This is just Stupid.Rseding91 wrote: Mon Jul 28, 2025 1:46 pm This was talked about internally before space age was released and the answer ended up being no. It exists as its own mod so people can use it without playing the full space age mod but otherwise is required for space age.
Search found 290 matches
- Fri Oct 24, 2025 9:13 pm
- Forum: Outdated/Not implemented
- Topic: Remove Space Age mod dependency on Quality
- Replies: 11
- Views: 2960
Re: Remove Space Age mod dependency on Quality
- Thu Apr 03, 2025 5:48 am
- Forum: Ideas and Suggestions
- Topic: Always show "Made in" when I hover
- Replies: 1
- Views: 348
- Fri Mar 07, 2025 10:01 pm
- Forum: General discussion
- Topic: [SA] Every time I see a demolisher...
- Replies: 4
- Views: 1490
Re: [SA] Every time I see a demolisher...
And now I want to watch the old movies again. (I liked all of them.)
- Fri Mar 07, 2025 9:53 pm
- Forum: Gameplay Help
- Topic: Moving science research to Gleba?
- Replies: 5
- Views: 3073
Re: Moving science research to Gleba?
Science packs should not spoil. I use a mod to fix that.
- Fri Mar 07, 2025 9:47 pm
- Forum: General discussion
- Topic: I had to flee Gleba!
- Replies: 25
- Views: 6333
Re: I had to flee Gleba!
In older games (v1.1), I placed a water canal around my base to keep the biters out. Will this work on Gleba?
- Fri Mar 07, 2025 9:12 pm
- Forum: General discussion
- Topic: Certain tech tree dependencies and trigger tech issues in Space Age
- Replies: 16
- Views: 4087
Re: Certain tech tree dependencies and trigger tech issues in Space Age
I really don't like the 'trigger tech'. Thankfully there is a mod that removes it. "No More Trigger Technologies" mod.
- Fri Mar 07, 2025 9:03 pm
- Forum: General discussion
- Topic: What I love about Space Age
- Replies: 15
- Views: 4478
Re: What I love about Space Age
Another nice feature: However one may feel about cliff explosives being further down the tech tree, I like the fact that cliff destruction isn't available until cliff explosives are available. It means I can use the deconstruction planner without marking a bunch of cliffs for destruction when I ...
- Fri Mar 07, 2025 8:50 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 127123
Re: Gleba has killed the game for me.
What I don't understand, is why spoilage on Gleba also causes spoilage of the fish on Nauvis. I have not launched a rocket yet in 2.0, so this makes No sense to me.
- Fri Mar 07, 2025 8:45 pm
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 91
- Views: 49760
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
I agree. I did report the thread to the Moderators and asked them to close it.
- Thu Mar 06, 2025 11:30 pm
- Forum: Questions, reviews and ratings
- Topic: Request - electric heaters
- Replies: 2
- Views: 1279
Re: Request - electric heaters
The last post here should help with the constantly on thing. https://mods.factorio.com/mod/ElectricH ... 8f6606bccb
- Wed Jan 22, 2025 7:32 am
- Forum: Ideas and Suggestions
- Topic: Spoiling rate 0% B4 New game
- Replies: 11
- Views: 2186
Re: Spoiling rate 0% B4 New game
I do use mods, but I also think that options to remove spoilage should be removed for the Fish, and the Science Packs in Vanilla. Fish should not spoil on Nauvis.
- Wed Jan 22, 2025 7:25 am
- Forum: Ideas and Suggestions
- Topic: Automated landfill should be optional
- Replies: 17
- Views: 3626
Re: Automated landfill should be optional
Yes please.SilentStorm wrote: Sat Jan 18, 2025 1:18 am +1
Please make it an option, or limit it to super force.
- Wed Jan 22, 2025 7:21 am
- Forum: Ideas and Suggestions
- Topic: Ctrl Shift should show to-be deleted items
- Replies: 2
- Views: 532
Re: Ctrl Shift should show to-be deleted items
Yes. This would be helpful. 
- Wed Jan 22, 2025 7:12 am
- Forum: Ideas and Suggestions
- Topic: Copy entity settings/inventory filter settings to inserter and pump filter
- Replies: 3
- Views: 879
Re: Copy entity settings/inventory filter settings to inserter and pump filter
I am a bit confused here. When I paste settings meant for buildings, the inserter filters are changed. (Maybe because I am on Experimental?)
I would like an option to disable this for various targets. Like Inserters.
I would like an option to disable this for various targets. Like Inserters.
- Tue Jan 21, 2025 9:51 am
- Forum: Bob's mods
- Topic: Any chance for an update to 2.0 and space age?
- Replies: 1
- Views: 1252
- Tue Jan 21, 2025 9:45 am
- Forum: Questions, reviews and ratings
- Topic: Mod for slower fading remnants
- Replies: 1
- Views: 685
Re: Mod for slower fading remnants
Probably a bit late, but this mod has been updated for 2.0. https://mods.factorio.com/mod/Noxys_QuickerStumpFade
- Tue Jan 21, 2025 9:38 am
- Forum: Modding help
- Topic: Questions about mod names and paths
- Replies: 1
- Views: 630
Re: Questions about mod names and paths
Don't create mods with underscores in it. This just causes confusion.
Underscores in the folder name for the mod should only be used to separate the name from the version of the mod.
Underscores in the folder name for the mod should only be used to separate the name from the version of the mod.
- Tue Jan 21, 2025 9:34 am
- Forum: Questions, reviews and ratings
- Topic: Is a Linked belts and pipes mod for 2.0?
- Replies: 1
- Views: 680
Re: Is a Linked belts and pipes mod for 2.0?
Linked Belts has been updated for 2.0. I'll look at the other mod and see if it can be updated easily.
- Sun Dec 01, 2024 10:00 pm
- Forum: Ideas and Suggestions
- Topic: A way to plant trees anywhere on Nauvis
- Replies: 11
- Views: 3997
Re: A way to plant trees anywhere on Nauvis
I don't think it was a bug, but just one of the stupid game changes made by the developer.
There were some mods that dealt with this, and added fertilizer that could be placed on the ground, but I am not sure they were updated for 2.0 Factorio yet.
This was a really really dumb change in my ...
There were some mods that dealt with this, and added fertilizer that could be placed on the ground, but I am not sure they were updated for 2.0 Factorio yet.
This was a really really dumb change in my ...
- Sat Nov 23, 2024 11:02 pm
- Forum: Ideas and Suggestions
- Topic: Space platform 'mass' instead of 'weight'
- Replies: 10
- Views: 1924
Re: Space platform 'mass' instead of 'weight'
I agree with the initial poster. It should be 'mass'.