Search found 124 matches

by Atraps003
Sun Nov 16, 2025 1:26 am
Forum: Gameplay Help
Topic: No biter spawner on Nauvis
Replies: 3
Views: 409

Re: No biter spawner on Nauvis

attached save should be fixed
by Atraps003
Sun Nov 09, 2025 7:22 pm
Forum: Modding interface requests
Topic: Add filter for on_entity_spawned event
Replies: 0
Views: 137

Add filter for on_entity_spawned event

The same filter configuration as LuaSegmentedUnitDiedEventFilter would be sufficient.
by Atraps003
Thu Oct 23, 2025 1:16 am
Forum: Not a bug
Topic: [2.0.72] show time usage multiplayer ups is missing
Replies: 1
Views: 164

Re: [2.0.72] show time usage multiplayer ups is missing

Please close. It appears to have been moved to a separate debug option called show-multiplayer-ups.
by Atraps003
Thu Oct 23, 2025 1:10 am
Forum: Not a bug
Topic: [2.0.72] show time usage multiplayer ups is missing
Replies: 1
Views: 164

[2.0.72] show time usage multiplayer ups is missing

Show time usage multiplayer ups mentioned below is missing.

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multiplayer-ups-missing.jpg
multiplayer-ups-missing.jpg (267.53 KiB) Viewed 164 times
by Atraps003
Mon Oct 20, 2025 6:32 pm
Forum: Not a bug
Topic: [2.0.69] Massive UPS drop with Tesla Turrets on Gleba
Replies: 3
Views: 306

Re: [2.0.69] Massive UPS drop with Tesla Turrets on Gleba

It would be nice if particles that exist solely to increase graphical fidelity be moved out of game state.
by Atraps003
Mon Oct 20, 2025 6:08 pm
Forum: Modding help
Topic: welcome message on player joined game
Replies: 4
Views: 339

Re: welcome message on player joined game

Create a new scenario on the server instead of modifying data/base/script/freeplay/

You can copy control.lua and freeplay.lua from data/base/script/freeplay/

scenarios/my-scenario/info.json
scenarios/my-scenario/description.json
scenarios/my-scenario/control.lua
scenarios/my-scenario/freeplay.lua ...
by Atraps003
Wed Sep 24, 2025 8:58 am
Forum: Balancing
Topic: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
Replies: 8
Views: 1154

Re: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode

DDRJake wrote: Mon Sep 22, 2025 10:13 amAre other Deathworld players satisfied with the current implementation?
No, but I figured a good way to get the extremely hard deathworld scenario that I wanted is to make my own.

https://youtu.be/yyO69HUppxc
by Atraps003
Wed Aug 27, 2025 8:21 am
Forum: Modding interface requests
Topic: Add LuaEntity::pollute
Replies: 3
Views: 426

Re: Add LuaEntity::pollute

I was going to recommend to use event on_unit_group_finished_gathering to issue commands to the group that form from surface.pollute but it doesn't seem to work consistently? Sometimes it works other times the attack group gathers up and forms from the pollution but when it's finished gathering it ...
by Atraps003
Sun Aug 10, 2025 7:11 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.21] Dragging the map in remote view jumps back for short moment to original position
Replies: 7
Views: 2860

Re: [StrangePan][2.0.21] Dragging the map in remote view jumps back for short moment to original position

StrangePan wrote: Tue Apr 01, 2025 9:22 am This will be significantly improved in 2.0.44.
Thank you very much. The performance difference is huge.
by Atraps003
Mon Jun 30, 2025 6:31 pm
Forum: General discussion
Topic: Multiplayer Support for Old Versions?
Replies: 2
Views: 956

Re: Multiplayer Support for Old Versions?

Factorio multiplayer games are self hosted. If the official public server list provided by wube goes down, multiplayer games will continue working.
by Atraps003
Sat Jun 28, 2025 7:22 pm
Forum: This Forum
Topic: Forum search fails to find all results
Replies: 26
Views: 18145

Re: Forum search fails to find all results

Search appears to be broken again?

by Atraps003
Sun Jun 22, 2025 5:39 am
Forum: Resolved Problems and Bugs
Topic: [2.0.55] Debug option multiplayer-waiting-icon not visible in remote view
Replies: 1
Views: 283

[2.0.55] Debug option multiplayer-waiting-icon not visible in remote view

In version 1.1 "multiplayer-waiting-icon" was visible in map view. In 2.0 it is not.

by Atraps003
Fri Jun 20, 2025 9:52 pm
Forum: Modding interface requests
Topic: input_action for /open
Replies: 1
Views: 340

input_action for /open

Please add defines.input_action for /open command usage. Admins can use it to trivialize interplanetary logistics and its usage doesn't disable achievements.



2025-06-20 15:36:37 [CHAT] lukecrawford: tbh
2025-06-20 15:36:40 [CHAT] lukecrawford: imma just take these
2025-06-20 15:36:46 [CHAT ...
by Atraps003
Mon Jun 09, 2025 12:00 am
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 1224

Re: input_action for /cheat

Thanks
by Atraps003
Wed Jun 04, 2025 4:13 am
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 1224

Re: input_action for /cheat

2024-02-11 03:40:51 [CHAT] Chronicals: lmao
2024-02-11 03:41:20 [CHAT] k1ng440: Kolobot, you realize that shit wont work right?
2024-02-11 03:41:22 [CHAT] Chronicals: ok dinner time
2024-02-11 03:41:24 [CHAT] Chronicals: GL lads
2024-02-11 03:43:06 [CHAT] Steam_Engenius: power issues?
2024-02-11 03 ...
by Atraps003
Tue Jun 03, 2025 9:50 pm
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 1224

Re: input_action for /cheat

It's easier to detect and revert ban abuse. Reverting cheat usage requires shutting down the server and rolling back the save.
by Atraps003
Tue Jun 03, 2025 6:42 pm
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 1224

Re: input_action for /cheat

I would like to have admins that are capable of banning griefers but not capable of cheating.
by Atraps003
Tue Jun 03, 2025 9:01 am
Forum: Not a bug
Topic: [2.0.47] Clearing surface doesn't remove map tags
Replies: 1
Views: 416

[2.0.47] Clearing surface doesn't remove map tags

Add map tags to nauvis surface. Run /c game.surfaces["nauvis"].clear(true)
The tags are not removed. Clearing surface removed map tags in version 1.1.110
by Atraps003
Tue Jun 03, 2025 8:44 am
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 1224

input_action for /cheat

Please add defines.input_action for /cheat command usage. Or alternatively change "Allow Lua commands" in server configuration to affect /cheat usage.
by Atraps003
Mon May 26, 2025 3:06 am
Forum: Technical Help
Topic: Homelab hosted factorio headless server doesn't show on public
Replies: 3
Views: 691

Re: Homelab hosted factorio headless server doesn't show on public

Did you port forward udp 34197 to 192.168.4.129 on your router? Did you verify if your isp is using cgnat?

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