFF error on factorio.pdb"
"VCDIFF error on factorio.pdb"
- Sun Apr 14, 2019 3:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.18] Mod UI doesn't show long descriptions
- Replies: 1
- Views: 1078
Re: [0.17.18] Mod UI doesn't show long descriptions
It seems the long descriptions are working since 17.29.
- Tue Mar 26, 2019 1:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.18] Mod UI doesn't show long descriptions
- Replies: 1
- Views: 1078
[0.17.18] Mod UI doesn't show long descriptions
If the mod description in the info file is longer than 93 chars and doesn't contain a "\n" it's not shown (in Manage/Install/Update tabs).
Also, a mod becomes disabled if there is a "\a" inside the description (which I typed by accident). It didn't beep btw
I'm using Win10.
Also, a mod becomes disabled if there is a "\a" inside the description (which I typed by accident). It didn't beep btw
I'm using Win10.
- Mon Mar 25, 2019 8:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.18] Mod update dialog broken
- Replies: 3
- Views: 1967
[0.17.18] Mod update dialog broken
The buttons are partly covered and I can't find the 'update selected' button. See attached screenshot.
- Mon Feb 12, 2018 10:48 pm
- Forum: Not a bug
- Topic: [0.16.22] Inconsistent fields for events
- Replies: 5
- Views: 1995
Re: [0.16.22] Inconsistent fields for events
The thing is: It's not equipment if outside a grid. The API doc for LuaEquipment clearly states: Note: An equipment reference becomes invalid once the equipment is removed or the equipment grid (see LuaEquipmentGrid) it resides in is destroyed. Same concept like entities, duh. Just a case of RTFM :r...
- Sun Feb 11, 2018 9:28 pm
- Forum: Not a bug
- Topic: [0.16.22] Inconsistent fields for events
- Replies: 5
- Views: 1995
Re: [0.16.22] Inconsistent fields for events
Oh, LuaEquipment is only for things in a grid. My misunderstanding was it would apply to anything that could be placed inside an armor.
- Sun Feb 11, 2018 7:12 pm
- Forum: Not a bug
- Topic: [0.16.22] Inconsistent fields for events
- Replies: 5
- Views: 1995
[0.16.22] Inconsistent fields for events
Hello, on_player_placed_equipment contains equipment as LuaEquipment, but in on_player_removed_equipment the same field is only a string with the name.
As the latter could be easily written as event.equipment.name I believe it's a bug.
As the latter could be easily written as event.equipment.name I believe it's a bug.