Search found 124 matches
- Sun Nov 16, 2025 1:26 am
- Forum: Gameplay Help
- Topic: No biter spawner on Nauvis
- Replies: 3
- Views: 409
Re: No biter spawner on Nauvis
attached save should be fixed
- Sun Nov 09, 2025 7:22 pm
- Forum: Modding interface requests
- Topic: Add filter for on_entity_spawned event
- Replies: 0
- Views: 137
Add filter for on_entity_spawned event
The same filter configuration as LuaSegmentedUnitDiedEventFilter would be sufficient.
- Thu Oct 23, 2025 1:16 am
- Forum: Not a bug
- Topic: [2.0.72] show time usage multiplayer ups is missing
- Replies: 1
- Views: 164
Re: [2.0.72] show time usage multiplayer ups is missing
Please close. It appears to have been moved to a separate debug option called show-multiplayer-ups.
- Thu Oct 23, 2025 1:10 am
- Forum: Not a bug
- Topic: [2.0.72] show time usage multiplayer ups is missing
- Replies: 1
- Views: 164
- Mon Oct 20, 2025 6:32 pm
- Forum: Not a bug
- Topic: [2.0.69] Massive UPS drop with Tesla Turrets on Gleba
- Replies: 3
- Views: 306
Re: [2.0.69] Massive UPS drop with Tesla Turrets on Gleba
It would be nice if particles that exist solely to increase graphical fidelity be moved out of game state.
- Mon Oct 20, 2025 6:08 pm
- Forum: Modding help
- Topic: welcome message on player joined game
- Replies: 4
- Views: 339
Re: welcome message on player joined game
Create a new scenario on the server instead of modifying data/base/script/freeplay/
You can copy control.lua and freeplay.lua from data/base/script/freeplay/
scenarios/my-scenario/info.json
scenarios/my-scenario/description.json
scenarios/my-scenario/control.lua
scenarios/my-scenario/freeplay.lua ...
You can copy control.lua and freeplay.lua from data/base/script/freeplay/
scenarios/my-scenario/info.json
scenarios/my-scenario/description.json
scenarios/my-scenario/control.lua
scenarios/my-scenario/freeplay.lua ...
- Wed Sep 24, 2025 8:58 am
- Forum: Balancing
- Topic: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
- Replies: 8
- Views: 1154
Re: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
No, but I figured a good way to get the extremely hard deathworld scenario that I wanted is to make my own.DDRJake wrote: Mon Sep 22, 2025 10:13 amAre other Deathworld players satisfied with the current implementation?
https://youtu.be/yyO69HUppxc
- Wed Aug 27, 2025 8:21 am
- Forum: Modding interface requests
- Topic: Add LuaEntity::pollute
- Replies: 3
- Views: 426
Re: Add LuaEntity::pollute
I was going to recommend to use event on_unit_group_finished_gathering to issue commands to the group that form from surface.pollute but it doesn't seem to work consistently? Sometimes it works other times the attack group gathers up and forms from the pollution but when it's finished gathering it ...
- Sun Aug 10, 2025 7:11 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.21] Dragging the map in remote view jumps back for short moment to original position
- Replies: 7
- Views: 2860
Re: [StrangePan][2.0.21] Dragging the map in remote view jumps back for short moment to original position
Thank you very much. The performance difference is huge.
- Mon Jun 30, 2025 6:31 pm
- Forum: General discussion
- Topic: Multiplayer Support for Old Versions?
- Replies: 2
- Views: 956
Re: Multiplayer Support for Old Versions?
Factorio multiplayer games are self hosted. If the official public server list provided by wube goes down, multiplayer games will continue working.
- Sat Jun 28, 2025 7:22 pm
- Forum: This Forum
- Topic: Forum search fails to find all results
- Replies: 26
- Views: 18145
Re: Forum search fails to find all results
Search appears to be broken again?
- Sun Jun 22, 2025 5:39 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.55] Debug option multiplayer-waiting-icon not visible in remote view
- Replies: 1
- Views: 283
[2.0.55] Debug option multiplayer-waiting-icon not visible in remote view
In version 1.1 "multiplayer-waiting-icon" was visible in map view. In 2.0 it is not.
- Fri Jun 20, 2025 9:52 pm
- Forum: Modding interface requests
- Topic: input_action for /open
- Replies: 1
- Views: 340
input_action for /open
Please add defines.input_action for /open command usage. Admins can use it to trivialize interplanetary logistics and its usage doesn't disable achievements.
2025-06-20 15:36:37 [CHAT] lukecrawford: tbh
2025-06-20 15:36:40 [CHAT] lukecrawford: imma just take these
2025-06-20 15:36:46 [CHAT ...
2025-06-20 15:36:37 [CHAT] lukecrawford: tbh
2025-06-20 15:36:40 [CHAT] lukecrawford: imma just take these
2025-06-20 15:36:46 [CHAT ...
- Mon Jun 09, 2025 12:00 am
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 1224
Re: input_action for /cheat
Thanks
- Wed Jun 04, 2025 4:13 am
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 1224
Re: input_action for /cheat
2024-02-11 03:40:51 [CHAT] Chronicals: lmao
2024-02-11 03:41:20 [CHAT] k1ng440: Kolobot, you realize that shit wont work right?
2024-02-11 03:41:22 [CHAT] Chronicals: ok dinner time
2024-02-11 03:41:24 [CHAT] Chronicals: GL lads
2024-02-11 03:43:06 [CHAT] Steam_Engenius: power issues?
2024-02-11 03 ...
2024-02-11 03:41:20 [CHAT] k1ng440: Kolobot, you realize that shit wont work right?
2024-02-11 03:41:22 [CHAT] Chronicals: ok dinner time
2024-02-11 03:41:24 [CHAT] Chronicals: GL lads
2024-02-11 03:43:06 [CHAT] Steam_Engenius: power issues?
2024-02-11 03 ...
- Tue Jun 03, 2025 9:50 pm
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 1224
Re: input_action for /cheat
It's easier to detect and revert ban abuse. Reverting cheat usage requires shutting down the server and rolling back the save.
- Tue Jun 03, 2025 6:42 pm
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 1224
Re: input_action for /cheat
I would like to have admins that are capable of banning griefers but not capable of cheating.
- Tue Jun 03, 2025 9:01 am
- Forum: Not a bug
- Topic: [2.0.47] Clearing surface doesn't remove map tags
- Replies: 1
- Views: 416
[2.0.47] Clearing surface doesn't remove map tags
Add map tags to nauvis surface. Run /c game.surfaces["nauvis"].clear(true)
The tags are not removed. Clearing surface removed map tags in version 1.1.110
The tags are not removed. Clearing surface removed map tags in version 1.1.110
- Tue Jun 03, 2025 8:44 am
- Forum: Implemented mod requests
- Topic: input_action for /cheat
- Replies: 10
- Views: 1224
input_action for /cheat
Please add defines.input_action for /cheat command usage. Or alternatively change "Allow Lua commands" in server configuration to affect /cheat usage.
- Mon May 26, 2025 3:06 am
- Forum: Technical Help
- Topic: Homelab hosted factorio headless server doesn't show on public
- Replies: 3
- Views: 691
Re: Homelab hosted factorio headless server doesn't show on public
Did you port forward udp 34197 to 192.168.4.129 on your router? Did you verify if your isp is using cgnat?