Search found 196 matches
- Wed Mar 27, 2024 6:48 pm
- Forum: Ideas and Suggestions
- Topic: Blueprints should be available on game start.
- Replies: 22
- Views: 3811
Re: Blueprints should be available on game start.
I just checked, and I don't have a %localappdata%\Factorio directory. After I restored Windows 10 and reinstalled the latest version of 'Online' Factorio in Steam, shouldn't this have been restored? Edit: I Do have the %appdata%\Factorio Directory. And yes, I forgot I could edit that. I may have mi...
- Mon Mar 25, 2024 11:39 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268364
Re: [0.17+] Space Exploration WIP
Many of us Cannot or Will Not use Discord. The support needs to be Here.DarkShadow44 wrote: βSun Jun 06, 2021 10:40 pmYou probably want to go to their discord for support.
- Mon Mar 25, 2024 11:18 pm
- Forum: Ideas and Suggestions
- Topic: Blueprints should be available on game start.
- Replies: 22
- Views: 3811
Re: Blueprints should be available on game start.
The problem I have with this is mostly the Cut, Copy, paste, and Undo icons that get disabled when I create a new Offline game. I have played well over 6000 hours and I am not a New User. Saving some of these values in the Registry or a file would help prevent this. If it is in the Registry, I can ...
- Mon Mar 25, 2024 11:08 pm
- Forum: Ideas and Suggestions
- Topic: The blueprints icon should be available earlier
- Replies: 8
- Views: 1632
Re: The blueprints icon should be available earlier
Once a shortcut has been unlocked it is available in all future games. So the problem you describe only happens to new players or if you completely reinstall the game. Or if you are starting a new game Offline. That is incorrect. See the responses to your other post in the other thread that you pos...
- Mon Mar 25, 2024 12:10 am
- Forum: Ideas and Suggestions
- Topic: The blueprints icon should be available earlier
- Replies: 8
- Views: 1632
Re: The blueprints icon should be available earlier
Or if you are starting a new game Offline. Edit: Or maybe Not.eradicator wrote: βThu Aug 29, 2019 12:39 pmOnce a shortcut has been unlocked it is available in all future games. So the problem you describe only happens to new players or if you completely reinstall the game.
- Mon Mar 25, 2024 12:06 am
- Forum: Ideas and Suggestions
- Topic: Blueprints should be available on game start.
- Replies: 22
- Views: 3811
Re: Blueprints should be available on game start.
The problem I have with this is mostly the Cut, Copy, paste, and Undo icons that get disabled when I create a new Offline game. I have played well over 6000 hours and I am not a New User. Saving some of these values in the Registry or a file would help prevent this. If it is in the Registry, I can e...
- Sun Mar 24, 2024 9:58 pm
- Forum: Implemented in 2.0
- Topic: Personal Logistic Requests change
- Replies: 3
- Views: 351
Re: Personal Logistic Requests change
As long as it can be disabled, this will work for me. But for some reason it is sorted when playing SE. I don't like it.
Edit: It was the Logistics Requests Sorted Mod. I don't know how that got installed. I didn't do it. Really.
Edit: It was the Logistics Requests Sorted Mod. I don't know how that got installed. I didn't do it. Really.
- Thu Mar 21, 2024 10:30 pm
- Forum: This Forum
- Topic: Some kind of vote for suggestions?
- Replies: 6
- Views: 1545
Re: Some kind of vote for suggestions?
I prefer a Thumbs Up button.
- Wed Mar 20, 2024 7:57 pm
- Forum: Gameplay Help
- Topic: How do you close the Tips window
- Replies: 4
- Views: 1100
Re: How do you close the Tips window
And, an option to disable Achievements. Especially when playing Offline.
- Mon Mar 18, 2024 11:18 pm
- Forum: Questions, reviews and ratings
- Topic: Personal Logistics Sorted - SE mod doing this?
- Replies: 0
- Views: 123
Personal Logistics Sorted - SE mod doing this?
In the past I can place the icons anywhere in the Personal Logistics Tab, and they stay where I place them.
Something is disabling this.
I Do NOT want this to be sorted.
How do I stop it. I think the Space Exploration Mod is doing this.
Note that Sorting is disabled in the UI Settings.
Something is disabling this.
I Do NOT want this to be sorted.
How do I stop it. I think the Space Exploration Mod is doing this.
Note that Sorting is disabled in the UI Settings.
- Tue Mar 12, 2024 8:12 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 43
- Views: 3256
Re: Fluid Mechanics Still Broken, 6 Years Later?
I say throw all the current fluid code out and rewrite it. Another of my favorite games (using Unity game engine), created a system of pipes that are basically conveyor belts with different graphics. It does mean that fluids only will flow in one direction. Which does greatly simplify the code and l...
- Sat Mar 02, 2024 12:50 am
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 2463
Re: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
I use wood to make floors of various colors. I created my mod to do this based on an old mod called 'White Floors' if I remember correctly.
The colored floors make it easier to plan my layout in my factory. So for me, wood is very useful.
And doesn't Dectorio us wood?
The colored floors make it easier to plan my layout in my factory. So for me, wood is very useful.
And doesn't Dectorio us wood?
- Sat Mar 02, 2024 12:26 am
- Forum: General discussion
- Topic: how long have you played factorio ?
- Replies: 36
- Views: 11199
Re: how long have you played factorio ?
Somewhere August/Sepember will mark my 10 year anniversary of playing Factorio for the first time :shock: I thought the game was released 4 years ago on Steam. I found my first post on steam for this game in February of 2018. I guess it was available elsewhere much earlier. I guess I forgot. My tot...
- Sat Mar 02, 2024 12:02 am
- Forum: General discussion
- Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
- Replies: 18
- Views: 1376
Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
I still use mods and I find the above reason for not using them is just an excuse for giving up. Mods in this game are so extremely easy to use and modify in this game. (Might be partly since I have been programming everything since 1976, first year of college.) If you have problems with writing mod...
- Fri Mar 01, 2024 10:42 pm
- Forum: General discussion
- Topic: About new things in shop :D
- Replies: 6
- Views: 1352
Re: About new things in shop :D
For me I found the shirt sizes don't match the sizes of shirts I would purchase in the US. That's why there are measurements in a real length unit in addition to the "XL" terminology. It's common knowledge that whatever is considered large anywhere in the world, it's even larger in the US...
- Fri Mar 01, 2024 10:32 pm
- Forum: Mods
- Topic: [MOD 0.17] Wood Harvester
- Replies: 18
- Views: 6904
Re: [MOD 0.17] Wood Harvester
Thanks for your reply.
It's been awhile since I looked at these forums myself. I should probably look here more often.
It's been awhile since I looked at these forums myself. I should probably look here more often.
- Mon Jan 01, 2024 9:31 pm
- Forum: General discussion
- Topic: About new things in shop :D
- Replies: 6
- Views: 1352
Re: About new things in shop :D
I agree about the overly cheap products. For me I found the shirt sizes don't match the sizes of shirts I would purchase in the US. The definition of 3XL should be the same worldwide by now. I was not allowed a refund, so I had to get rid of the extremely small shirts that wouldn't fit me. Edit: I s...
- Sat Nov 04, 2023 8:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.78] game.auto_save fails when writing to a subfolder
- Replies: 5
- Views: 1469
Re: [1.1.78] game.auto_save fails when writing to a subfolder
I should have tested it myself before reporting this. Also works ok for me.
- Wed Nov 01, 2023 10:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.78] game.auto_save fails when writing to a subfolder
- Replies: 5
- Views: 1469
Re: [1.1.78] game.auto_save fails when writing to a subfolder
Someone reported on the Quicksave mod, that it is broken again on 1.1.94.
- Thu Oct 19, 2023 3:54 pm
- Forum: Ideas and Suggestions
- Topic: 1 lane belt
- Replies: 17
- Views: 2637
Re: 1 lane belt
I like the two lane belts. They work well. I do wish that other games would incorporate the two lane belts as well.