When wall ghosts controlling gates are created via undo or redo, they can lose their configuration (or less commonly, wire connections)
Save file:
Search found 14 matches
- Tue Nov 26, 2024 8:24 pm
- Forum: Minor issues
- Topic: [2.0.22] Walls next to gates can loose configuration when using undo/redo
- Replies: 2
- Views: 542
- Mon Nov 25, 2024 4:19 pm
- Forum: Duplicates
- Topic: [2.0.11] Decider combinator condition becomes green when the condition isn't met
- Replies: 7
- Views: 1397
Re: [2.0.11] Decider combinator condition becomes green when the condition isn't met
I found the same issue in 2.0.21, the combi is being blinked on for 1 tick every 100 ticks. Interacting with it in any way updates it
- Fri Nov 15, 2024 4:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Pard] [2.0.18] Research-based player health increases aren't shown in Factoriopedia
- Replies: 1
- Views: 1546
[Pard] [2.0.18] Research-based player health increases aren't shown in Factoriopedia
The character's section only shows the base health and not any additional researched health. As ammo & turrets have their research-based increases shown, I belive this is a bug
- Sun Oct 29, 2023 8:02 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 75324
Re: Friday Facts #382 - Logistic groups
1 landing pad per world seems fine for non-mega bases, and mega bases are the only ones that can afford infinite research. I'd say it makes perfect sense for the limit of landing pads to be increasable via infinite research, as earlier in the game you're forced to use just one, and in the late game ...
- Thu Apr 07, 2022 8:49 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.57] Biters not attacking an artillery wagon & co, instead stand next to it
- Replies: 4
- Views: 2351
Re: [1.1.57] Biters not attacking an artillery wagon & co, instead stand next to it
Can you post the save, please?
https://drive.google.com/file/d/1XtVsvASvxMUQy5p3ILavO7u6b2YhjVk-/view?usp=sharing
Finally ran into the bug again! Just load the save, zoom out, and watch the attacking biters slowly-ish walk diagonally to the wall, whist being shot at. Only at the end of the ...
- Tue Apr 05, 2022 8:23 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.57] Biters not attacking an artillery wagon & co, instead stand next to it
- Replies: 4
- Views: 2351
Re: [1.1.57] Biters not attacking an artillery wagon & co, instead stand next to it
https://drive.google.com/file/d/12uMIVo ... sp=sharing
So for the life of me I can't seem to replicate the bug, as for some reason I didn't get a copy of my save earlier, replay mode isn't on, I've stopped expanding, and the bug only occurred after hours of expanding
So for the life of me I can't seem to replicate the bug, as for some reason I didn't get a copy of my save earlier, replay mode isn't on, I've stopped expanding, and the bug only occurred after hours of expanding
- Sun Apr 03, 2022 4:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.57] Biters not attacking an artillery wagon & co, instead stand next to it
- Replies: 4
- Views: 2351
[1.1.57] Biters not attacking an artillery wagon & co, instead stand next to it
https://cdn.discordapp.com/attachments/373876966128091137/960209974259236864/unknown.png
I've been clearing out an area that's quite a distance from spawn, and this keeps happening. A few hours ago the biters used to continuously try to attack the train, causing me to reload an autosave when they ...
I've been clearing out an area that's quite a distance from spawn, and this keeps happening. A few hours ago the biters used to continuously try to attack the train, causing me to reload an autosave when they ...
- Fri Mar 04, 2022 12:46 pm
- Forum: Not a bug
- Topic: [1.1.55] Fluid systems can mix using underground pipes
- Replies: 1
- Views: 1215
[1.1.55] Fluid systems can mix using underground pipes
Here's a 3 step process for mixing fluid systems:
Imgur link because I'm not sure how images are meant to work
Imgur link because I'm not sure how images are meant to work
- Thu Mar 07, 2019 3:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.7] Floating copper wires
- Replies: 1
- Views: 873
[0.17.7] Floating copper wires
If you shoot at the damaged reactor and destroy it, the wires attached to it will still be attached.
- Tue Feb 26, 2019 9:40 pm
- Forum: Pending
- Topic: [posila] [0.17] Blinking Black Screen Bug
- Replies: 5
- Views: 1969
Re: [0.17] Blinking Black Screen Bug
Got it!
At least, it think I do.
At least, it think I do.
- Tue Feb 26, 2019 9:32 pm
- Forum: Pending
- Topic: [posila] [0.17] Blinking Black Screen Bug
- Replies: 5
- Views: 1969
Re: [0.17] Blinking Black Screen Bug
where do i find it?
- Tue Feb 26, 2019 9:23 pm
- Forum: Pending
- Topic: [posila] [0.17] Blinking Black Screen Bug
- Replies: 5
- Views: 1969
[posila] [0.17] Blinking Black Screen Bug
After a bit of playing on 0.17 and laughing at not having green research packets but having power amour, I found this bug:
https://imgur.com/gallery/GAUk1Ne
I don't know what casues it, but it can happen without zooming in and out with a blueprint in hand. I just found that was the easyest way ...
https://imgur.com/gallery/GAUk1Ne
I don't know what casues it, but it can happen without zooming in and out with a blueprint in hand. I just found that was the easyest way ...
- Fri Jan 12, 2018 6:56 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 520417
Re: Friday Facts #225 - Bots versus belts (part 2)
i think belt buttons would be a good idea, so you could have a strait belt, then when a batch of items gets to the end, it allows all the inserters to take from the belt
if any of the people who are reading this are redstoners, this is a way of showing it
https://cdn.discordapp.com/attachments ...
if any of the people who are reading this are redstoners, this is a way of showing it
https://cdn.discordapp.com/attachments ...
- Sat Jan 06, 2018 2:55 pm
- Forum: Duplicates
- Topic: 0.16.15 inserters
- Replies: 3
- Views: 1417
0.16.15 inserters

do i need to say anything?