Search found 71 matches
- Sun Mar 03, 2019 4:08 pm
- Forum: Not a bug
- Topic: [0.17.1] Headless servers can have no admins
- Replies: 15
- Views: 8636
- Mon Oct 29, 2018 5:59 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 215393
- Fri Aug 31, 2018 2:33 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 61838
Re: Friday Facts #258 - New autoplace
This might seem a bit controversial so we can add an option that disables this whole starting area logic, for purists.
Yes please.So if I have my way there will be a "no special starting area resource placement" option.
- Thu Aug 09, 2018 4:21 pm
- Forum: Ideas and Suggestions
- Topic: Non-blocking saving on player connection
- Replies: 10
- Views: 3964
Re: Non-blocking saving on player connection
@posila. Then please implement (either as an option, or just as always on behaviour) that a server that is paused because no-one is connected, does not unpause until someone finishes downloading the map. For me, that map download is often 5-10 minutes followed by 30 mins of catching up, if I'm the ...
- Thu Aug 09, 2018 3:38 am
- Forum: Ideas and Suggestions
- Topic: Non-blocking saving on player connection
- Replies: 10
- Views: 3964
- Sun Aug 05, 2018 3:20 pm
- Forum: Ideas and Suggestions
- Topic: Non-blocking saving on player connection
- Replies: 10
- Views: 3964
Non-blocking saving on player connection
Non-blocking saving currently applies to manual saves and auto-saves. I speculate that it would be reasonably easy to implement for player connections as well?
- Fri Aug 03, 2018 7:28 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 84845
Re: Friday Facts #254 - No research queue for you
Disappointing
- Tue Apr 03, 2018 6:03 am
- Forum: Not a bug
- Topic: [16.36] Headless server halts on map save
- Replies: 2
- Views: 1151
[16.36] Headless server halts on map save
Hello,
On a linux headless server with "non_blocking_saving" set to true, the server halts to save the map when a new player connects to the server.
Thanks,
On a linux headless server with "non_blocking_saving" set to true, the server halts to save the map when a new player connects to the server.
Thanks,
- Wed Mar 28, 2018 3:02 pm
- Forum: Not a bug
- Topic: [0.16.28] Server logs report wired address for RCON
- Replies: 4
- Views: 1856
Re: [0.16.28] Server logs report wired address for RCON
How can server operators obtain the IP of players connected to their server without resorting to tcpdump?
- Mon Jan 08, 2018 6:11 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 200589
Re: Solar panels less of a no-brainer
None of those have the ability to store solar energy.
- Thu Jan 04, 2018 7:00 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 200589
Re: Solar panels less of a no-brainer
Solar panels are fine. Accumulators are op. Reduce the amount of energy they can store. Then introduce research that increases storage back to its current 5 MJ value. This should not have any ups impact on megabases that rely on solar/accumulator power once the initial research is complete.