Search found 60 matches

by grobyc
Sat May 23, 2015 9:48 am
Forum: Modding discussion
Topic: Remove gas
Replies: 3
Views: 6370

Remove gas

Simple question: Is there a mod with contain entity to remove/destroy gas from tank?

I know there is mod (null-chest) with destroy item's but I looking for better resolution.
by grobyc
Mon Oct 13, 2014 8:06 am
Forum: Gameplay Help
Topic: Remove entity from game
Replies: 0
Views: 1496

Remove entity from game

Greetings!

I play with few mods and I was discover one of entities from F-mods artifact-collector make lags, I was remove almost all, can't find last 2. I was try to find some code on forum to remove it, but nothing works. What is code to remove specific entity from game? Thanks in advance.

Regards.
by grobyc
Sat Aug 23, 2014 11:50 am
Forum: Technical Help
Topic: low fps
Replies: 4
Views: 9630

Re: low fps

Hi setup Intel 4 cores, 8 gb ram, amd hd 7900, motherboard with integrated card, win 7 64-bit, two screens I have same problem with open factorio on first screen and with open chrome (or other browser) on second screen not only with video but sometimes when have open few tabs. Screens are connected ...
by grobyc
Wed Jul 09, 2014 11:48 am
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 119828

Re: [MOD 0.10.x] TimeButtons v0.2.0

I use some time TimeButtons mod, now I decide to delete it and there is a problem. Mod is connected with the game save and after delete mod from folder with mods I have frames from mod on my screen after load game. https://www.dropbox.com/s/0c1qyqv2173ptl3/time_mod_problem.zip How to delete it, beca...
by grobyc
Fri Feb 21, 2014 7:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Chemical plant and oil refinery accept modules.
Replies: 3
Views: 2435

[0.9.1] Chemical plant and oil refinery accept modules.

slpwnd wrote: [*]Chemical plant and oil refinery accept modules.
Speed Module - Yes
Effectivity Module - Yes
Productivity Module - No
by grobyc
Sat Jan 04, 2014 1:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.3] => [0.8.5] Automatic update
Replies: 24
Views: 7811

Re: [0.8.3] => [0.8.5] Automatic update

Windows 7 Professional x64

Kaspersky Anti Virus reports logs are clean.
by grobyc
Sat Jan 04, 2014 10:16 am
Forum: Resolved Problems and Bugs
Topic: [0.8.3] => [0.8.5] Automatic update
Replies: 24
Views: 7811

[0.8.3] => [0.8.5] Automatic update

Hi. I was run game today [0.8.3] and run automatic update [0.8.5]. Game was download update from server necessary files shut down and that was all. After this I was try to fun game by shortcut, system said there is no life from this short cut. I go to the bin\x64 folder and there wasn't factorio.exe...
by grobyc
Fri Nov 01, 2013 9:57 am
Forum: Resolved Problems and Bugs
Topic: [0.7.5] Electric network info crash
Replies: 1
Views: 1146

[0.7.5] Electric network info crash

When u are looking at Electric network info and you shut and destroy (accidentally or intentionally):

1) last pole in line from witch you take information
or
2) pole with is connected to pole from witch you take information and you disconnect this pole from network

game crashes.
by grobyc
Fri Nov 01, 2013 7:43 am
Forum: Resolved Problems and Bugs
Topic: Axe Slot
Replies: 1
Views: 1664

Axe Slot

Armor can be put in axe slot. There is no benefit from second armor.
by grobyc
Sun Oct 20, 2013 6:59 pm
Forum: 1 / 0 magic
Topic: [0.7.2] graphics of electric furnaces blinking
Replies: 3
Views: 5501

Re: [0.7.2] graphics of electric furnaces blinking

I was notice this in version 0.6.2. It was happens sometime, when u was load game when u sand opposite to furnace and zoom out by one zoom step. The blinking with u was describe in my case look like whole animation move by one pixel to right and back to place. Its hard to reproduce and happens only ...
by grobyc
Sun Oct 20, 2013 9:09 am
Forum: Resolved Problems and Bugs
Topic: Reaserch bug
Replies: 1
Views: 1398

Reaserch bug

When you want discover some technology there is some graphic bug: When you are while searching, window with research looks like img1 When you was research something and u have choice to set another technology to discover look like img2 When you cancel discovery looks like img3. Img2 it’s graphic bug...
by grobyc
Sun Oct 20, 2013 8:39 am
Forum: Not a bug
Topic: [0.7.2] burner drill vs inserter
Replies: 6
Views: 6508

Re: [0.7.2] burner drill vs inserter

This visual effect I was notice too. It happen from version 6.2 and it's not always visible. Easiest way to reproduce was save opposit furnace, load and zoom out by one scroll move but it's hard to reproduce too.
by grobyc
Fri Oct 18, 2013 8:53 pm
Forum: Balancing
Topic: Beacons need to be altered.
Replies: 29
Views: 30611

Re: Beacons need to be altered.

I use setup of 12 beacon only for alien science pack, other use of beacons is killing idea of Factorio, with is for me: create the largest and efficient factory that is only possible using the most basic building. Let the players play the way they want to, if you don't like beacons, just don't use t...
by grobyc
Thu Oct 17, 2013 10:07 pm
Forum: Mods
Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Replies: 112
Views: 69981

Re: [MOD 0.7.1] Industrio V0.3.1 - Updated 10/17

+1 for kovarex I like to see what mod contain in first post. When I go in post and see first post it look's like now this very discouraging and I don't want go further. Ok I can try go further and click on link but this is more discouraging because I see there information for programmers not for com...
by grobyc
Thu Oct 17, 2013 9:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.2] Map and mini map clean
Replies: 5
Views: 3512

Re: [0.7.2] Map and mini map clean

There is save. Maybe you will see what I see.

map-minimap
by grobyc
Thu Oct 17, 2013 9:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.2] Map and mini map clean
Replies: 5
Views: 3512

Re: [0.7.2] Map and mini map clean

Windows 7 Professional 64-bit
Radeon 7950 3GB
Intel i5-2400 3.7GHz
8GB Ram

0.7.1

0.7.2

Low graphic settings = same effect.
by grobyc
Thu Oct 17, 2013 9:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.2] Map and mini map clean
Replies: 5
Views: 3512

[0.7.2] Map and mini map clean

I was update game to version 0.7.2 load game and turn map and all building, trees, ores was vanished from map an mini map, only one shape of ground stay. I was travel to see if all things was disappeared. Some are visible some aren't.
by grobyc
Mon Oct 07, 2013 10:35 pm
Forum: News
Topic: Random Ramblings #5
Replies: 13
Views: 23076

Re: Random Ramblings #5

I like graphics of remnants with you show to us and I hope so, this remnants will stay on place to the end of game unless player will build something on it.

I love post nuclear world like in movies MadMax, Waterworld and Fallout games.
by grobyc
Mon Oct 07, 2013 8:44 pm
Forum: Gameplay Help
Topic: Logistics System Question
Replies: 14
Views: 16179

Re: Logistics System Question

If I good remember I always play without replay. If I'm correct for replay respond replay.dat file in save folder with not exist in this 320 MB save folder. 320 MB it's size of level.dat file. I was check on all my big maps and after save it in 0.7.0 size significantly decreased. If it was unintende...
by grobyc
Mon Oct 07, 2013 8:26 pm
Forum: Gameplay Help
Topic: Logistics System Question
Replies: 14
Views: 16179

Re: Logistics System Question

It's great to hear this. Two from three biggest old inconvenience will be removed, biggest in my opinion with make Factorio less playful. 1st (removed with 0.7.0) inconvenience was high capacity of save game. Old save gave from version could have for example 320 MB and more, now after "resave&q...

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