Search found 111 matches

by Atraps003
Mon Jun 09, 2025 12:00 am
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 768

Re: input_action for /cheat

Thanks
by Atraps003
Wed Jun 04, 2025 4:13 am
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 768

Re: input_action for /cheat

2024-02-11 03:40:51 [CHAT] Chronicals: lmao
2024-02-11 03:41:20 [CHAT] k1ng440: Kolobot, you realize that shit wont work right?
2024-02-11 03:41:22 [CHAT] Chronicals: ok dinner time
2024-02-11 03:41:24 [CHAT] Chronicals: GL lads
2024-02-11 03:43:06 [CHAT] Steam_Engenius: power issues?
2024-02-11 03 ...
by Atraps003
Tue Jun 03, 2025 9:50 pm
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 768

Re: input_action for /cheat

It's easier to detect and revert ban abuse. Reverting cheat usage requires shutting down the server and rolling back the save.
by Atraps003
Tue Jun 03, 2025 6:42 pm
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 768

Re: input_action for /cheat

I would like to have admins that are capable of banning griefers but not capable of cheating.
by Atraps003
Tue Jun 03, 2025 9:01 am
Forum: Not a bug
Topic: [2.0.47] Clearing surface doesn't remove map tags
Replies: 1
Views: 258

[2.0.47] Clearing surface doesn't remove map tags

Add map tags to nauvis surface. Run /c game.surfaces["nauvis"].clear(true)
The tags are not removed. Clearing surface removed map tags in version 1.1.110
by Atraps003
Tue Jun 03, 2025 8:44 am
Forum: Implemented mod requests
Topic: input_action for /cheat
Replies: 10
Views: 768

input_action for /cheat

Please add defines.input_action for /cheat command usage. Or alternatively change "Allow Lua commands" in server configuration to affect /cheat usage.
by Atraps003
Mon May 26, 2025 3:06 am
Forum: Technical Help
Topic: Homelab hosted factorio headless server doesn't show on public
Replies: 3
Views: 317

Re: Homelab hosted factorio headless server doesn't show on public

Did you port forward udp 34197 to 192.168.4.129 on your router? Did you verify if your isp is using cgnat?
by Atraps003
Sun May 25, 2025 6:09 pm
Forum: Technical Help
Topic: Lost all blueprints after PC crash. What to backup and when?
Replies: 19
Views: 995

Re: Lost all blueprints after PC crash. What to backup and when?

It looks like blueprint-storage-2.dat updates when a map is saved or when you exit a map.
by Atraps003
Sat May 24, 2025 11:40 pm
Forum: Technical Help
Topic: Lost all blueprints after PC crash. What to backup and when?
Replies: 19
Views: 995

Re: Lost all blueprints after PC crash. What to backup and when?

I think cloud sync is causing your issues. Maybe this video is helpful.

by Atraps003
Fri May 23, 2025 7:34 pm
Forum: Technical Help
Topic: Lost all blueprints after PC crash. What to backup and when?
Replies: 19
Views: 995

Re: Lost all blueprints after PC crash. What to backup and when?

Backing up and restoring your blueprint-storage-2.dat might be more intuitive if you disable "Enable blueprint library Cloud Sync" in other settings.
by Atraps003
Fri Mar 28, 2025 4:31 am
Forum: Modding interface requests
Topic: Per surface runtime control of MapSettings
Replies: 0
Views: 100

Per surface runtime control of MapSettings

For example it would be interesting for scenarios to be able to change game.map_settings.pollution.enemy_attack_pollution_consumption_modifier of nauvis and gleba individually.


Nice to have-
PollutionMapSettings
EnemyEvolutionMapSettings
EnemyExpansionMapSettings
AsteroidMapSettings

Less ...
by Atraps003
Wed Mar 26, 2025 7:01 pm
Forum: Releases
Topic: Version 2.0.43
Replies: 10
Views: 12606

Re: Version 2.0.43

Thank you devs. Your efforts are appreciated.
by Atraps003
Tue Mar 18, 2025 7:57 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.107] Decreasing enemy expansion distance causes expansion failures
Replies: 2
Views: 1797

Re: [StrangePan] [1.1.107] Decreasing enemy expansion distance causes expansion failures

enemy_expansion.max_expansion_distance = 2 works fine if it's configured (with the new game map generator gui) before the map is generated . If max_expansion_distance is configured (with editor or command) after the map/chunks are generated then it's broken. I think this is caused because expansion ...
by Atraps003
Thu Mar 13, 2025 10:29 am
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 7351

Re: Unbeatable anti-cheat.

Factorio's robust multiplayer is underrated. A gem in the sea of kernel level "anti-cheat" spyware.
by Atraps003
Thu Mar 13, 2025 8:34 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.41] Lag spikes when music track is changed
Replies: 1
Views: 1200

[Donion] [2.0.41] Lag spikes when music track is changed

Sometimes when the game changes music to a space age specific track the game will lag briefly. I collected frame time data for about 1 minute on each surface while changing the music every couple of seconds. Every surface except nauvis has high frame time spikes.

I forced the game to change music ...
by Atraps003
Mon Mar 03, 2025 10:12 am
Forum: Duplicates
Topic: [StrangePan][2.0.37] Map view performance regression
Replies: 1
Views: 260

[StrangePan][2.0.37] Map view performance regression

Map view / remote view in 2.0 multiplayer performs worse than 1.1. Dragging the map around with left click in quick short movements causes not smooth jerky map motion often. It's easier to reproduce when the server is slower than the client on a cpu heavy map where the server can't maintain 60 ups ...
by Atraps003
Fri Feb 07, 2025 10:36 pm
Forum: Technical Help
Topic: [2.0.34] Game freezes when toggling any map views
Replies: 5
Views: 425

Re: [2.0.34] Game freezes when toggling any map views

Can you provide your log after the freezing occurs? Might be related? viewtopic.php?p=461921
by Atraps003
Fri Feb 07, 2025 12:10 pm
Forum: Technical Help
Topic: How can I reduce particle update
Replies: 24
Views: 2094

Re: How can I reduce particle update

Pretty sure particles are part of game state so they are always simulated and cost cpu time even if their rendering is disabled in graphics settings. To truly get rid of particles you need a mod.

https://mods.factorio.com/mod/RemoveAsteroidParticles
https://mods.factorio.com/mod/RemoveWeaponParticles
by Atraps003
Sat Nov 23, 2024 8:19 pm
Forum: Technical Help
Topic: Multiplayer Lag Problems
Replies: 7
Views: 1192

Re: Multiplayer Lag Problems

It looks like this save is approaching the limits of what factorio can do in 16ms on current computers. In multiplayer fps is sacrificed for ups to keep up with the server. The headless server has less overhead than factorio with graphics thus it's easier for the server to maintain 60 ups while your ...
by Atraps003
Sat Nov 23, 2024 2:20 pm
Forum: Technical Help
Topic: Multiplayer Lag Problems
Replies: 7
Views: 1192

Re: Multiplayer Lag Problems

The save file is missing from attachments.

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