Search found 111 matches
- Mon Jun 09, 2025 12:00 am
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 768
Re: input_action for /cheat
Thanks
- Wed Jun 04, 2025 4:13 am
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 768
Re: input_action for /cheat
2024-02-11 03:40:51 [CHAT] Chronicals: lmao
2024-02-11 03:41:20 [CHAT] k1ng440: Kolobot, you realize that shit wont work right?
2024-02-11 03:41:22 [CHAT] Chronicals: ok dinner time
2024-02-11 03:41:24 [CHAT] Chronicals: GL lads
2024-02-11 03:43:06 [CHAT] Steam_Engenius: power issues?
2024-02-11 03 ...
2024-02-11 03:41:20 [CHAT] k1ng440: Kolobot, you realize that shit wont work right?
2024-02-11 03:41:22 [CHAT] Chronicals: ok dinner time
2024-02-11 03:41:24 [CHAT] Chronicals: GL lads
2024-02-11 03:43:06 [CHAT] Steam_Engenius: power issues?
2024-02-11 03 ...
- Tue Jun 03, 2025 9:50 pm
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 768
Re: input_action for /cheat
It's easier to detect and revert ban abuse. Reverting cheat usage requires shutting down the server and rolling back the save.
- Tue Jun 03, 2025 6:42 pm
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 768
Re: input_action for /cheat
I would like to have admins that are capable of banning griefers but not capable of cheating.
- Tue Jun 03, 2025 9:01 am
- Forum: Not a bug
- Topic: [2.0.47] Clearing surface doesn't remove map tags
- Replies: 1
- Views: 258
[2.0.47] Clearing surface doesn't remove map tags
Add map tags to nauvis surface. Run /c game.surfaces["nauvis"].clear(true)
The tags are not removed. Clearing surface removed map tags in version 1.1.110
The tags are not removed. Clearing surface removed map tags in version 1.1.110
- Tue Jun 03, 2025 8:44 am
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 768
input_action for /cheat
Please add defines.input_action for /cheat command usage. Or alternatively change "Allow Lua commands" in server configuration to affect /cheat usage.
- Mon May 26, 2025 3:06 am
- Forum: Technical Help
- Topic: Homelab hosted factorio headless server doesn't show on public
- Replies: 3
- Views: 317
Re: Homelab hosted factorio headless server doesn't show on public
Did you port forward udp 34197 to 192.168.4.129 on your router? Did you verify if your isp is using cgnat?
- Sun May 25, 2025 6:09 pm
- Forum: Technical Help
- Topic: Lost all blueprints after PC crash. What to backup and when?
- Replies: 19
- Views: 995
Re: Lost all blueprints after PC crash. What to backup and when?
It looks like blueprint-storage-2.dat updates when a map is saved or when you exit a map.
- Sat May 24, 2025 11:40 pm
- Forum: Technical Help
- Topic: Lost all blueprints after PC crash. What to backup and when?
- Replies: 19
- Views: 995
Re: Lost all blueprints after PC crash. What to backup and when?
I think cloud sync is causing your issues. Maybe this video is helpful.
- Fri May 23, 2025 7:34 pm
- Forum: Technical Help
- Topic: Lost all blueprints after PC crash. What to backup and when?
- Replies: 19
- Views: 995
Re: Lost all blueprints after PC crash. What to backup and when?
Backing up and restoring your blueprint-storage-2.dat might be more intuitive if you disable "Enable blueprint library Cloud Sync" in other settings.
- Fri Mar 28, 2025 4:31 am
- Forum: Modding interface requests
- Topic: Per surface runtime control of MapSettings
- Replies: 0
- Views: 100
Per surface runtime control of MapSettings
For example it would be interesting for scenarios to be able to change game.map_settings.pollution.enemy_attack_pollution_consumption_modifier of nauvis and gleba individually.
Nice to have-
PollutionMapSettings
EnemyEvolutionMapSettings
EnemyExpansionMapSettings
AsteroidMapSettings
Less ...
Nice to have-
PollutionMapSettings
EnemyEvolutionMapSettings
EnemyExpansionMapSettings
AsteroidMapSettings
Less ...
- Wed Mar 26, 2025 7:01 pm
- Forum: Releases
- Topic: Version 2.0.43
- Replies: 10
- Views: 12606
Re: Version 2.0.43
Thank you devs. Your efforts are appreciated.
- Tue Mar 18, 2025 7:57 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.107] Decreasing enemy expansion distance causes expansion failures
- Replies: 2
- Views: 1797
Re: [StrangePan] [1.1.107] Decreasing enemy expansion distance causes expansion failures
enemy_expansion.max_expansion_distance = 2 works fine if it's configured (with the new game map generator gui) before the map is generated . If max_expansion_distance is configured (with editor or command) after the map/chunks are generated then it's broken. I think this is caused because expansion ...
- Thu Mar 13, 2025 10:29 am
- Forum: General discussion
- Topic: Unbeatable anti-cheat.
- Replies: 24
- Views: 7351
Re: Unbeatable anti-cheat.
Factorio's robust multiplayer is underrated. A gem in the sea of kernel level "anti-cheat" spyware.
- Thu Mar 13, 2025 8:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.41] Lag spikes when music track is changed
- Replies: 1
- Views: 1200
[Donion] [2.0.41] Lag spikes when music track is changed
Sometimes when the game changes music to a space age specific track the game will lag briefly. I collected frame time data for about 1 minute on each surface while changing the music every couple of seconds. Every surface except nauvis has high frame time spikes.
I forced the game to change music ...
I forced the game to change music ...
- Mon Mar 03, 2025 10:12 am
- Forum: Duplicates
- Topic: [StrangePan][2.0.37] Map view performance regression
- Replies: 1
- Views: 260
[StrangePan][2.0.37] Map view performance regression
Map view / remote view in 2.0 multiplayer performs worse than 1.1. Dragging the map around with left click in quick short movements causes not smooth jerky map motion often. It's easier to reproduce when the server is slower than the client on a cpu heavy map where the server can't maintain 60 ups ...
- Fri Feb 07, 2025 10:36 pm
- Forum: Technical Help
- Topic: [2.0.34] Game freezes when toggling any map views
- Replies: 5
- Views: 425
Re: [2.0.34] Game freezes when toggling any map views
Can you provide your log after the freezing occurs? Might be related? viewtopic.php?p=461921
- Fri Feb 07, 2025 12:10 pm
- Forum: Technical Help
- Topic: How can I reduce particle update
- Replies: 24
- Views: 2094
Re: How can I reduce particle update
Pretty sure particles are part of game state so they are always simulated and cost cpu time even if their rendering is disabled in graphics settings. To truly get rid of particles you need a mod.
https://mods.factorio.com/mod/RemoveAsteroidParticles
https://mods.factorio.com/mod/RemoveWeaponParticles
https://mods.factorio.com/mod/RemoveAsteroidParticles
https://mods.factorio.com/mod/RemoveWeaponParticles
- Sat Nov 23, 2024 8:19 pm
- Forum: Technical Help
- Topic: Multiplayer Lag Problems
- Replies: 7
- Views: 1192
Re: Multiplayer Lag Problems
It looks like this save is approaching the limits of what factorio can do in 16ms on current computers. In multiplayer fps is sacrificed for ups to keep up with the server. The headless server has less overhead than factorio with graphics thus it's easier for the server to maintain 60 ups while your ...
- Sat Nov 23, 2024 2:20 pm
- Forum: Technical Help
- Topic: Multiplayer Lag Problems
- Replies: 7
- Views: 1192
Re: Multiplayer Lag Problems
The save file is missing from attachments.