Simple question: Is there a mod with contain entity to remove/destroy gas from tank?
I know there is mod (null-chest) with destroy item's but I looking for better resolution.
Search found 60 matches
- Sat May 23, 2015 9:48 am
- Forum: Modding discussion
- Topic: Remove gas
- Replies: 3
- Views: 6370
- Mon Oct 13, 2014 8:06 am
- Forum: Gameplay Help
- Topic: Remove entity from game
- Replies: 0
- Views: 1496
Remove entity from game
Greetings!
I play with few mods and I was discover one of entities from F-mods artifact-collector make lags, I was remove almost all, can't find last 2. I was try to find some code on forum to remove it, but nothing works. What is code to remove specific entity from game? Thanks in advance.
Regards.
I play with few mods and I was discover one of entities from F-mods artifact-collector make lags, I was remove almost all, can't find last 2. I was try to find some code on forum to remove it, but nothing works. What is code to remove specific entity from game? Thanks in advance.
Regards.
- Sat Aug 23, 2014 11:50 am
- Forum: Technical Help
- Topic: low fps
- Replies: 4
- Views: 9630
Re: low fps
Hi setup Intel 4 cores, 8 gb ram, amd hd 7900, motherboard with integrated card, win 7 64-bit, two screens I have same problem with open factorio on first screen and with open chrome (or other browser) on second screen not only with video but sometimes when have open few tabs. Screens are connected ...
- Wed Jul 09, 2014 11:48 am
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 119828
Re: [MOD 0.10.x] TimeButtons v0.2.0
I use some time TimeButtons mod, now I decide to delete it and there is a problem. Mod is connected with the game save and after delete mod from folder with mods I have frames from mod on my screen after load game. https://www.dropbox.com/s/0c1qyqv2173ptl3/time_mod_problem.zip How to delete it, beca...
- Fri Feb 21, 2014 7:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Chemical plant and oil refinery accept modules.
- Replies: 3
- Views: 2435
[0.9.1] Chemical plant and oil refinery accept modules.
Speed Module - Yesslpwnd wrote: [*]Chemical plant and oil refinery accept modules.
Effectivity Module - Yes
Productivity Module - No
- Sat Jan 04, 2014 1:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.3] => [0.8.5] Automatic update
- Replies: 24
- Views: 7811
Re: [0.8.3] => [0.8.5] Automatic update
Windows 7 Professional x64
Kaspersky Anti Virus reports logs are clean.
Kaspersky Anti Virus reports logs are clean.
- Sat Jan 04, 2014 10:16 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.3] => [0.8.5] Automatic update
- Replies: 24
- Views: 7811
[0.8.3] => [0.8.5] Automatic update
Hi. I was run game today [0.8.3] and run automatic update [0.8.5]. Game was download update from server necessary files shut down and that was all. After this I was try to fun game by shortcut, system said there is no life from this short cut. I go to the bin\x64 folder and there wasn't factorio.exe...
- Fri Nov 01, 2013 9:57 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5] Electric network info crash
- Replies: 1
- Views: 1146
[0.7.5] Electric network info crash
When u are looking at Electric network info and you shut and destroy (accidentally or intentionally):
1) last pole in line from witch you take information
or
2) pole with is connected to pole from witch you take information and you disconnect this pole from network
game crashes.
1) last pole in line from witch you take information
or
2) pole with is connected to pole from witch you take information and you disconnect this pole from network
game crashes.
- Fri Nov 01, 2013 7:43 am
- Forum: Resolved Problems and Bugs
- Topic: Axe Slot
- Replies: 1
- Views: 1664
Axe Slot
Armor can be put in axe slot. There is no benefit from second armor.
- Sun Oct 20, 2013 6:59 pm
- Forum: 1 / 0 magic
- Topic: [0.7.2] graphics of electric furnaces blinking
- Replies: 3
- Views: 5501
Re: [0.7.2] graphics of electric furnaces blinking
I was notice this in version 0.6.2. It was happens sometime, when u was load game when u sand opposite to furnace and zoom out by one zoom step. The blinking with u was describe in my case look like whole animation move by one pixel to right and back to place. Its hard to reproduce and happens only ...
- Sun Oct 20, 2013 9:09 am
- Forum: Resolved Problems and Bugs
- Topic: Reaserch bug
- Replies: 1
- Views: 1398
Reaserch bug
When you want discover some technology there is some graphic bug: When you are while searching, window with research looks like img1 When you was research something and u have choice to set another technology to discover look like img2 When you cancel discovery looks like img3. Img2 itβs graphic bug...
- Sun Oct 20, 2013 8:39 am
- Forum: Not a bug
- Topic: [0.7.2] burner drill vs inserter
- Replies: 6
- Views: 6508
Re: [0.7.2] burner drill vs inserter
This visual effect I was notice too. It happen from version 6.2 and it's not always visible. Easiest way to reproduce was save opposit furnace, load and zoom out by one scroll move but it's hard to reproduce too.
- Fri Oct 18, 2013 8:53 pm
- Forum: Balancing
- Topic: Beacons need to be altered.
- Replies: 29
- Views: 30611
Re: Beacons need to be altered.
I use setup of 12 beacon only for alien science pack, other use of beacons is killing idea of Factorio, with is for me: create the largest and efficient factory that is only possible using the most basic building. Let the players play the way they want to, if you don't like beacons, just don't use t...
- Thu Oct 17, 2013 10:07 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 69981
Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17
+1 for kovarex I like to see what mod contain in first post. When I go in post and see first post it look's like now this very discouraging and I don't want go further. Ok I can try go further and click on link but this is more discouraging because I see there information for programmers not for com...
- Thu Oct 17, 2013 9:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.2] Map and mini map clean
- Replies: 5
- Views: 3512
- Thu Oct 17, 2013 9:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.2] Map and mini map clean
- Replies: 5
- Views: 3512
- Thu Oct 17, 2013 9:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.2] Map and mini map clean
- Replies: 5
- Views: 3512
[0.7.2] Map and mini map clean
I was update game to version 0.7.2 load game and turn map and all building, trees, ores was vanished from map an mini map, only one shape of ground stay. I was travel to see if all things was disappeared. Some are visible some aren't.
- Mon Oct 07, 2013 10:35 pm
- Forum: News
- Topic: Random Ramblings #5
- Replies: 13
- Views: 23076
Re: Random Ramblings #5
I like graphics of remnants with you show to us and I hope so, this remnants will stay on place to the end of game unless player will build something on it.
I love post nuclear world like in movies MadMax, Waterworld and Fallout games.
I love post nuclear world like in movies MadMax, Waterworld and Fallout games.
- Mon Oct 07, 2013 8:44 pm
- Forum: Gameplay Help
- Topic: Logistics System Question
- Replies: 14
- Views: 16179
Re: Logistics System Question
If I good remember I always play without replay. If I'm correct for replay respond replay.dat file in save folder with not exist in this 320 MB save folder. 320 MB it's size of level.dat file. I was check on all my big maps and after save it in 0.7.0 size significantly decreased. If it was unintende...
- Mon Oct 07, 2013 8:26 pm
- Forum: Gameplay Help
- Topic: Logistics System Question
- Replies: 14
- Views: 16179
Re: Logistics System Question
It's great to hear this. Two from three biggest old inconvenience will be removed, biggest in my opinion with make Factorio less playful. 1st (removed with 0.7.0) inconvenience was high capacity of save game. Old save gave from version could have for example 320 MB and more, now after "resave&q...